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    LumenRT 2 Released

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    • tbdT Offline
      tbd
      last edited by

      managed to get 0.3 fps. and it complained that it wants 512MB video memory. so try it only on your best machine πŸ˜‰

      SketchUp Ruby Consultant | Podium 1.x developer
      http://plugins.ro

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      • M Offline
        MrMikeEsq
        last edited by

        Livecubes are great, but for me hardly any clients would be able to run it nicely 😞 However great for in-house virtual product showrooms...

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        • jason_marantoJ Offline
          jason_maranto
          last edited by

          The quality looks really good πŸ‘ -- but the cinematography of the video made me seasick. 🀒

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • thomthomT Offline
            thomthom
            last edited by

            Just downloaded the trial. Opened a model and exported to LumensRT - got a warning:
            SurfaceWarning.png

            What I don't understand is how this model is large... it's to scale and it's just the building. How come that is too large surface area? I mean - Lumens is made to be a viz tool for architecture... ❓

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • soloS Offline
              solo
              last edited by

              Hmm, that was the issue when I tried it first 18 months ago, I hoped that was an issue of the past, too bad as most of my archvis projects are now commercial and pretty large.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                Also, the LumenRT 2 pre-processing time depends strongly on the total surface area of the model.
                A warning will appear whenever you try to process models with a total surface area over 4,000
                square meters (roughly 40,000 sqft) as the time required to process such models may become
                prohibitive. For very large scenes, you should consider using the Auto-scale lighting feature (see
                page 29).

                My model I test is just what you see in that screenshot - it's about 60x24m ...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Oh - surface area... ...but... this is a small model... only 25K faces... and this is too large?

                  Currently been processing for 23min...

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    One hour... cancelling... end of office day.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      MrMikeEsq
                      last edited by

                      I think something like an export video feature (such as in Lumion) would be good, so you get the option of having a fixed flythrough that is a nice resolution & has AA etc.

                      Edit* also artificial lights

                      Edit again* also can it make me bacon sandwiches every morning and run my baths? just realised I'm asking for a bit too much possibly πŸ˜† πŸ˜‰

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                      • Z Offline
                        zapwizard
                        last edited by

                        I'll give this a try with my last project which was made for real-time using Unity 3D.

                        However before I would every be truly sold on LumenRT it would have to support web playback (WebGL without plugin) and the ability to freeze the real-time lighting such that the file can be played back on a normal PC instead of a super computer.

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                        • N Offline
                          Nicholas Phelps
                          last edited by

                          Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                          The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                          Bottom line, make sure Auto-scale Lighting is enabled.

                          I hope that helps. Thanks for giving LumenRT a try πŸ˜„

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                          • D Offline
                            dizain
                            last edited by

                            Error installation LumenRT2 Sketchup 8 PRO Win XP.


                            Error_lumenRT.png

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                            • D Offline
                              dburdick
                              last edited by

                              @dizain said:

                              Error installation LumenRT2 Sketchup 8 PRO Win XP.

                              Hi Dizain,

                              You need to be logged in as the admin user for the machine to install LumenRT. It puts the .reg file in the All Users/Application Data/e-onsoftware folder

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                              • D Offline
                                dizain
                                last edited by

                                Hi Dburdick,
                                i'm admin user for the machine to install LumenRT...
                                All Users/Application Data/e-onsoftware folder is not created.
                                Thanks

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @nicholas phelps said:

                                  Thomthom, sounds like the option to Auto-scale lighting is not ticked. If you disable the Auto-scaling, LumenRT computes lighting at a very high definition, and if your model is large (in terms of surface area), this could take forever and generate enormous amounts of data.
                                  The Auto-scale lighting option lets LumenRT automatically adapt the resolution of the lighting maps to the size of your mesh.

                                  Bottom line, make sure Auto-scale Lighting is enabled.

                                  I hope that helps. Thanks for giving LumenRT a try πŸ˜„

                                  I had a go again with Auto-Scale enabled - still taking ages to process. Seems odd.
                                  A model with four times as much faces ( ~100K ) processed much faster. It was also many times larger in size.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • N Offline
                                    Nicholas Phelps
                                    last edited by

                                    That's weird indeed, Thomthom. Is it possible for you to share the model that takes so long to process?

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      No - not publicly. Privately I could. Email or dropbox?

                                      Another thing - navigating a larger models is very difficult. The camera moves so very slow - hardly moved in some cases. On a smaller model, of a small house, it was ok.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        What times should one expect for processing?

                                        I dug up one of the smallest and simplest models I got. On Draft it went pretty quick - couple of minutes. But on Standard, with Auto-scale it takes so much longer. Granted it will, but it's going beyond what I'd expect. In this case the model has only ~8000 faces and currently the processing is at 45% @ 8min. The leap seem to be very big. I've not even thought of trying any of the higher qualities yet.
                                        What kind of model does the time indicated refer to?
                                        Any special preparation a model should be put through first? (Or am I just too impatient...?)

                                        I have a Quad 3Ghz, 12GB, Win7 64bit machine.


                                        Small Model.png

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • P Offline
                                          Panga
                                          last edited by

                                          Hi Thomthom,

                                          I bought LumenRT at its beginning and just upgraded to The version 2 a few days ago. I expected a lot of this version as I excluded lumenRT V1 of my workflow for many reasons, and time spend to export models is maybe the main one...Even if there's improvements in material edition and export and quality, I'm still confused about those export times...We have to consider that after the export, the model is ready to use for instant rendering. So export with LumenRT is equal to export+render in another software...maybe less. But for a software that claims to be realtime rendering, I'm still disappointed by this product. No offense to eon team that worked on LumenRT, but I think the message you try to associate to your product is wrong, even more today where Instant rendering engines are blossoming everywhere...I'm pretty sure that if I spent a few more hours learning It, I'll take more advantage of LumenRT, but I'm still not convinced of your realtime thing !

                                          Quality is here, really better than in the first version, but I'm still waiting for realtime.

                                          Best regards.

                                          Edit : Mys specs : INTEL EXTREME QUAD 3ghz, 8G of ram, WIN 7 64 Bits, GEFORCE GTX 580.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            77% @ ~25min for the ~8000 face model.

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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