Maxwell Update 2.6.10
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@idahoj said:
I'm looking to evaluate Maxwell, but I'm on a Win XP PRO 64 bit system. In checking the system requirements on the Maxwell site, it appears my OS is not listed. Should I take then with some authority that Maxwell isn't suitable for my system?
I use it both on Windows XP Pro (32-bit) and Windows 7 (64-bit) -- they work identically, although I'm not sure if the SketchUp 8 "large address aware flag" allows SketchUp to use the 4 Gb of Ram it does in my Windows 7 64-bit Setup. That might effect the size of SketchUp scenes you can render, but it shouldn't effect the normal operation of the plugin.
Best,
Jason. -
Thanks Jason ... I'll give Maxwell a try ...
Cheers.
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@jason_maranto said:
@valerostudio said:
If we are using Suite are we looking at cleaner less-noise renders? That seems to be something that was tackled in this update?
the full Maxwell Render Suite will always clear faster in the same amount of time due to the additional processing power it leverages.
Technically, this should not be the case (with the licensed Standalone, using the Production engine), though I have not personally run any comparisons. The engine should be identical inside; the Draft engine, on the other hand, may take a good deal longer in situations involving more complex lighting.
@idahoj said:
I'm looking to evaluate Maxwell, but I'm on a Win XP PRO 64 bit system. In checking the system requirements on the Maxwell site, it appears my OS is not listed. Should I take then with some authority that Maxwell isn't suitable for my system?
It should work fine on XP Pro x64, though I have never personally run it on that platform.
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I've run a bunch of side-by-side comparisons and it does run a bit slower -- I always credited the fact that it shares SketchUps process as the culprit.
Best,
Jason. -
Thanks, I'll have to check it out, then. A process, be it SketchUp or maxwell.exe, should consume a negligible amount of processing capacity, in comparison to that used by the engine. The only thing to do, then, is to measure.
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Does anyone know of a way to take a material that's generated right from SU and open it directly into the Maxwell Material editor? The edit button is grayed out unless you load a MXM file. Want I want to be able to do is advanced edit some of my SU materials. Should this go into the wish list bin?
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The Maxwell Materials are special characters which can be changed in the Material Editor.
For Sketchup Materials you just can use the embedded Materials like Metal,AGS....
I asked for an advanced setting tab, where you can setup some global settings like reflection, refrection, bumpmap,....
But it was mentioned that it will be extended by time and it's not prior on the list. So you can only use the settings from the embedded Material or the mxm ones. -
It sounds like a simple thing - save SU material to MXM? Wonder why its not there in the Suite version.
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You have to export the scene to Studio, from there you can export all the materials in the scene as MXM's and bring them into your SketchUp file that way.
It's not ideal, and the material system of the plugin I think may still be one of it's weaker points from my POV... I prefer to make SketchUp materials linked in MXM mode to simplify my life and bypass the character-type materials limitations. It's a bit more work up front, but the flexibility it gives pays off down the line.
Most of the character types are adapted from the MXED "wizards" anyway so you can get alot of the same results in MXED easily.
I often wish it was possible to simply embed the MXED application into the plugin (as it is in Maxwell Studio) and be done with it.
Best,
Jason. -
MXED linked in would we incredible. The material editor in the plug-in is well done but some of us advanced users want more advanced settings.
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