Simple Artisan examples collection
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@box said:
Obviously my 35 years of working with molten glass are meaningless.
Pretty sure I didn't say that or give cause for you to take offence.
If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.
And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.
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I must have a better look at Blender when I have time.
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quadface/vertextools training.. work in progress..
any good reference for ear topology? -
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Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational
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thanks oli.. ill'try
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that looks cool rich (and rather complex too)
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a first try.. still to refine a lot..
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Just a very simple bottle opener that I had to knock together in a rush.
The model and proxy are available to download from the 3DWarehouse
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how did you render the wire?
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It's an overlay done with Photoshop.
I could have rendered it with a wire procedural, but doing it in post was going to be quicker.
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progression so far..
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click the .gif to see little animations...
[sw:vx9u4r7y]3Cmw6sEACTAXQJ9[/sw:vx9u4r7y]
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Cubism !
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Rich. Why doesn't your model look like Artisan looks on my computer (besides the modeling expertise difference)?
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that's because sub-d preserves quads while artisan triangulates everithing.
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Panixia answered for me. He took the words right out of my mouth.
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