Animated Update Rotation wrong way
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I have an animation driven by AnimatedUpdate. If the model has a heading of 358 degrees and I do an animatedupdate to change the heading to 2 degrees, the model spins round anticlockwise by 356 degrees instead of rotating clockwise by 4 degrees. How do I change that behaviour please?
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I don't know the tool, but the standard rotation rule is +ve angles rotate anticlockwise about the axis of rotation.
Entering +2 tells it to swing from 358 round to 2 anticlockwise !
If you enter a value like -4 OR +362 degrees what happens, does the rotation reverse to clockwise ?
Is there no a way to specify the required swept-angle rather than the absolute-angle -
See AnimatedUpdate, Change and Update at
http://code.google.com/apis/kml/documentation/kmlreference.html(If you can figure it out from there good luck!)
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Have you tried my suggestions for -ve angle values or > +360 etc
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I did find that I could overcome it by just getting bigger and bigger with the angles. ie. specifying 352 degrees say, then 380 degrees, then 420 degrees etc. It seems to work.
But I actually used a suggestion Aerilius made, which was to get to 359, then do a change to 0 with a duration of 0 so it spun anticlockwise infinitely fast, then carried on with 20 degrees, 80 degrees etc. That also works.
But it is all a fudge. Surely there is some way of forcing the rotation to the desired direction.
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