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    Podium V2 interior

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      53secs is good but in terms of realism I think both vRay and Podium cannot be compared to Lumion.

      Download the free D'oh Book for SketchUp πŸ“–

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      • Mike LuceyM Offline
        Mike Lucey
        last edited by

        @kais said:

        @mike lucey said:

        @kais said:

        @unknownuser said:

        Not perfect by any means, I know (and I should really recalibrate my screen), but the entire process (rendering + postpro) only took ... 53.5 mins. πŸ’š

        nice rendering but 53 mins. is too much
        now in Lumion 2 you can do it less than 53 sec

        But we are not talking about Lumion 2. We are discussing Podium! Let's try and stick to the subject in hand πŸ˜„

        Mr. Mickey
        You are not interested in time ❓ ❗

        No Kais, I'm not interested in time in this case. I am only interested in learning more about how Tom achieves these Podium renders as other are.

        BTW, the name is Mike πŸ˜„

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        • kaisK Offline
          kais
          last edited by

          @unknownuser said:

          53secs is good but in terms of realism I think both vRay and Podium cannot be compared to Lumion.

          Hi Rich
          I think you mean Lumion v1
          but now Lumion 2 is too defiant

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            no, I mean Lumion v1 or v2,

            It's a great tool but I've yet to see something that made me say 'that's incredible'. I find it still resembles a game engine. In fact I'd say TwinMotion2 has much nicer output than Lumion with no hidden costs.

            Download the free D'oh Book for SketchUp πŸ“–

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            • StinkieS Offline
              Stinkie
              last edited by

              @unknownuser said:

              I find it still resembles a game engine.

              I've checked out their gallery today, and I feel the same. The quality of the output doesn't compare to Podium's, let alone Vray's or Maxwell's. (I imagine that's not the developers' main concern, either.) Interesting app, but as I said ... apples, oranges.

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              • D Offline
                dbalex
                last edited by

                great render! makes me wanna try podium πŸ‘

                http://www.bocostudio.com

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                • S Offline
                  steelers05
                  last edited by

                  This is great...its awesome to see how far podium has come. Props to all the developers and users.

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                  • StinkieS Offline
                    Stinkie
                    last edited by

                    New one. Tad too gloomy, me thinks. 36 mins for a 5000 x 2694 render -not bad. πŸ˜„


                    keuken.jpg

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                    • david_hD Offline
                      david_h
                      last edited by

                      just show some light coming out of that fixture over the island, and you've got a winner there.

                      If I make it look easy...It is probably easy

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                      • C Offline
                        congellous
                        last edited by

                        Nice work, 36 mins what are you running on ?
                        The floor looks nice is that lots of tweaking, can you give us a run down of how you got to this quality.

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                        • S Offline
                          sepo
                          last edited by

                          looks good....really like the atmo.

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                          • david_hD Offline
                            david_h
                            last edited by

                            The wall opposite the island looks like it could use a cool piece of art.

                            If I make it look easy...It is probably easy

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              @unknownuser said:

                              The wall opposite the island looks like it could use a cool piece of art.

                              I was thinking the same thing, although I'd possibly opt for 4 or 5 equally sized works rather than one big one. I suspect that would work best.

                              I should also up the lamp's polygon count.

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Thanks, lads.

                                David -yes, I should do that, shouldn't I? I'm quite keen to find out what Podium light would work best in this case.

                                Congellous -I'm using a 4 or 5 year old Mac Pro. The floor is a mat from Podium's Component Browser. Podium's mats are pretty straightforward. There's reflection, bump, and a blur tickbox. That's it. There's some stuff on mats over at http://www.suplugins.com. Pretty much all you need to know.

                                After the render finished, I took it into Photoshop, lowered the saturation of the yellows and the reds, added a curves layer, sharpened the image up using the high pass filter, did some manual blurring, and added a blueish cast to the right of the image. Then I downsampled it.

                                If I remember correctly. My postprocessing tends to be capricious rather than methodical. 😎

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                                • N Offline
                                  notareal
                                  last edited by

                                  @unknownuser said:

                                  New one. Tad too gloomy, me thinks...

                                  I like the atmosphere!

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    I could do a version with Thea ... if there were interior rendering presets available to pick apart. πŸ’š

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                                    • N Offline
                                      notareal
                                      last edited by

                                      @unknownuser said:

                                      I could do a version with Thea ... if there were interior rendering presets available to pick apart. πŸ’š

                                      For biased rendering? I'd start from "04. Final Gathering" preset and improve quality if needed. Or perhaps new Adaptive (AMC) from interactive renderer, as it's fairly fast if bias is set high (also enable caustics for better light).

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        Hm, I'll try that. Thea's biased engine is still somewhat of a mystery to me. πŸ˜„

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                                        • N Offline
                                          notareal
                                          last edited by

                                          @unknownuser said:

                                          Hm, I'll try that. Thea's biased engine is still somewhat of a mystery to me. πŸ˜„

                                          You could try this Adaptive (BSD) -preset. Save in "C:\ProgramData\Thea Render\Presets" in Win7. If it feels too slow, downgrade settings towards "04. Final Gathering" -preset. Also you can disable or tune down "Ambient Occlusion" under Render | Biased RT, if it disturbs.
                                          Also some material tuning may be needed. Under material general, set Perceptual Level(%) to 10,000 if your material has textures (higher will give better quality but difference is small as textures do hide imperfections) also if you have glossy materials you can set they Tracing Depth to 8-12 (if some black areas appear as result of too low tracing depth).


                                          Final Gathering Interior.zip

                                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Tom

                                            Can you share the model? I'd like to play with Thea's biased engine to see what speeds I can get...when I get the time.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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