Podium V2 interior
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53secs is good but in terms of realism I think both vRay and Podium cannot be compared to Lumion.
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@kais said:
@mike lucey said:
@kais said:
@unknownuser said:
Not perfect by any means, I know (and I should really recalibrate my screen), but the entire process (rendering + postpro) only took ... 53.5 mins.
nice rendering but 53 mins. is too much
now in Lumion 2 you can do it less than 53 secBut we are not talking about Lumion 2. We are discussing Podium! Let's try and stick to the subject in hand
Mr. Mickey
You are not interested in timeNo Kais, I'm not interested in time in this case. I am only interested in learning more about how Tom achieves these Podium renders as other are.
BTW, the name is Mike
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@unknownuser said:
53secs is good but in terms of realism I think both vRay and Podium cannot be compared to Lumion.
Hi Rich
I think you mean Lumion v1
but now Lumion 2 is too defiant -
no, I mean Lumion v1 or v2,
It's a great tool but I've yet to see something that made me say 'that's incredible'. I find it still resembles a game engine. In fact I'd say TwinMotion2 has much nicer output than Lumion with no hidden costs.
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@unknownuser said:
I find it still resembles a game engine.
I've checked out their gallery today, and I feel the same. The quality of the output doesn't compare to Podium's, let alone Vray's or Maxwell's. (I imagine that's not the developers' main concern, either.) Interesting app, but as I said ... apples, oranges.
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great render! makes me wanna try podium
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This is great...its awesome to see how far podium has come. Props to all the developers and users.
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New one. Tad too gloomy, me thinks. 36 mins for a 5000 x 2694 render -not bad.
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just show some light coming out of that fixture over the island, and you've got a winner there.
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Nice work, 36 mins what are you running on ?
The floor looks nice is that lots of tweaking, can you give us a run down of how you got to this quality. -
looks good....really like the atmo.
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The wall opposite the island looks like it could use a cool piece of art.
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@unknownuser said:
The wall opposite the island looks like it could use a cool piece of art.
I was thinking the same thing, although I'd possibly opt for 4 or 5 equally sized works rather than one big one. I suspect that would work best.
I should also up the lamp's polygon count.
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Thanks, lads.
David -yes, I should do that, shouldn't I? I'm quite keen to find out what Podium light would work best in this case.
Congellous -I'm using a 4 or 5 year old Mac Pro. The floor is a mat from Podium's Component Browser. Podium's mats are pretty straightforward. There's reflection, bump, and a blur tickbox. That's it. There's some stuff on mats over at http://www.suplugins.com. Pretty much all you need to know.
After the render finished, I took it into Photoshop, lowered the saturation of the yellows and the reds, added a curves layer, sharpened the image up using the high pass filter, did some manual blurring, and added a blueish cast to the right of the image. Then I downsampled it.
If I remember correctly. My postprocessing tends to be capricious rather than methodical.
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I could do a version with Thea ... if there were interior rendering presets available to pick apart.
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@unknownuser said:
I could do a version with Thea ... if there were interior rendering presets available to pick apart.
For biased rendering? I'd start from "04. Final Gathering" preset and improve quality if needed. Or perhaps new Adaptive (AMC) from interactive renderer, as it's fairly fast if bias is set high (also enable caustics for better light).
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Hm, I'll try that. Thea's biased engine is still somewhat of a mystery to me.
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@unknownuser said:
Hm, I'll try that. Thea's biased engine is still somewhat of a mystery to me.
You could try this Adaptive (BSD) -preset. Save in "C:\ProgramData\Thea Render\Presets" in Win7. If it feels too slow, downgrade settings towards "04. Final Gathering" -preset. Also you can disable or tune down "Ambient Occlusion" under Render | Biased RT, if it disturbs.
Also some material tuning may be needed. Under material general, set Perceptual Level(%) to 10,000 if your material has textures (higher will give better quality but difference is small as textures do hide imperfections) also if you have glossy materials you can set they Tracing Depth to 8-12 (if some black areas appear as result of too low tracing depth).
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Tom
Can you share the model? I'd like to play with Thea's biased engine to see what speeds I can get...when I get the time.
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