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    Mysterious Bug [followme related]

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    • Dan RathbunD
      Dan Rathbun
      last edited by

      Alright replace the load loop with this ...

        # run when file loads
        #
        prevdir = Dir.getwd
        Dir.chdir Sketchup.find_support_file("Tools")
        tools = Dir["*.rb"]
        Dir.chdir(prevdir)
        if ( tools & $LOADED_FEATURES == tools ) &&
        Sketchup.active_model &&
        Sketchup.active_model.active_entities
          UI.start_timer(2.0, false){ LineA.create_line }
        else
          timer_LineA = UI.start_timer(2.0, true){
            if ( tools & $LOADED_FEATURES == tools ) &&
            Sketchup.active_model &&
            Sketchup.active_model.active_entities
              UI.stop_timer(timer_LineA)
              LineA.create_line
            end #if
          }
        end
        tools = nil
      
      

      I'm not here much anymore.

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      • Dan RathbunD
        Dan Rathbun
        last edited by

        And here's a version that makes sure the Tool Stack is ready ...

          # run when file loads
          #
          prevdir = Dir.getwd
          Dir.chdir Sketchup.find_support_file("Tools")
          tools = Dir["*.rb"]
          Dir.chdir(prevdir)
          if ( tools & $LOADED_FEATURES == tools ) &&
          Sketchup.active_model &&
          Sketchup.active_model.active_entities &&
          Sketchup.active_model.tools.active_tool_id != 0
            UI.start_timer(2.0, false){ LineA.create_line }
          else
            timer_LineA = UI.start_timer(2.0, true){
              if ( tools & $LOADED_FEATURES == tools ) &&
              Sketchup.active_model &&
              Sketchup.active_model.active_entities &&
              Sketchup.active_model.tools.active_tool_id != 0
                UI.stop_timer(timer_LineA)
                LineA.create_line
              end #if
            }
          end
          tools = nil
        
        

        I'm not here much anymore.

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        • TIGT
          TIG Moderator
          last edited by

          Let's step back to the very beginning...
          Do you need this script to run automatically EVERY time EVERY SKP opens?
          A. Yes.
          Why for goodness sake ???
          A. No.
          Then what's the problem?
          If it runs from a menu/toolbar then everything will be loaded by the time you think about using it anyway. Just do NOT include the code that runs it as it loads and everything is cushty!
          πŸ˜•

          TIG

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          • Dan RathbunD
            Dan Rathbun
            last edited by

            Because he's generating ruby scripts (that build geometry,) from a C# program, which reads XML data.
            A batch mode use of Sketchup.

            He's not that good with Ruby, or else he could use Ruby's XML libraries directly.

            And I do have an API request in for an AppObserver "onReadyState" callback method.

            I'm not here much anymore.

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            • thomthomT
              thomthom
              last edited by

              Well, I tried the snippet - installed in my Plugins folder - now executing the command. It splatted. But wrapping the command in a timer that delay the operation with two seconds - no splat.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Dan RathbunD
                Dan Rathbun
                last edited by

                The processing of the Tools dir must complete, so that the menus and toolbars can all be built and displayed.

                I'm not here much anymore.

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                • TIGT
                  TIG Moderator
                  last edited by

                  Isn't he doing it arse-before-face as we say in the UK ?

                  Open Sketchup.
                  Start_operation.
                  Run the external 'tool'...
                  Load the objects in turn, each one as an individual component.
                  When all objects are done Export those objects in turn as separate SKPs.
                  Abort_operation.
                  Close Sketchup [no save].

                  That way nothing relies on something else 'opening in time' ?

                  TIG

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                  • Dan RathbunD
                    Dan Rathbun
                    last edited by

                    @tig said:

                    Isn't he doing it arse-before-face as we say in the UK ?

                    We'll, he knows C#, and not much of Ruby.

                    Instead of using Sketchup in a hacked batchmode... he or someone needs to wrap the C++ Interfaces for SKPWriter.DLL for C#. (Likely someone has already done it.) Any way it would be better to directly create skps.

                    I'm not here much anymore.

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                    • C
                      Chris88
                      last edited by

                      THANKS to all for your efforts!
                      Now it works!!! it's slower than before, but it runs and that's the main thing!
                      @Dan: Thank you, you're the best! ^^

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                      • Dan RathbunD
                        Dan Rathbun
                        last edited by

                        No problem...

                        Just a note that the disposal of the tools filename array needs to be inside the conditional true blocks. (Otherwise we might get an error with the & method if tools gets set to nil, prematurely.)

                          # run when file loads
                          #
                          prevdir = Dir.getwd
                          Dir.chdir Sketchup.find_support_file("Tools")
                          tools = Dir["*.rb"]
                          Dir.chdir(prevdir)
                          prevdir = nil
                          if ( tools & $LOADED_FEATURES == tools ) &&
                          Sketchup.active_model &&
                          Sketchup.active_model.active_entities &&
                          Sketchup.active_model.tools.active_tool_id != 0
                            UI.start_timer(2.0, false){ LineA.create_line }
                            tools = nil
                          else
                            timer_LineA = UI.start_timer(2.0, true){
                              if ( tools & $LOADED_FEATURES == tools ) &&
                              Sketchup.active_model &&
                              Sketchup.active_model.active_entities &&
                              Sketchup.active_model.tools.active_tool_id != 0
                                UI.stop_timer(timer_LineA)
                                tools = nil
                                LineA.create_line
                              end #if
                            }
                          end
                        
                        

                        I'm not here much anymore.

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