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    Mysterious Bug [followme related]

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @thomthom said:

      I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

      Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        maybe a wait timer like this is safer...

          # run when file loads
          #
          if Sketchup.active_model &&
          Sketchup.active_model.active_entities
            UI.start_timer(0.0, false){ LineA.create_line }
          else
            LineA;;TIMER = UI.start_timer(2.0, true){
              if Sketchup.active_model &&
              Sketchup.active_model.active_entities
                UI.stop_timer(LineA;;TIMER)
                LineA.create_line
              end #if
            }
          end
        
        

        I'm not here much anymore.

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        • C Offline
          Chris88
          last edited by

          @Dan: Thank you. Now my code looks like:

          
          require 'sketchup.rb'
          
          module Chris88
          
            module LineA
          
              TIMER = nil
          
              def self.create_line()
                # delete lines 1-4 with loop
                #
                 model = Sketchup.active_model
                 entities = model.active_entities
          #--------------------------------------------------------------------------
                 # Add the group to the entities in the model
                 group = entities.add_group
                 # Get the entities within the group
                 # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                 entities2 = group.entities
                
                begin
                  model.start_operation( 'LineA' )
                  
                  @width_small = 55 # 55  
                  @depth_small = 45 # 45  
                  @height_small = 30 # 30 
                  @width_big = 70 # 70 
                  @depth_big = 60 # 60
                  @height_big = 70 # 40
              
                  @height_line = (4/3) * @height_small
                  @radius = 1
                  @arcradius = 3        
          #--------------------------------------------------------------------------   
                  @mat_linie=model.materials.add("Material_Linie")
                  @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
          #--------------------------------------------------------------------------
                  @anzahl_arcs = ((@depth_small-6)/6).to_i
              
                  @pts =[]
                  @helpvar_depth = 3
                  @helpvar_pts = 1
                  @helpvar_baseline = 1
                  @helpvar_basearc = 1     
          #--------------------------------------------------------------------------
                 1.upto(@anzahl_arcs) do |x|
                  @helpvar2_pts = @helpvar_pts +1
          #--------------------------------------------------------------------------
                 if (x%2 > 0)
                  @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                  @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                  # arc_point
                  @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                    
                  arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                  arc_circle_face_odd = entities2.add_face arc_circle_odd
                  arc_circle_face_odd.material = @mat_linie
                  arc_circle_face_odd.back_material = @mat_linie
          
                  line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                  line_circle_face_odd = entities2.add_face line_circle_odd
                  line_circle_face_odd.material = @mat_linie
                  line_circle_face_odd.back_material = @mat_linie
          
                  @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
          
                  @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                  
                  arc_circle_face_odd.followme @helpvar_basearc_odd
                  line_circle_face_odd.followme @helpvar_baseline_odd
                  
          #--------------------------------------------------------------------------
                elsif (x%2 == 0) 
                  @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                  @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                  # arc_point
                  @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                        
                  arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                  arc_circle_face_even = entities2.add_face arc_circle_even
                  arc_circle_face_even.material = @mat_linie
                  arc_circle_face_even.back_material = @mat_linie
                  
                  line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                  line_circle_face_even = entities2.add_face line_circle_even
                  line_circle_face_even.material = @mat_linie
                  line_circle_face_even.back_material = @mat_linie
                          
                  @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
          
                  @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                  
                  arc_circle_face_even.followme @helpvar_basearc_even
                  line_circle_face_even.followme @helpvar_baseline_even
                  
                end # if
          #--------------------------------------------------------------------------
                if (x == @anzahl_arcs)
                  @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                  @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                  
                  @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                  
                  line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                  line_circle_face_odd = entities2.add_face line_circle_odd
                  line_circle_face_odd.material = @mat_linie
                  line_circle_face_odd.back_material = @mat_linie
          
                  line_circle_face_odd.followme @helpvar_baseline_ende
                  
                end # if
          #--------------------------------------------------------------------------
                @helpvar_depth = @helpvar_depth + 6
                @helpvar_pts = @helpvar_pts + 3
          #--------------------------------------------------------------------------
              end # upto - do    
              
          #--------------------------------------------------------------------------        
                rescue => e
                  model.abort_operation
                  puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                  puts(e.backtrace)
                else
                  model.commit_operation
                end
              end # def
          
            end # module LineA
          
          
            # run when file loads
            #
            if Sketchup.active_model &&
            Sketchup.active_model.active_entities
              LineA.create_line
            else
              LineA;;TIMER = UI.start_timer(2.0, true){
                if Sketchup.active_model &&
                Sketchup.active_model.active_entities
                  UI.stop_timer(LineA;;TIMER)
                  LineA.create_line
                end #if
              }
            end
          
          end # module Chris88
          
          

          Is this what do you mean?
          However it doesn't solve the bug.

          @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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          • C Offline
            Chris88
            last edited by

            Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! πŸ˜„ [Edit:] i just noticed, this is what thomthom meant. 😒 [/Edit]
            But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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            • thomthomT Offline
              thomthom
              last edited by

              @chris88 said:

              Do you think the gaps could be the reason for the bug?

              Don't think so. Just a sidenote. It is possible to create that shape in one operation.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                Alright replace the load loop with this ...

                  # run when file loads
                  #
                  prevdir = Dir.getwd
                  Dir.chdir Sketchup.find_support_file("Tools")
                  tools = Dir["*.rb"]
                  Dir.chdir(prevdir)
                  if ( tools & $LOADED_FEATURES == tools ) &&
                  Sketchup.active_model &&
                  Sketchup.active_model.active_entities
                    UI.start_timer(2.0, false){ LineA.create_line }
                  else
                    timer_LineA = UI.start_timer(2.0, true){
                      if ( tools & $LOADED_FEATURES == tools ) &&
                      Sketchup.active_model &&
                      Sketchup.active_model.active_entities
                        UI.stop_timer(timer_LineA)
                        LineA.create_line
                      end #if
                    }
                  end
                  tools = nil
                
                

                I'm not here much anymore.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  And here's a version that makes sure the Tool Stack is ready ...

                    # run when file loads
                    #
                    prevdir = Dir.getwd
                    Dir.chdir Sketchup.find_support_file("Tools")
                    tools = Dir["*.rb"]
                    Dir.chdir(prevdir)
                    if ( tools & $LOADED_FEATURES == tools ) &&
                    Sketchup.active_model &&
                    Sketchup.active_model.active_entities &&
                    Sketchup.active_model.tools.active_tool_id != 0
                      UI.start_timer(2.0, false){ LineA.create_line }
                    else
                      timer_LineA = UI.start_timer(2.0, true){
                        if ( tools & $LOADED_FEATURES == tools ) &&
                        Sketchup.active_model &&
                        Sketchup.active_model.active_entities &&
                        Sketchup.active_model.tools.active_tool_id != 0
                          UI.stop_timer(timer_LineA)
                          LineA.create_line
                        end #if
                      }
                    end
                    tools = nil
                  
                  

                  I'm not here much anymore.

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Let's step back to the very beginning...
                    Do you need this script to run automatically EVERY time EVERY SKP opens?
                    A. Yes.
                    Why for goodness sake ???
                    A. No.
                    Then what's the problem?
                    If it runs from a menu/toolbar then everything will be loaded by the time you think about using it anyway. Just do NOT include the code that runs it as it loads and everything is cushty!
                    πŸ˜•

                    TIG

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Because he's generating ruby scripts (that build geometry,) from a C# program, which reads XML data.
                      A batch mode use of Sketchup.

                      He's not that good with Ruby, or else he could use Ruby's XML libraries directly.

                      And I do have an API request in for an AppObserver "onReadyState" callback method.

                      I'm not here much anymore.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Well, I tried the snippet - installed in my Plugins folder - now executing the command. It splatted. But wrapping the command in a timer that delay the operation with two seconds - no splat.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          The processing of the Tools dir must complete, so that the menus and toolbars can all be built and displayed.

                          I'm not here much anymore.

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Isn't he doing it arse-before-face as we say in the UK ?

                            Open Sketchup.
                            Start_operation.
                            Run the external 'tool'...
                            Load the objects in turn, each one as an individual component.
                            When all objects are done Export those objects in turn as separate SKPs.
                            Abort_operation.
                            Close Sketchup [no save].

                            That way nothing relies on something else 'opening in time' ?

                            TIG

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @tig said:

                              Isn't he doing it arse-before-face as we say in the UK ?

                              We'll, he knows C#, and not much of Ruby.

                              Instead of using Sketchup in a hacked batchmode... he or someone needs to wrap the C++ Interfaces for SKPWriter.DLL for C#. (Likely someone has already done it.) Any way it would be better to directly create skps.

                              I'm not here much anymore.

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                              • C Offline
                                Chris88
                                last edited by

                                THANKS to all for your efforts!
                                Now it works!!! it's slower than before, but it runs and that's the main thing!
                                @Dan: Thank you, you're the best! ^^

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  No problem...

                                  Just a note that the disposal of the tools filename array needs to be inside the conditional true blocks. (Otherwise we might get an error with the & method if tools gets set to nil, prematurely.)

                                    # run when file loads
                                    #
                                    prevdir = Dir.getwd
                                    Dir.chdir Sketchup.find_support_file("Tools")
                                    tools = Dir["*.rb"]
                                    Dir.chdir(prevdir)
                                    prevdir = nil
                                    if ( tools & $LOADED_FEATURES == tools ) &&
                                    Sketchup.active_model &&
                                    Sketchup.active_model.active_entities &&
                                    Sketchup.active_model.tools.active_tool_id != 0
                                      UI.start_timer(2.0, false){ LineA.create_line }
                                      tools = nil
                                    else
                                      timer_LineA = UI.start_timer(2.0, true){
                                        if ( tools & $LOADED_FEATURES == tools ) &&
                                        Sketchup.active_model &&
                                        Sketchup.active_model.active_entities &&
                                        Sketchup.active_model.tools.active_tool_id != 0
                                          UI.stop_timer(timer_LineA)
                                          tools = nil
                                          LineA.create_line
                                        end #if
                                      }
                                    end
                                  
                                  

                                  I'm not here much anymore.

                                  1 Reply Last reply Reply Quote 0
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