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    • C Offline
      Chris88
      last edited by

      Hi all,
      i have this code (i know it looks confusing, because i don't know
      how to program the 'followme'-function, but it's not the problem)

      
       module LineA
        def LineA.create_line
        unless Sketchup.active_model;
          until Sketchup.active_model.active_entities
          end
        end
        
          model = Sketchup.active_model
          entities = model.active_entities
      #--------------------------------------------------------------------------
          # Add the group to the entities in the model
          group = entities.add_group
      
          # Get the entities within the group
          entities2 = group.entities
      #--------------------------------------------------------------------------
          @width_small = 55 # 55  
          @depth_small = 45 # 45  
          @height_small = 30 # 30 
          @width_big = 70 # 70 
          @depth_big = 60 # 60
          @height_big = 70 # 40
          
          @height_line = (4/3) * @height_small
          @radius = 1
          @arcradius = 3
      #--------------------------------------------------------------------------
          @mat_linie=model.materials.add("Material_Linie")
          @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
      #--------------------------------------------------------------------------
          @anzahl_arcs = ((@depth_small-6)/6).to_i
          
          @pts =[]
          @helpvar_depth = 3
          @helpvar_pts = 1
          @helpvar_baseline = 1
          @helpvar_basearc = 1 
          
      #--------------------------------------------------------------------------    
          1.upto(@anzahl_arcs) do |x|
            @helpvar2_pts = @helpvar_pts +1 
      #--------------------------------------------------------------------------
            if (x%2 > 0)
              @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
              @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
              # arc_point
              @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                      
              arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42
              arc_circle_face_odd = entities2.add_face arc_circle_odd
              arc_circle_face_odd.material = @mat_linie
              arc_circle_face_odd.back_material = @mat_linie
                      
              line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42
              line_circle_face_odd = entities2.add_face line_circle_odd
              line_circle_face_odd.material = @mat_linie
              line_circle_face_odd.back_material = @mat_linie
                     
              @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
             
              @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
              
              arc_circle_face_odd.followme @helpvar_basearc_odd
              line_circle_face_odd.followme @helpvar_baseline_odd
              
      #--------------------------------------------------------------------------
            elsif (x%2 == 0) 
              @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
              @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
              # arc_point
              @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                      
              arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42
              arc_circle_face_even = entities2.add_face arc_circle_even
              arc_circle_face_even.material = @mat_linie
              arc_circle_face_even.back_material = @mat_linie
                      
              line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42
              line_circle_face_even = entities2.add_face line_circle_even
              line_circle_face_even.material = @mat_linie
              line_circle_face_even.back_material = @mat_linie
                             
              @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
             
              @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
              
              arc_circle_face_even.followme @helpvar_basearc_even
              line_circle_face_even.followme @helpvar_baseline_even
              
            end # if
      #--------------------------------------------------------------------------
             if (x == @anzahl_arcs)
              @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
              @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
              
              @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                      
              line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42
              line_circle_face_odd = entities2.add_face line_circle_odd
              line_circle_face_odd.material = @mat_linie
              line_circle_face_odd.back_material = @mat_linie
                      
              line_circle_face_odd.followme @helpvar_baseline_ende
              
            end # if
      #--------------------------------------------------------------------------
            @helpvar_depth = @helpvar_depth + 6
            @helpvar_pts = @helpvar_pts + 3
      #--------------------------------------------------------------------------
          end # upto - do    
      #--------------------------------------------------------------------------
        end # def
      end # module
      
      LineA.create_line
      
      
      

      When i execute it in SU there's no error, but if i load it in the plugins of SU,
      the hole SU break down and show me a 'Bug Splat', however no significant error message.
      I hope you can help me.
      Thanks

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      • thomthomT Offline
        thomthom
        last edited by

        <span class="syntaxdefault"><br />unless Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">;<br /></span><span class="syntaxdefault">        until Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />        end<br />      end<br /></span>
        

        What is this strange loop?

        Is it that you try to make it run when SU starts? I see you have this line at the end: LineA.create_line

        Why do you have that strange loop?
        Have you tried without it?

        I'd be very surprised if that lop doesn't block up all processing of SketchUp.

        If that isn't the issue - have you tried commenting out blocks of your code to see when it does not crash? When it doesn't then you know the offending line is within that block and you can narrow down further.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • C Offline
          Chris88
          last edited by

          the strange loop ist an advice of TIG... http://forums.sketchucation.com/viewtopic.php?f=180&t=41767,
          it makes sure that all services of SU are loaded succesfully.
          it runs also without this loop.

          And i have commenting out all loops and many lines, but i didn't found the failure.
          It's strange that i can run the script succesfully in SU, this bug is only when loading the script out of the plugins or starting SU per cmd with the script as parameter.

          (P.S. i have SU 8 free version)

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          • thomthomT Offline
            thomthom
            last edited by

            @chris88 said:

            this bug is only when loading the script out of the plugins

            What you explain what you mean by this?

            @chris88 said:

            It's strange that i can run the script succesfully in SU

            I'm confused - is it when the script is located in another location? Or if you load the script manually via the Ruby Console?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              I can't start to guess why you might want always to do this weirdness at every startup - for example, why make geometry that might clash with existing stuff etc... why not simply load a premade component, or make a new template containing the desired stuff as the default for your new SKPs ???
              Also do you have require 'sketchup.rb' at the very start of the script ?
              It might be needed somewhere in your code 😕

              Your [my 😳 ] code

              unless Sketchup.active_model
                until Sketchup.active_model.active_entities
                end
              end
              

              is wrong.
              It waits until the model.active_entities exist before continuing, BUT it only does the pause if there is NOT an active_model ?
              Therefore it never pauses because the active_model always exists as it is loading the script's code, although the active_entities might not [on a MAC for example]...
              Try

              until Sketchup.active_model
                until Sketchup.active_model.active_entities
                  ### wait
                end
              end
              

              which WILL wait until there's both an active_model and it has active_entities...

              ALSO , as I suggested in that other thread... why not encapsulate your 'loose' code in a 'timer' which waits a few seconds before kicking off, like this:
              UI.start_timer(2.0, false){LineA.create_line}
              This lurks for 2.0 seconds after the script loads before doing its dirty deeds...
              Then most things will have 'passed' before it works...
              http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

              TIG

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              • C Offline
                Chris88
                last edited by

                @thomthom: i can start successfully the script in SU per Ruby Code Editor or per Sketchup Bridge in RDE to test it. The error appears when i copy my script in the plugin-folder, load it from ruby console in SU or start SU per cmd and assign my script as parameter in the cmd.

                @TIG: thanks for your corrected code and suggestion, but it doesn't solve the bug. And i don't 'understand' your first lines: "make a new template containing the desired stuff as the default" ... and it shouldn't be premade components (that's was my first attempt 😞 )

                1 Reply Last reply Reply Quote 0
                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Why make all of the complex geometry in a new group every time ?
                  Make it as a SKP, load that as a component, and add an instance of it inside a new group's entities, and explode the instance, then erase all of the just loaded component's definition's entities and it is removed from the model [provided there's a start/commit_operation around the actions]... That way you don't need to 'code' the making of the object and it's still inside a group as you have now AND there's no new component been added to the model...
                  IF you explained what it is you are attempting to 'automate' then we might have more insight... 😕

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Maybe we need to take a step back. What is the overall goal of what you are making?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • C Offline
                      Chris88
                      last edited by

                      So because i'm almost at the end of coding my program, i actually don't want to modify the rubyscript, that it loads premade components.

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                      • C Offline
                        Chris88
                        last edited by

                        The course of action of my program, which conduces to woodworking:
                        in C#:

                        • read technical values out of xml-files
                        • generate a rubyscript for every object
                          (tool, wood, machining line,...) in .txt- format
                        • replace the wildcards (i.e: width,height,depth of a wooden box)
                        • put all rubyscripts together an name the file xy.rb
                        • start Sketchup with the file xy.rb as argument

                        ... and my code is all but finished, when i start SU with the file xy.rb it crashes and SU reports a "bug splat"
                        http://images.wikia.com/sketchyphysics/images/6/63/BugSplat.png

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Right. And I understand that it crashes when you start SU with an argument to execute that plugin? Correct?

                          But not if start SketchUp and use the Ruby Console to load it?

                          If the plugin is located in the plugin folder - does it crash then?

                          This is what is unclear to me.

                          @unknownuser said:

                          this bug is only when loading the script out of the plugins
                          <- I don't understand what you mean there. "out of the plugins"?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Try it like this:

                            module Chris88
                            
                              module LineA
                            
                                TIMER = nil
                            
                                def self.create_line()
                                  # delete lines 1-4 with loop
                                  #
                                  begin
                                    model.start_operation( 'LineA' )
                                    #
                                    # the rest of your method code
                                    #
                                  rescue => e
                                    model.abort_operation
                                    puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                                    puts(e.backtrace)
                                  else
                                    model.commit_operation
                                  end
                                end # def
                            
                              end # module LineA
                            
                            
                              # run when file loads
                              #
                              if Sketchup.active_model &&
                              Sketchup.active_model.active_entities
                                LineA.create_line
                              else
                                LineA;;TIMER = UI.start_timer(2.0, true){
                                  if Sketchup.active_model &&
                                  Sketchup.active_model.active_entities
                                    UI.stop_timer(LineA;;TIMER)
                                    LineA.create_line
                                  end #if
                                }
                              end
                            
                            end # module Chris88
                            
                            

                            Your modules need to be wrapped inside your "author" outer module.

                            I'm not here much anymore.

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                            • C Offline
                              Chris88
                              last edited by

                              @thomthom: Correct. And yes, it crashes if it's located in the plugin-folder, too.
                              And it doesn't matter, if i load the script with the Ruby Console or if i start SU normally and the script is in the plugin-folder.

                              @Dan: Thanks Dan! I will test it in a few minutes...

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                                I called the method afterwards in SU.

                                Tube.png

                                Sidenote - it seems that you create the profile for your shape (the circle) many times. Many small segments for what is in reality one single tube. As you can see- you end up with gaps where the straight sides meets the arced corners.

                                You would avoid that by making the tube as you would in SU. Making one single path, and one profile - then using follow me only once for the whole shape.

                                Should make a cleaner geometry, be faster and simplify the code.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Oh yea - as Dan suggested with his code. several operations should be wrapped in .start_operation - .commit_operation so it produces only one undo step. And if you use the disable_ui argument it should run faster.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @thomthom said:

                                    I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                                    Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      maybe a wait timer like this is safer...

                                        # run when file loads
                                        #
                                        if Sketchup.active_model &&
                                        Sketchup.active_model.active_entities
                                          UI.start_timer(0.0, false){ LineA.create_line }
                                        else
                                          LineA;;TIMER = UI.start_timer(2.0, true){
                                            if Sketchup.active_model &&
                                            Sketchup.active_model.active_entities
                                              UI.stop_timer(LineA;;TIMER)
                                              LineA.create_line
                                            end #if
                                          }
                                        end
                                      
                                      

                                      I'm not here much anymore.

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                                      • C Offline
                                        Chris88
                                        last edited by

                                        @Dan: Thank you. Now my code looks like:

                                        
                                        require 'sketchup.rb'
                                        
                                        module Chris88
                                        
                                          module LineA
                                        
                                            TIMER = nil
                                        
                                            def self.create_line()
                                              # delete lines 1-4 with loop
                                              #
                                               model = Sketchup.active_model
                                               entities = model.active_entities
                                        #--------------------------------------------------------------------------
                                               # Add the group to the entities in the model
                                               group = entities.add_group
                                               # Get the entities within the group
                                               # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                                               entities2 = group.entities
                                              
                                              begin
                                                model.start_operation( 'LineA' )
                                                
                                                @width_small = 55 # 55  
                                                @depth_small = 45 # 45  
                                                @height_small = 30 # 30 
                                                @width_big = 70 # 70 
                                                @depth_big = 60 # 60
                                                @height_big = 70 # 40
                                            
                                                @height_line = (4/3) * @height_small
                                                @radius = 1
                                                @arcradius = 3        
                                        #--------------------------------------------------------------------------   
                                                @mat_linie=model.materials.add("Material_Linie")
                                                @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
                                        #--------------------------------------------------------------------------
                                                @anzahl_arcs = ((@depth_small-6)/6).to_i
                                            
                                                @pts =[]
                                                @helpvar_depth = 3
                                                @helpvar_pts = 1
                                                @helpvar_baseline = 1
                                                @helpvar_basearc = 1     
                                        #--------------------------------------------------------------------------
                                               1.upto(@anzahl_arcs) do |x|
                                                @helpvar2_pts = @helpvar_pts +1
                                        #--------------------------------------------------------------------------
                                               if (x%2 > 0)
                                                @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                                @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                                # arc_point
                                                @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                                  
                                                arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                                                arc_circle_face_odd = entities2.add_face arc_circle_odd
                                                arc_circle_face_odd.material = @mat_linie
                                                arc_circle_face_odd.back_material = @mat_linie
                                        
                                                line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                                line_circle_face_odd = entities2.add_face line_circle_odd
                                                line_circle_face_odd.material = @mat_linie
                                                line_circle_face_odd.back_material = @mat_linie
                                        
                                                @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                        
                                                @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                                                
                                                arc_circle_face_odd.followme @helpvar_basearc_odd
                                                line_circle_face_odd.followme @helpvar_baseline_odd
                                                
                                        #--------------------------------------------------------------------------
                                              elsif (x%2 == 0) 
                                                @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                                @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                                # arc_point
                                                @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                                      
                                                arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                                                arc_circle_face_even = entities2.add_face arc_circle_even
                                                arc_circle_face_even.material = @mat_linie
                                                arc_circle_face_even.back_material = @mat_linie
                                                
                                                line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                                                line_circle_face_even = entities2.add_face line_circle_even
                                                line_circle_face_even.material = @mat_linie
                                                line_circle_face_even.back_material = @mat_linie
                                                        
                                                @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
                                        
                                                @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                                                
                                                arc_circle_face_even.followme @helpvar_basearc_even
                                                line_circle_face_even.followme @helpvar_baseline_even
                                                
                                              end # if
                                        #--------------------------------------------------------------------------
                                              if (x == @anzahl_arcs)
                                                @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                                @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                                
                                                @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                                
                                                line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                                line_circle_face_odd = entities2.add_face line_circle_odd
                                                line_circle_face_odd.material = @mat_linie
                                                line_circle_face_odd.back_material = @mat_linie
                                        
                                                line_circle_face_odd.followme @helpvar_baseline_ende
                                                
                                              end # if
                                        #--------------------------------------------------------------------------
                                              @helpvar_depth = @helpvar_depth + 6
                                              @helpvar_pts = @helpvar_pts + 3
                                        #--------------------------------------------------------------------------
                                            end # upto - do    
                                            
                                        #--------------------------------------------------------------------------        
                                              rescue => e
                                                model.abort_operation
                                                puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                                                puts(e.backtrace)
                                              else
                                                model.commit_operation
                                              end
                                            end # def
                                        
                                          end # module LineA
                                        
                                        
                                          # run when file loads
                                          #
                                          if Sketchup.active_model &&
                                          Sketchup.active_model.active_entities
                                            LineA.create_line
                                          else
                                            LineA;;TIMER = UI.start_timer(2.0, true){
                                              if Sketchup.active_model &&
                                              Sketchup.active_model.active_entities
                                                UI.stop_timer(LineA;;TIMER)
                                                LineA.create_line
                                              end #if
                                            }
                                          end
                                        
                                        end # module Chris88
                                        
                                        

                                        Is this what do you mean?
                                        However it doesn't solve the bug.

                                        @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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                                        • C Offline
                                          Chris88
                                          last edited by

                                          Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! 😄 [Edit:] i just noticed, this is what thomthom meant. 😢 [/Edit]
                                          But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @chris88 said:

                                            Do you think the gaps could be the reason for the bug?

                                            Don't think so. Just a sidenote. It is possible to create that shape in one operation.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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