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Mysterious Bug [followme related]

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  • C Offline
    Chris88
    last edited by 17 Jan 2012, 12:35

    Hi all,
    i have this code (i know it looks confusing, because i don't know
    how to program the 'followme'-function, but it's not the problem)

    
     module LineA
      def LineA.create_line
      unless Sketchup.active_model;
        until Sketchup.active_model.active_entities
        end
      end
      
        model = Sketchup.active_model
        entities = model.active_entities
    #--------------------------------------------------------------------------
        # Add the group to the entities in the model
        group = entities.add_group
    
        # Get the entities within the group
        entities2 = group.entities
    #--------------------------------------------------------------------------
        @width_small = 55 # 55  
        @depth_small = 45 # 45  
        @height_small = 30 # 30 
        @width_big = 70 # 70 
        @depth_big = 60 # 60
        @height_big = 70 # 40
        
        @height_line = (4/3) * @height_small
        @radius = 1
        @arcradius = 3
    #--------------------------------------------------------------------------
        @mat_linie=model.materials.add("Material_Linie")
        @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
    #--------------------------------------------------------------------------
        @anzahl_arcs = ((@depth_small-6)/6).to_i
        
        @pts =[]
        @helpvar_depth = 3
        @helpvar_pts = 1
        @helpvar_baseline = 1
        @helpvar_basearc = 1 
        
    #--------------------------------------------------------------------------    
        1.upto(@anzahl_arcs) do |x|
          @helpvar2_pts = @helpvar_pts +1 
    #--------------------------------------------------------------------------
          if (x%2 > 0)
            @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
            @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
            # arc_point
            @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                    
            arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42
            arc_circle_face_odd = entities2.add_face arc_circle_odd
            arc_circle_face_odd.material = @mat_linie
            arc_circle_face_odd.back_material = @mat_linie
                    
            line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42
            line_circle_face_odd = entities2.add_face line_circle_odd
            line_circle_face_odd.material = @mat_linie
            line_circle_face_odd.back_material = @mat_linie
                   
            @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
           
            @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
            
            arc_circle_face_odd.followme @helpvar_basearc_odd
            line_circle_face_odd.followme @helpvar_baseline_odd
            
    #--------------------------------------------------------------------------
          elsif (x%2 == 0) 
            @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
            @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
            # arc_point
            @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                    
            arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42
            arc_circle_face_even = entities2.add_face arc_circle_even
            arc_circle_face_even.material = @mat_linie
            arc_circle_face_even.back_material = @mat_linie
                    
            line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42
            line_circle_face_even = entities2.add_face line_circle_even
            line_circle_face_even.material = @mat_linie
            line_circle_face_even.back_material = @mat_linie
                           
            @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
           
            @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
            
            arc_circle_face_even.followme @helpvar_basearc_even
            line_circle_face_even.followme @helpvar_baseline_even
            
          end # if
    #--------------------------------------------------------------------------
           if (x == @anzahl_arcs)
            @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
            @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
            
            @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                    
            line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42
            line_circle_face_odd = entities2.add_face line_circle_odd
            line_circle_face_odd.material = @mat_linie
            line_circle_face_odd.back_material = @mat_linie
                    
            line_circle_face_odd.followme @helpvar_baseline_ende
            
          end # if
    #--------------------------------------------------------------------------
          @helpvar_depth = @helpvar_depth + 6
          @helpvar_pts = @helpvar_pts + 3
    #--------------------------------------------------------------------------
        end # upto - do    
    #--------------------------------------------------------------------------
      end # def
    end # module
    
    LineA.create_line
    
    
    

    When i execute it in SU there's no error, but if i load it in the plugins of SU,
    the hole SU break down and show me a 'Bug Splat', however no significant error message.
    I hope you can help me.
    Thanks

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    • thomthomT Offline
      thomthom
      last edited by 17 Jan 2012, 12:42

      <span class="syntaxdefault"><br />unless Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">;<br /></span><span class="syntaxdefault">        until Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities<br />        end<br />      end<br /></span>
      

      What is this strange loop?

      Is it that you try to make it run when SU starts? I see you have this line at the end: LineA.create_line

      Why do you have that strange loop?
      Have you tried without it?

      I'd be very surprised if that lop doesn't block up all processing of SketchUp.

      If that isn't the issue - have you tried commenting out blocks of your code to see when it does not crash? When it doesn't then you know the offending line is within that block and you can narrow down further.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • C Offline
        Chris88
        last edited by 17 Jan 2012, 13:10

        the strange loop ist an advice of TIG... http://forums.sketchucation.com/viewtopic.php?f=180&t=41767 ,
        it makes sure that all services of SU are loaded succesfully.
        it runs also without this loop.

        And i have commenting out all loops and many lines, but i didn't found the failure.
        It's strange that i can run the script succesfully in SU, this bug is only when loading the script out of the plugins or starting SU per cmd with the script as parameter.

        (P.S. i have SU 8 free version)

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        • thomthomT Offline
          thomthom
          last edited by 17 Jan 2012, 13:14

          @chris88 said:

          this bug is only when loading the script out of the plugins

          What you explain what you mean by this?

          @chris88 said:

          It's strange that i can run the script succesfully in SU

          I'm confused - is it when the script is located in another location? Or if you load the script manually via the Ruby Console?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • TIGT Offline
            TIG Moderator
            last edited by 17 Jan 2012, 13:17

            I can't start to guess why you might want always to do this weirdness at every startup - for example, why make geometry that might clash with existing stuff etc... why not simply load a premade component, or make a new template containing the desired stuff as the default for your new SKPs ???
            Also do you have require 'sketchup.rb' at the very start of the script ?
            It might be needed somewhere in your code πŸ˜•

            Your [my 😳 ] code

            unless Sketchup.active_model
              until Sketchup.active_model.active_entities
              end
            end
            

            is wrong.
            It waits until the model.active_entities exist before continuing, BUT it only does the pause if there is NOT an active_model ?
            Therefore it never pauses because the active_model always exists as it is loading the script's code, although the active_entities might not [on a MAC for example]...
            Try

            until Sketchup.active_model
              until Sketchup.active_model.active_entities
                ### wait
              end
            end
            

            which WILL wait until there's both an active_model and it has active_entities...

            ALSO , as I suggested in that other thread... why not encapsulate your 'loose' code in a 'timer' which waits a few seconds before kicking off, like this:
            UI.start_timer(2.0, false){LineA.create_line}
            This lurks for 2.0 seconds after the script loads before doing its dirty deeds...
            Then most things will have 'passed' before it works...
            http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

            TIG

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            • C Offline
              Chris88
              last edited by 17 Jan 2012, 13:40

              @thomthom: i can start successfully the script in SU per Ruby Code Editor or per Sketchup Bridge in RDE to test it. The error appears when i copy my script in the plugin-folder, load it from ruby console in SU or start SU per cmd and assign my script as parameter in the cmd.

              @TIG: thanks for your corrected code and suggestion, but it doesn't solve the bug. And i don't 'understand' your first lines: "make a new template containing the desired stuff as the default" ... and it shouldn't be premade components (that's was my first attempt 😞 )

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by 17 Jan 2012, 13:55

                Why make all of the complex geometry in a new group every time ?
                Make it as a SKP, load that as a component, and add an instance of it inside a new group's entities, and explode the instance, then erase all of the just loaded component's definition's entities and it is removed from the model [provided there's a start/commit_operation around the actions]... That way you don't need to 'code' the making of the object and it's still inside a group as you have now AND there's no new component been added to the model...
                IF you explained what it is you are attempting to 'automate' then we might have more insight... πŸ˜•

                TIG

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                • thomthomT Offline
                  thomthom
                  last edited by 17 Jan 2012, 13:55

                  Maybe we need to take a step back. What is the overall goal of what you are making?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • C Offline
                    Chris88
                    last edited by 17 Jan 2012, 14:14

                    So because i'm almost at the end of coding my program, i actually don't want to modify the rubyscript, that it loads premade components.

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                    • C Offline
                      Chris88
                      last edited by 17 Jan 2012, 14:15

                      The course of action of my program, which conduces to woodworking:
                      in C#:

                      • read technical values out of xml-files
                      • generate a rubyscript for every object
                        (tool, wood, machining line,...) in .txt- format
                      • replace the wildcards (i.e: width,height,depth of a wooden box)
                      • put all rubyscripts together an name the file xy.rb
                      • start Sketchup with the file xy.rb as argument

                      ... and my code is all but finished, when i start SU with the file xy.rb it crashes and SU reports a "bug splat"
                      http://images.wikia.com/sketchyphysics/images/6/63/BugSplat.png

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                      • thomthomT Offline
                        thomthom
                        last edited by 17 Jan 2012, 14:18

                        Right. And I understand that it crashes when you start SU with an argument to execute that plugin? Correct?

                        But not if start SketchUp and use the Ruby Console to load it?

                        If the plugin is located in the plugin folder - does it crash then?

                        This is what is unclear to me.

                        @unknownuser said:

                        this bug is only when loading the script out of the plugins
                        <- I don't understand what you mean there. "out of the plugins"?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by 17 Jan 2012, 14:20

                          Try it like this:

                          module Chris88
                          
                            module LineA
                          
                              TIMER = nil
                          
                              def self.create_line()
                                # delete lines 1-4 with loop
                                #
                                begin
                                  model.start_operation( 'LineA' )
                                  #
                                  # the rest of your method code
                                  #
                                rescue => e
                                  model.abort_operation
                                  puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                                  puts(e.backtrace)
                                else
                                  model.commit_operation
                                end
                              end # def
                          
                            end # module LineA
                          
                          
                            # run when file loads
                            #
                            if Sketchup.active_model &&
                            Sketchup.active_model.active_entities
                              LineA.create_line
                            else
                              LineA;;TIMER = UI.start_timer(2.0, true){
                                if Sketchup.active_model &&
                                Sketchup.active_model.active_entities
                                  UI.stop_timer(LineA;;TIMER)
                                  LineA.create_line
                                end #if
                              }
                            end
                          
                          end # module Chris88
                          
                          

                          Your modules need to be wrapped inside your "author" outer module.

                          I'm not here much anymore.

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                          • C Offline
                            Chris88
                            last edited by 17 Jan 2012, 14:29

                            @thomthom: Correct. And yes, it crashes if it's located in the plugin-folder, too.
                            And it doesn't matter, if i load the script with the Ruby Console or if i start SU normally and the script is in the plugin-folder.

                            @Dan: Thanks Dan! I will test it in a few minutes...

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                            • thomthomT Offline
                              thomthom
                              last edited by 17 Jan 2012, 14:47

                              I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                              I called the method afterwards in SU.

                              Tube.png

                              Sidenote - it seems that you create the profile for your shape (the circle) many times. Many small segments for what is in reality one single tube. As you can see- you end up with gaps where the straight sides meets the arced corners.

                              You would avoid that by making the tube as you would in SU. Making one single path, and one profile - then using follow me only once for the whole shape.

                              Should make a cleaner geometry, be faster and simplify the code.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by 17 Jan 2012, 14:48

                                Oh yea - as Dan suggested with his code. several operations should be wrapped in .start_operation - .commit_operation so it produces only one undo step. And if you use the disable_ui argument it should run faster.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by 17 Jan 2012, 14:53

                                  @thomthom said:

                                  I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                                  Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

                                  I'm not here much anymore.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by 17 Jan 2012, 14:57

                                    maybe a wait timer like this is safer...

                                      # run when file loads
                                      #
                                      if Sketchup.active_model &&
                                      Sketchup.active_model.active_entities
                                        UI.start_timer(0.0, false){ LineA.create_line }
                                      else
                                        LineA;;TIMER = UI.start_timer(2.0, true){
                                          if Sketchup.active_model &&
                                          Sketchup.active_model.active_entities
                                            UI.stop_timer(LineA;;TIMER)
                                            LineA.create_line
                                          end #if
                                        }
                                      end
                                    
                                    

                                    I'm not here much anymore.

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                                    • C Offline
                                      Chris88
                                      last edited by 17 Jan 2012, 15:02

                                      @Dan: Thank you. Now my code looks like:

                                      
                                      require 'sketchup.rb'
                                      
                                      module Chris88
                                      
                                        module LineA
                                      
                                          TIMER = nil
                                      
                                          def self.create_line()
                                            # delete lines 1-4 with loop
                                            #
                                             model = Sketchup.active_model
                                             entities = model.active_entities
                                      #--------------------------------------------------------------------------
                                             # Add the group to the entities in the model
                                             group = entities.add_group
                                             # Get the entities within the group
                                             # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                                             entities2 = group.entities
                                            
                                            begin
                                              model.start_operation( 'LineA' )
                                              
                                              @width_small = 55 # 55  
                                              @depth_small = 45 # 45  
                                              @height_small = 30 # 30 
                                              @width_big = 70 # 70 
                                              @depth_big = 60 # 60
                                              @height_big = 70 # 40
                                          
                                              @height_line = (4/3) * @height_small
                                              @radius = 1
                                              @arcradius = 3        
                                      #--------------------------------------------------------------------------   
                                              @mat_linie=model.materials.add("Material_Linie")
                                              @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
                                      #--------------------------------------------------------------------------
                                              @anzahl_arcs = ((@depth_small-6)/6).to_i
                                          
                                              @pts =[]
                                              @helpvar_depth = 3
                                              @helpvar_pts = 1
                                              @helpvar_baseline = 1
                                              @helpvar_basearc = 1     
                                      #--------------------------------------------------------------------------
                                             1.upto(@anzahl_arcs) do |x|
                                              @helpvar2_pts = @helpvar_pts +1
                                      #--------------------------------------------------------------------------
                                             if (x%2 > 0)
                                              @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                              @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                              # arc_point
                                              @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                                
                                              arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                                              arc_circle_face_odd = entities2.add_face arc_circle_odd
                                              arc_circle_face_odd.material = @mat_linie
                                              arc_circle_face_odd.back_material = @mat_linie
                                      
                                              line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                              line_circle_face_odd = entities2.add_face line_circle_odd
                                              line_circle_face_odd.material = @mat_linie
                                              line_circle_face_odd.back_material = @mat_linie
                                      
                                              @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                      
                                              @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                                              
                                              arc_circle_face_odd.followme @helpvar_basearc_odd
                                              line_circle_face_odd.followme @helpvar_baseline_odd
                                              
                                      #--------------------------------------------------------------------------
                                            elsif (x%2 == 0) 
                                              @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                              @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                              # arc_point
                                              @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                                    
                                              arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                                              arc_circle_face_even = entities2.add_face arc_circle_even
                                              arc_circle_face_even.material = @mat_linie
                                              arc_circle_face_even.back_material = @mat_linie
                                              
                                              line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                                              line_circle_face_even = entities2.add_face line_circle_even
                                              line_circle_face_even.material = @mat_linie
                                              line_circle_face_even.back_material = @mat_linie
                                                      
                                              @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
                                      
                                              @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                                              
                                              arc_circle_face_even.followme @helpvar_basearc_even
                                              line_circle_face_even.followme @helpvar_baseline_even
                                              
                                            end # if
                                      #--------------------------------------------------------------------------
                                            if (x == @anzahl_arcs)
                                              @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                              @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                              
                                              @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                              
                                              line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                              line_circle_face_odd = entities2.add_face line_circle_odd
                                              line_circle_face_odd.material = @mat_linie
                                              line_circle_face_odd.back_material = @mat_linie
                                      
                                              line_circle_face_odd.followme @helpvar_baseline_ende
                                              
                                            end # if
                                      #--------------------------------------------------------------------------
                                            @helpvar_depth = @helpvar_depth + 6
                                            @helpvar_pts = @helpvar_pts + 3
                                      #--------------------------------------------------------------------------
                                          end # upto - do    
                                          
                                      #--------------------------------------------------------------------------        
                                            rescue => e
                                              model.abort_operation
                                              puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                                              puts(e.backtrace)
                                            else
                                              model.commit_operation
                                            end
                                          end # def
                                      
                                        end # module LineA
                                      
                                      
                                        # run when file loads
                                        #
                                        if Sketchup.active_model &&
                                        Sketchup.active_model.active_entities
                                          LineA.create_line
                                        else
                                          LineA;;TIMER = UI.start_timer(2.0, true){
                                            if Sketchup.active_model &&
                                            Sketchup.active_model.active_entities
                                              UI.stop_timer(LineA;;TIMER)
                                              LineA.create_line
                                            end #if
                                          }
                                        end
                                      
                                      end # module Chris88
                                      
                                      

                                      Is this what do you mean?
                                      However it doesn't solve the bug.

                                      @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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                                      • C Offline
                                        Chris88
                                        last edited by 17 Jan 2012, 15:10

                                        Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! πŸ˜„ [Edit:] i just noticed, this is what thomthom meant. 😒 [/Edit]
                                        But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by 17 Jan 2012, 15:21

                                          @chris88 said:

                                          Do you think the gaps could be the reason for the bug?

                                          Don't think so. Just a sidenote. It is possible to create that shape in one operation.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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