Making "round" things look round when rendered
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i have a little question concerning rendering.
what do i generally have to do to make the rendered cylinders look smooth and round like the left one in SU??
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I don't know Maxwell so I might be wrong, but I know that some SU's internal renderers need a grouped geometry in order to render a smoothed geometry correctly. So if you already have a smooth geometry try by grouping it.
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That would be my advice, too. On the Twilight forums I read that it is due to something in SU itself so it may apply in other renderers, too.
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grouping did the job. thanks, guys.
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