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    Exact effect of a 40 watt fluorescent light

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    • V Offline
      valerostudio
      last edited by

      So here is my testing on this. I did a quick box model and created a cylinder with an emitter materials applied to it. In the Vray rendering the tube has 2 rectangular lights emitting the light and in the Maxwell version the might is emitting solely from the material on the tube.


      Maxwell.jpg


      Vray.jpg


      Model View.jpg

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      • andybotA Offline
        andybot
        last edited by

        This is exactly illustrating the problem I have with vray. The edges of the area light create a shadow effect, you can see it in the end, and you can see a line along the floor too. This is why I want to have a linear ies type. Would make modeling fluorescent fixtures much simpler and better.


        Vray-problems.jpg

        http://charlottesvillearchitecturalrendering.com/

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        • V Offline
          valerostudio
          last edited by

          Guess I never thought of that, you could grab and IES file for a tubular light. Andybot, if you have one, can you share with the class πŸ˜„ ?

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          • andybotA Offline
            andybot
            last edited by

            @valerostudio said:

            Guess I never thought of that, you could grab and IES file for a tubular light. Andybot, if you have one, can you share with the class πŸ˜„ ?

            Well, that's just the issue - ies as it is currently implemented in vray is a point source. The ies profile would have to be "stretched" along the length of the tube for it to represent a fluorescent bulb. You can only get sharp shadows from an ies source currently.

            http://charlottesvillearchitecturalrendering.com/

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            • R Offline
              rspierenburg
              last edited by

              So with the model shown above, what effect would you get if you completely incased the tube in 6 rectangular lights? Sort of a Cubic light if you will.

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              • andybotA Offline
                andybot
                last edited by

                I played around with simple rectangular lights, here are some results. You can see the light pattern is different depending on how many facets you make with the rectangular lights. It ends up with a bit of a hotspot on the ceiling using 5 planes, I actually think the 3 planes turned out better. The thing I made different from what valerostudio showed above is that I made the rectangular lights much larger than the bulb in order to get a softer more spread out effect. I have the lights set as hidden in vray.


                vray2_6d5_03.jpg


                vray2_6d_test4.jpg

                http://charlottesvillearchitecturalrendering.com/

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                • V Offline
                  valerostudio
                  last edited by

                  Andybot, nice work. The thing that we need to disclaim here is that nothing we are showing you is the "exact" effect of a 40w bulb. I am fairly certain this cannot be done in Vray, unless I am wrong. You can give an light a Watts setting, but I dont think this is directly related to how a real bulb works. Someone correct me if I am wrong here.

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                  • andybotA Offline
                    andybot
                    last edited by

                    @valerostudio said:

                    Andybot, nice work. The thing that we need to disclaim here is that nothing we are showing you is the "exact" effect of a 40w bulb. I am fairly certain this cannot be done in Vray, unless I am wrong. You can give an light a Watts setting, but I dont think this is directly related to how a real bulb works. Someone correct me if I am wrong here.

                    Thanks!
                    Correct, this is all approximate and relative. With IES files, there is actually a relationship to real values, but even then, the render engine uses an approximation (biased)

                    http://charlottesvillearchitecturalrendering.com/

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                    • pilouP Offline
                      pilou
                      last edited by

                      There is not a tool for that in Light Up ?

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • V Offline
                        valerostudio
                        last edited by

                        I have no experience with Light-Up but I think only an unbiased rendering engine will give you "real" world results.

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                        • N Offline
                          nomeradona
                          last edited by

                          if its using wattage then biased render cant replicate that.

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • N Offline
                            nomeradona
                            last edited by

                            andy that is cool tests.

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • john2J Offline
                              john2
                              last edited by

                              what is biased rendering and unbiased rendering??..and andybot. awesome effect. πŸ‘

                              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                              • V Offline
                                valerostudio
                                last edited by

                                I think this article has the basic answers to this question.
                                http://galaxycityradio.com/2012/01/04/biased-vs-unbiased/

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