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    Add_group slow on mac

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    • G Offline
      GWD
      last edited by

      I've a script that runs good on my PC. But when my friend uses it on his mac with the same model it's much slower (more than 10x). After a lot of testing to narrowed down the problem, adding a group with add_group on a big model is much slower on mac than on pc. How can we avoid this problem?

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      • thomthomT Offline
        thomthom
        last edited by

        Are you sure it's add_group being slow?
        Are you by any chance also using Sketchup.status_text as well? Updating the progress of your script?

        Do you have a sample script you're testing with?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • G Offline
          GWD
          last edited by

          @thomthom said:

          Are you sure it's add_group being slow?
          Are you by any chance also using Sketchup.status_text as well? Updating the progress of your script?

          Do you have a sample script you're testing with?

          We use indeed the Sketchup.status_text in our script for updating the progress. But this isn't to problem because the problem also occurs with te following simple script.
          Create a model with 1000 solids and run the following script:

          model = Sketchup.active_model
          entities = model.entities
          for n in 1..1000 do
          g = entities.add_group
          g.name = n.to_s
          point1 = Geom::Point3d.new(n*10,0,0)
          c = g.entities.add_cpoint point1
          g.explode
          end

          On PC this goes fast, on mac this takes a very long time.

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          • thomthomT Offline
            thomthom
            last edited by

            hm... will have to have a look...

            as for status text: http://forums.sketchucation.com/viewtopic.php?f=180&p=305388#p305248

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • T Offline
              th3lurker
              last edited by

              I've had the same problem. I wrote an import tool for a custom format, and add_group (if i create a group for each volume) or add_face/add_point(if i create just one main group, and keep adding to that) greatly slows down the import. It gets exponentially slower (1.2 secs for 100 volumes, 120 seconds for 1400, 0.02 secods/add_group in the beginning, ~0.2 seconds/add_group near the end). I tested this with the GWD's code, and even without all my other code, it is just as slow. Any ideas/ workarounds? I work on windows vista (not my fault πŸ˜„ ).

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              • thomthomT Offline
                thomthom
                last edited by

                @dan rathbun said:

                
                >       if PC
                >         Sketchup.send_action(57603)
                >       else # Mac
                >         # may be convoluted on Mac
                >       end
                > 
                

                Why not use Model.save ?
                http://code.google.com/apis/sketchup/docs/ourdoc/model.html#save

                And I don't see how saving would free up the undo stack. ❓ Seems to operate the same after a save...

                I don't think saving has any effect - it's SketchUp that process existing geometry whenever new is added in order for auto-merge to work.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @thomthom said:

                  Why not use Model.save ?

                  I was under the impression that the API would not let use use that method to overwrite the current file. But I just tested it and yes, it does work.

                  @thomthom said:

                  And I don't see how saving would free up the undo stack. ❓ Seems to operate the same after a save...

                  And, your're correct again. (Maybe I made an assumption.) On PC we can clear the undo stack by saving, then asking for a new model, then reloading the old model. (The API does not have a method to close the active model, yet. So it may be a no go on Mac.)

                  Here's an updated example:

                  model = Sketchup.active_model
                  entities = model.entities
                  disable_ui = true
                  save = true
                  if save
                    path = UI.savepanel("Save Model to","*.skp")
                    if path.nil?
                      save = false
                    else
                      path = File.expand_path(path)
                    end
                  end
                  
                  for n in 1..1000 do
                    begin
                      model.start_operation("Group#{n}",disable_ui)
                      g = entities.add_group
                      g.name = n.to_s
                      point1 = Geom;;Point3d.new(n*10,0,0)
                      c = g.entities.add_cpoint point1
                      g.explode
                    rescue => e
                      model.abort_operation
                      puts("Error #<#{e.class.name}; #{e.message}>")
                      puts(e.backtrace)
                    else
                      model.commit_operation
                      # opt save model here
                      if save
                        Sketchup.active_model.save(path)
                        Sketchup.file_new
                        Sketchup.open_file(path)
                      end
                    end
                  end
                  

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    Is it explode that is slow ? Or adding group definitions ?

                    If making groups (and explode) is avoided, is it still as slow ?

                    Does turning off shadows and textures speed things up ?

                    I'm not here much anymore.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      There are issues with model.save.
                      It only saves by name, but not path obtained using File from model.path etc.
                      It does NOT save by the name of the current SKP, although it returns 'true'...
                      To test this make a simple SKP and save it as 'aaa.skp'.

                      model=Sketchup.active_model Dir.pwd

                      if not where aaa.skp is located use

                      Dir.chdir(File.dirname(model.path))

                      now use

                      model.save("xxx.skp")### it saves a copy as xxx.skp

                      you are still inside aaa.rb

                      model.save(File.basename(model.path))### saves as itself - aaa.skp [supposedly, as it returns 'true' !]

                      Now edit the SKP with a noticeable change, and repeat

                      model.save("xxx.skp") model.save(File.basename(model.path))

                      Exit without saving further...
                      xxx.skp WILL show the changes
                      aaa.skp will NOT show the changes, that it said were saved, BUT were not!

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @dan rathbun said:

                        Is it explode that is slow ? Or adding group definitions ?

                        Both. Adding geometry gets slower and slower in SU. When you explode you take the entities from one context and add it to another - so it suffers from the same slowdown of adding them.

                        @dan rathbun said:

                        Does turning off shadows and textures speed things up ?

                        It seems to be that SU processes all existing geometry when anything is added to a context.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @tig said:

                          There are issues with model.save.

                          Thanks TIG... I knew you had expounded on this subject before.. and tried to get the Google team to fix this save BS.

                          Well, the example above at least DOES clear the undostack on PC...

                          which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

                          I'm not here much anymore.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @dan rathbun said:

                            which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

                            ...under Windows only...

                            πŸ˜’ sigh the Ruby API makes my head ache all too often...

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                              Dittos.. on the API.

                              I'm not here much anymore.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I wish that PolygonMesh had more features in the Ruby API. In the C++ SDK you can define more info when you create the mesh. Under the Ruby API you are more limited.

                                One example, you can retrieve the mesh of any geometry - from that you can get info on hidden/soft edges and UV mapping. But you cannot create a mesh with UV mapping or control hidden/smooth. That severely limits the usability of PolygonMesh as a method of creating geometry.

                                So either complex and very slow geometry creation, or simple and less slow creation.

                                Or use the C++ API - ...which require C++ knowledge... 😞 Slower development...

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  @dan rathbun said:

                                  YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                                  Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                                  I'm not here much anymore.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    You might try saving the model to a temp file, after each group. That should clear the undo stack.
                                    The file must have a name other than "Untitled" or the save dialog will popup.

                                    Also use the disable_ui flag in an operation:

                                    model = Sketchup.active_model
                                    entities = model.entities
                                    disable_ui = true
                                    PC =( RUBY_PLATFORM =~ /(mswin|mingw)/ ? true ; false )
                                    save = true
                                    for n in 1..1000 do
                                      begin
                                        model.start_operation("Group#{n}",disable_ui)
                                        g = entities.add_group
                                        g.name = n.to_s
                                        point1 = Geom;;Point3d.new(n*10,0,0)
                                        c = g.entities.add_cpoint point1
                                        g.explode
                                      rescue
                                        model.abort_operation
                                      else
                                        model.commit_operation
                                        # opt save model here
                                        if save
                                          if PC
                                            Sketchup.send_action(57603)
                                          else # Mac
                                            Sketchup.send_action("saveDocument;")
                                          end
                                        end
                                      end
                                    end
                                    

                                    I'm not here much anymore.

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                                    • G Offline
                                      GWD
                                      last edited by

                                      @dan rathbun said:

                                      @dan rathbun said:

                                      YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                                      Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                                      the Sketchup.send_action("saveDocument:") works on mac!

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        BUT saveDocument simply saves the current SKP and leaves the undo stack alone.
                                        IF we use
                                        pwd=Dir.pwd Dir.chdir(File.dirname(model.path))
                                        so we don't need to worry about full paths etc...
                                        Then use
                                        ` skp=File.basename(model.path)
                                        tmp=rand.to_s+File.basename(model.path)

                                        Sketchup.send_action("saveDocument:")
                                        model.save(tmp)
                                        Sketchup.open_file(tmp)
                                        Sketchup.open_file(skp)`

                                        on completion tidy up
                                        File.delete(tmp) if File.exist?(tmp) Dir.chdir(pwd)

                                        it will cause the "undo stack" to empty ! 😲
                                        BUT at the expense of the time delay of saving/opening/etc etc...
                                        There seems no easy way to clear the "undo stack" otherwise... πŸ˜•

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          And we have no signs of "clearing the undo stack" will actually improve the performance of adding geometry, do we?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • D Offline
                                            driven
                                            last edited by

                                            @gwd said:

                                            the Sketchup.send_action("saveDocument:") works on mac!

                                            Was this a query? if so, the answer is yes, normally, but the way Dan has used it in the earlier snippets, the Dialog appears, but fails to change the windows name and the script then really does strange things in 'no mans land'

                                            i.e. it's not 'Untitled Window', or your given name, just 'Sketchup'. The cursor pulses, the view disintegrates[holes appeared] then the whole computer freezes... repeatable, yes but I'll pass.

                                            In my curiosity to learn some ruby, I cobbled together some additional test scripts and ran them on my mac.

                                            Script 1: 1.52668809890747 and generates 2000 undo steps #### this is the original from this thread
                                            Script 2: 0.175029039382935 and generates 1001 undo steps
                                            Script:3: 0.419209957122803 and generates 2 undo steps
                                            Script 4: 0.0664420127868652 and generates 2 undo steps #### this uses disable_ui and draws after the timer stops, so add 0.04 maybe...

                                            My scripts a probably really badly constructed, but they reliably return this similar timings... john

                                            #########################################################################
                                            # timer snippet from http://stackoverflow.com/questions/2289381/how-to-time-an-operation-in-milliseconds-in-ruby
                                            def time
                                              now = Time.now.to_f
                                              yield
                                              endd = Time.now.to_f
                                              endd - now
                                            end
                                            
                                            time{
                                            # This code draws a line of points in 1.52668809890747
                                            # and generates 2000 undo steps
                                             model = Sketchup.active_model
                                             entities = model.entities
                                            for n in 1..1000 do
                                             g = entities.add_group
                                             g.name = n.to_s
                                             point1 = Geom;;Point3d.new(n*1,0,0)
                                             c = g.entities.add_cpoint point1
                                             g.explode
                                            end
                                            }
                                            #########################################################################
                                            def time
                                              now = Time.now.to_f
                                              yield
                                              endd = Time.now.to_f
                                              endd - now
                                            end
                                            time{
                                            # This code draws a line of points in 0.175029039382935
                                            # and generates 1001 undo steps
                                             model = Sketchup.active_model
                                             entities = model.active_entities
                                             centerpoint = Geom;;Point3d.new
                                             full_group = entities.add_group()
                                             (0..1000).each do |i|
                                             # Create a line of points
                                             centerpoint = [i*1,10,0]
                                             full_group.entities.add_cpoint centerpoint
                                            end
                                            full_group.explode
                                            }
                                            #########################################################################
                                            def time
                                              now = Time.now.to_f
                                              yield
                                              endd = Time.now.to_f
                                              endd - now
                                            end
                                            time{
                                            # This code draws a line of points in  0.389806985855103 on mac
                                            # and generates 2 undo steps
                                            require 'sketchup.rb'
                                            require 'LangHandler.rb'
                                            
                                            # Using language handler makes sure that the string "Create Line" gets translated.
                                            # This is important as this string is shown in undo menu. 
                                            $make_cp_line_string = LanguageHandler.new("gettingstarted.strings");
                                            
                                            def cp_line()
                                                 model = Sketchup.active_model
                                                 selection = model.selection
                                              # Create a transaction so the box is one undo
                                              model.start_operation($make_cp_line_string.GetString("Create cp_Line"))
                                            
                                              entities = model.active_entities
                                              points_group = entities.add_group()
                                              centerpoint = Geom;;Point3d.new
                                              entities = points_group.entities
                                             
                                            (0..1000).each do |i|
                                             # Create a line of points
                                             centerpoint = [i*1,20,0].to_a
                                             c_pl = points_group.entities.add_cpoint centerpoint
                                             points_group.name = "Points Group" 
                                             points_group.description = "Example Group" 
                                             selection.add points_group
                                             
                                             
                                             end #create
                                              model.commit_operation
                                            
                                            end
                                            
                                            cp_line
                                            model = Sketchup.active_model
                                            selection = model.selection
                                            selection.length
                                            selection.each { |entity| (entity.explode) }
                                            }
                                            
                                            ##########################################################################
                                            def time
                                              now = Time.now.to_f
                                              yield
                                              endd = Time.now.to_f
                                              endd - now
                                            end
                                            time{
                                            # This code draws a line of points in 0.0667488574981689 with disable_ui on mac
                                            # and generates 2 undo steps
                                            require 'sketchup.rb'
                                            require 'LangHandler.rb'
                                            
                                            # Using language handler makes sure that the string "Create Line" gets translated.
                                            # This is important as this string is shown in undo menu. 
                                            $make_dcp_line_string = LanguageHandler.new("gettingstarted.strings");
                                            
                                            def dcp_line()
                                                 model = Sketchup.active_model
                                                 selection = model.selection
                                                 disable_ui = true
                                              # Create a transaction so the box is one undo
                                              model.start_operation($make_dcp_line_string.GetString("Create cp_Line"),disable_ui)
                                            
                                              entities = model.active_entities
                                              dis_pnts_group = entities.add_group()
                                              centerpoint = Geom;;Point3d.new
                                              entities = dis_pnts_group.entities
                                             
                                            (0..1000).each do |i|
                                             # Create a line of points
                                             centerpoint = [i*1,30,0].to_a
                                             dc_pl = dis_pnts_group.entities.add_cpoint centerpoint
                                             dis_pnts_group.name = "Dis Points Group" 
                                             dis_pnts_group.description = "Example 2 Group" 
                                             selection.add dis_pnts_group
                                             
                                             
                                             end #create
                                              model.commit_operation
                                            
                                            end
                                            
                                            dcp_line
                                            model = Sketchup.active_model
                                            selection = model.selection
                                            selection.length
                                            selection.each { |entity| (entity.explode) }
                                            disable_ui = false
                                            }
                                            
                                            ##########################################################################
                                            

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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