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    Add_group slow on mac

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    • T Offline
      th3lurker
      last edited by

      I've had the same problem. I wrote an import tool for a custom format, and add_group (if i create a group for each volume) or add_face/add_point(if i create just one main group, and keep adding to that) greatly slows down the import. It gets exponentially slower (1.2 secs for 100 volumes, 120 seconds for 1400, 0.02 secods/add_group in the beginning, ~0.2 seconds/add_group near the end). I tested this with the GWD's code, and even without all my other code, it is just as slow. Any ideas/ workarounds? I work on windows vista (not my fault πŸ˜„ ).

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      • thomthomT Offline
        thomthom
        last edited by

        @dan rathbun said:

        
        >       if PC
        >         Sketchup.send_action(57603)
        >       else # Mac
        >         # may be convoluted on Mac
        >       end
        > 
        

        Why not use Model.save ?
        http://code.google.com/apis/sketchup/docs/ourdoc/model.html#save

        And I don't see how saving would free up the undo stack. ❓ Seems to operate the same after a save...

        I don't think saving has any effect - it's SketchUp that process existing geometry whenever new is added in order for auto-merge to work.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @thomthom said:

          Why not use Model.save ?

          I was under the impression that the API would not let use use that method to overwrite the current file. But I just tested it and yes, it does work.

          @thomthom said:

          And I don't see how saving would free up the undo stack. ❓ Seems to operate the same after a save...

          And, your're correct again. (Maybe I made an assumption.) On PC we can clear the undo stack by saving, then asking for a new model, then reloading the old model. (The API does not have a method to close the active model, yet. So it may be a no go on Mac.)

          Here's an updated example:

          model = Sketchup.active_model
          entities = model.entities
          disable_ui = true
          save = true
          if save
            path = UI.savepanel("Save Model to","*.skp")
            if path.nil?
              save = false
            else
              path = File.expand_path(path)
            end
          end
          
          for n in 1..1000 do
            begin
              model.start_operation("Group#{n}",disable_ui)
              g = entities.add_group
              g.name = n.to_s
              point1 = Geom;;Point3d.new(n*10,0,0)
              c = g.entities.add_cpoint point1
              g.explode
            rescue => e
              model.abort_operation
              puts("Error #<#{e.class.name}; #{e.message}>")
              puts(e.backtrace)
            else
              model.commit_operation
              # opt save model here
              if save
                Sketchup.active_model.save(path)
                Sketchup.file_new
                Sketchup.open_file(path)
              end
            end
          end
          

          I'm not here much anymore.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Is it explode that is slow ? Or adding group definitions ?

            If making groups (and explode) is avoided, is it still as slow ?

            Does turning off shadows and textures speed things up ?

            I'm not here much anymore.

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            • TIGT Offline
              TIG Moderator
              last edited by

              There are issues with model.save.
              It only saves by name, but not path obtained using File from model.path etc.
              It does NOT save by the name of the current SKP, although it returns 'true'...
              To test this make a simple SKP and save it as 'aaa.skp'.

              model=Sketchup.active_model Dir.pwd

              if not where aaa.skp is located use

              Dir.chdir(File.dirname(model.path))

              now use

              model.save("xxx.skp")### it saves a copy as xxx.skp

              you are still inside aaa.rb

              model.save(File.basename(model.path))### saves as itself - aaa.skp [supposedly, as it returns 'true' !]

              Now edit the SKP with a noticeable change, and repeat

              model.save("xxx.skp") model.save(File.basename(model.path))

              Exit without saving further...
              xxx.skp WILL show the changes
              aaa.skp will NOT show the changes, that it said were saved, BUT were not!

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                @dan rathbun said:

                Is it explode that is slow ? Or adding group definitions ?

                Both. Adding geometry gets slower and slower in SU. When you explode you take the entities from one context and add it to another - so it suffers from the same slowdown of adding them.

                @dan rathbun said:

                Does turning off shadows and textures speed things up ?

                It seems to be that SU processes all existing geometry when anything is added to a context.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @tig said:

                  There are issues with model.save.

                  Thanks TIG... I knew you had expounded on this subject before.. and tried to get the Google team to fix this save BS.

                  Well, the example above at least DOES clear the undostack on PC...

                  which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

                  I'm not here much anymore.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @dan rathbun said:

                    which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

                    ...under Windows only...

                    πŸ˜’ sigh the Ruby API makes my head ache all too often...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                      Dittos.. on the API.

                      I'm not here much anymore.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I wish that PolygonMesh had more features in the Ruby API. In the C++ SDK you can define more info when you create the mesh. Under the Ruby API you are more limited.

                        One example, you can retrieve the mesh of any geometry - from that you can get info on hidden/soft edges and UV mapping. But you cannot create a mesh with UV mapping or control hidden/smooth. That severely limits the usability of PolygonMesh as a method of creating geometry.

                        So either complex and very slow geometry creation, or simple and less slow creation.

                        Or use the C++ API - ...which require C++ knowledge... 😞 Slower development...

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @dan rathbun said:

                          YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                          Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            You might try saving the model to a temp file, after each group. That should clear the undo stack.
                            The file must have a name other than "Untitled" or the save dialog will popup.

                            Also use the disable_ui flag in an operation:

                            model = Sketchup.active_model
                            entities = model.entities
                            disable_ui = true
                            PC =( RUBY_PLATFORM =~ /(mswin|mingw)/ ? true ; false )
                            save = true
                            for n in 1..1000 do
                              begin
                                model.start_operation("Group#{n}",disable_ui)
                                g = entities.add_group
                                g.name = n.to_s
                                point1 = Geom;;Point3d.new(n*10,0,0)
                                c = g.entities.add_cpoint point1
                                g.explode
                              rescue
                                model.abort_operation
                              else
                                model.commit_operation
                                # opt save model here
                                if save
                                  if PC
                                    Sketchup.send_action(57603)
                                  else # Mac
                                    Sketchup.send_action("saveDocument;")
                                  end
                                end
                              end
                            end
                            

                            I'm not here much anymore.

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                            • G Offline
                              GWD
                              last edited by

                              @dan rathbun said:

                              @dan rathbun said:

                              YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                              Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                              the Sketchup.send_action("saveDocument:") works on mac!

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                BUT saveDocument simply saves the current SKP and leaves the undo stack alone.
                                IF we use
                                pwd=Dir.pwd Dir.chdir(File.dirname(model.path))
                                so we don't need to worry about full paths etc...
                                Then use
                                ` skp=File.basename(model.path)
                                tmp=rand.to_s+File.basename(model.path)

                                Sketchup.send_action("saveDocument:")
                                model.save(tmp)
                                Sketchup.open_file(tmp)
                                Sketchup.open_file(skp)`

                                on completion tidy up
                                File.delete(tmp) if File.exist?(tmp) Dir.chdir(pwd)

                                it will cause the "undo stack" to empty ! 😲
                                BUT at the expense of the time delay of saving/opening/etc etc...
                                There seems no easy way to clear the "undo stack" otherwise... πŸ˜•

                                TIG

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  And we have no signs of "clearing the undo stack" will actually improve the performance of adding geometry, do we?

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • D Offline
                                    driven
                                    last edited by

                                    @gwd said:

                                    the Sketchup.send_action("saveDocument:") works on mac!

                                    Was this a query? if so, the answer is yes, normally, but the way Dan has used it in the earlier snippets, the Dialog appears, but fails to change the windows name and the script then really does strange things in 'no mans land'

                                    i.e. it's not 'Untitled Window', or your given name, just 'Sketchup'. The cursor pulses, the view disintegrates[holes appeared] then the whole computer freezes... repeatable, yes but I'll pass.

                                    In my curiosity to learn some ruby, I cobbled together some additional test scripts and ran them on my mac.

                                    Script 1: 1.52668809890747 and generates 2000 undo steps #### this is the original from this thread
                                    Script 2: 0.175029039382935 and generates 1001 undo steps
                                    Script:3: 0.419209957122803 and generates 2 undo steps
                                    Script 4: 0.0664420127868652 and generates 2 undo steps #### this uses disable_ui and draws after the timer stops, so add 0.04 maybe...

                                    My scripts a probably really badly constructed, but they reliably return this similar timings... john

                                    #########################################################################
                                    # timer snippet from http://stackoverflow.com/questions/2289381/how-to-time-an-operation-in-milliseconds-in-ruby
                                    def time
                                      now = Time.now.to_f
                                      yield
                                      endd = Time.now.to_f
                                      endd - now
                                    end
                                    
                                    time{
                                    # This code draws a line of points in 1.52668809890747
                                    # and generates 2000 undo steps
                                     model = Sketchup.active_model
                                     entities = model.entities
                                    for n in 1..1000 do
                                     g = entities.add_group
                                     g.name = n.to_s
                                     point1 = Geom;;Point3d.new(n*1,0,0)
                                     c = g.entities.add_cpoint point1
                                     g.explode
                                    end
                                    }
                                    #########################################################################
                                    def time
                                      now = Time.now.to_f
                                      yield
                                      endd = Time.now.to_f
                                      endd - now
                                    end
                                    time{
                                    # This code draws a line of points in 0.175029039382935
                                    # and generates 1001 undo steps
                                     model = Sketchup.active_model
                                     entities = model.active_entities
                                     centerpoint = Geom;;Point3d.new
                                     full_group = entities.add_group()
                                     (0..1000).each do |i|
                                     # Create a line of points
                                     centerpoint = [i*1,10,0]
                                     full_group.entities.add_cpoint centerpoint
                                    end
                                    full_group.explode
                                    }
                                    #########################################################################
                                    def time
                                      now = Time.now.to_f
                                      yield
                                      endd = Time.now.to_f
                                      endd - now
                                    end
                                    time{
                                    # This code draws a line of points in  0.389806985855103 on mac
                                    # and generates 2 undo steps
                                    require 'sketchup.rb'
                                    require 'LangHandler.rb'
                                    
                                    # Using language handler makes sure that the string "Create Line" gets translated.
                                    # This is important as this string is shown in undo menu. 
                                    $make_cp_line_string = LanguageHandler.new("gettingstarted.strings");
                                    
                                    def cp_line()
                                         model = Sketchup.active_model
                                         selection = model.selection
                                      # Create a transaction so the box is one undo
                                      model.start_operation($make_cp_line_string.GetString("Create cp_Line"))
                                    
                                      entities = model.active_entities
                                      points_group = entities.add_group()
                                      centerpoint = Geom;;Point3d.new
                                      entities = points_group.entities
                                     
                                    (0..1000).each do |i|
                                     # Create a line of points
                                     centerpoint = [i*1,20,0].to_a
                                     c_pl = points_group.entities.add_cpoint centerpoint
                                     points_group.name = "Points Group" 
                                     points_group.description = "Example Group" 
                                     selection.add points_group
                                     
                                     
                                     end #create
                                      model.commit_operation
                                    
                                    end
                                    
                                    cp_line
                                    model = Sketchup.active_model
                                    selection = model.selection
                                    selection.length
                                    selection.each { |entity| (entity.explode) }
                                    }
                                    
                                    ##########################################################################
                                    def time
                                      now = Time.now.to_f
                                      yield
                                      endd = Time.now.to_f
                                      endd - now
                                    end
                                    time{
                                    # This code draws a line of points in 0.0667488574981689 with disable_ui on mac
                                    # and generates 2 undo steps
                                    require 'sketchup.rb'
                                    require 'LangHandler.rb'
                                    
                                    # Using language handler makes sure that the string "Create Line" gets translated.
                                    # This is important as this string is shown in undo menu. 
                                    $make_dcp_line_string = LanguageHandler.new("gettingstarted.strings");
                                    
                                    def dcp_line()
                                         model = Sketchup.active_model
                                         selection = model.selection
                                         disable_ui = true
                                      # Create a transaction so the box is one undo
                                      model.start_operation($make_dcp_line_string.GetString("Create cp_Line"),disable_ui)
                                    
                                      entities = model.active_entities
                                      dis_pnts_group = entities.add_group()
                                      centerpoint = Geom;;Point3d.new
                                      entities = dis_pnts_group.entities
                                     
                                    (0..1000).each do |i|
                                     # Create a line of points
                                     centerpoint = [i*1,30,0].to_a
                                     dc_pl = dis_pnts_group.entities.add_cpoint centerpoint
                                     dis_pnts_group.name = "Dis Points Group" 
                                     dis_pnts_group.description = "Example 2 Group" 
                                     selection.add dis_pnts_group
                                     
                                     
                                     end #create
                                      model.commit_operation
                                    
                                    end
                                    
                                    dcp_line
                                    model = Sketchup.active_model
                                    selection = model.selection
                                    selection.length
                                    selection.each { |entity| (entity.explode) }
                                    disable_ui = false
                                    }
                                    
                                    ##########################################################################
                                    

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Well, John, you've proved that disable_ui is much faster that not.

                                      But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                                      I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.

                                      There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                      But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                                      What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)

                                      I'm not here much anymore.

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @dan rathbun said:

                                        There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                        I just tried this.. set "MaxUndo" to 0 before SU start.

                                        The undo operations do NOT appear on the Edit menu.

                                        Sketchup still writes to the undo log, but after each tool operation, it writes a "Commit(0)" line.

                                        Changing the attribute back to 100 while Sketchup is running has no effect (as I suspected.) And Sketchup will rewrite it's "live" "MaxUndo" value of 0, back to the registry attribute. So you must change it back to whatever limit you wish, while Sketchup is closed, in order to turn the Undo feature back on.

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                                          I'm not here much anymore.

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                                          • D Offline
                                            driven
                                            last edited by

                                            @dan rathbun said:

                                            Well, John, you've proved that disable_ui is much faster that not.

                                            But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                                            I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.
                                            It appears to here, I can see a cursor image refresh as each group is created

                                            @unknownuser said:

                                            There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default.There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                            macSU .plist <key>SketchUp.Preferences.MaxUndo</key><string>100</string>
                                            I think if you write to, then touch, then read SU uses the update, but I need to check if it works for SU prefs, it does for 'user' ruby ones.

                                            @unknownuser said:

                                            But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                                            making a 1000 groups adds 2000 undoes, which is much slower than putting it in the langhandler (which I thought would have a big overhead) with only 1 undo +1 for the explode outside.
                                            @unknownuser said:

                                            What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)
                                            I'll try and work out a script to do a test, unless you want to...
                                            I wasn't really doing this to post back, it's just an exercise in me understanding SU ruby (on mac), but the results seemed to be relevant to the OP's mac/group inquiry. Yell at me if it's not.
                                            john

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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