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    [Resolved] Transparency not really transparent...

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    • chonC Offline
      chon
      last edited by chon

      Hello,

      another thread about transparency, sorry, i didn't found solution on my problem.

      So, i don't know how to resolve that : The transparency is not really transparent.

      http://i18.photobucket.com/albums/b127/chon78/3D/Test.jpg

      http://i18.photobucket.com/albums/b127/chon78/3D/TestAlpha.jpg

      On this image, i've only a colored vertical plan with a grid as transparency and a sky on background. As you can see, the transparent parts are not completely transparent (visible on the alpha view as well). I've tried several settings on material and on render options without succes.

      Thanks a lot for help.

      SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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      • dereiD Offline
        derei
        last edited by

        Please post the PNG image that you used.

        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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        • chonC Offline
          chon
          last edited by

          Thanks for response ! πŸ‘

          As i wrote in my first post, no .png file in that test, only a colored vertical plan with a grid as transparency and a sky on background.
          If you are talking about the sky on background, it's a .hdr file and i tried with the environment default settings (no bitmap use) with the same bad transparency results... πŸ˜‰

          SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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          • dereiD Offline
            derei
            last edited by

            EDIT - i wrote this before you posted the vray info. I don't know VRay, but I'm sure you can make layered materials.

            I was talking about the grid.
            Ohh, what renderer did you used? I thought that you used a PNG with alpha as grid and that image could have the transparent pixels not completely transparent. But, if you want to achieve 100% transparency in rendered image, be sure to have IOR = 1 and no absorbtion. I can't provide more info, as I don't know what renderer you used there.
            My suggestion would be to make a layered material, if your software allows that. And use the grid as weight map, but be sure the grid to be only Black and White, no grays ! For mesh use what ever material you want (metal, or what you need), and the mesh properly. For gaps, make some material with no absorbtion (black absorbtion), color 100%white, refraction=1, transmitance(if applicable):white and the weight map inverted (negative).

            Good luck ! πŸ˜‰

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • chonC Offline
              chon
              last edited by

              Same exercise with no bitmap on background :

              http://i18.photobucket.com/albums/b127/chon78/3D/Test2.jpg

              http://i18.photobucket.com/albums/b127/chon78/3D/Test2Alpha.jpg

              and VRay material settings :

              http://i18.photobucket.com/albums/b127/chon78/3D/Param01.jpg

              Transparency settings :

              http://i18.photobucket.com/albums/b127/chon78/3D/Param02.jpg

              SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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              • thomthomT Offline
                thomthom
                last edited by

                @stefanq said:

                It works. I've inverted the map only in transparency. In vray, black means transparent.

                ? White is transparent...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • stefanqS Offline
                  stefanq
                  last edited by

                  Yes, white, apologies. I'll correct my reply.

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    It works. I've inverted the map only in transparency. In vray, WHITE means transparent.


                    transp.jpg

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                    • chonC Offline
                      chon
                      last edited by

                      Thanks for response ! πŸ‘

                      Yes, white is tranparent. You can see on my transparency settings that the map is inverted. If not, fills would be plain and lines would be transparent.

                      Stefanq, what are your transparency settings ?

                      SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                      • stefanqS Offline
                        stefanq
                        last edited by

                        Hi, I used your settings. Default render settings, only a HDRI image in background.

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                        • andybotA Offline
                          andybot
                          last edited by

                          make sure the alpha channel is selected in your vfb channels options.

                          http://charlottesvillearchitecturalrendering.com/

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                          • chonC Offline
                            chon
                            last edited by

                            I've found the problem.

                            I've a reflection layer on that material and the refract IOR in the Fresnel editor was set on 1.55. Result with decrease to 0 :

                            http://i18.photobucket.com/albums/b127/chon78/3D/Test4.jpg

                            http://i18.photobucket.com/albums/b127/chon78/3D/Test4Alpha.jpg

                            Thanks a lot for your help ! πŸ‘

                            SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              0 ? Doesn't that effectively void the whole reflection layer? Then you might as well just remove the layer all together.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • andybotA Offline
                                andybot
                                last edited by

                                Yeah, the reflection layer will do that (reflect the environment)

                                http://charlottesvillearchitecturalrendering.com/

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