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[Resolved] Transparency not really transparent...

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  • C Offline
    chon
    last edited by chon 5 Dec 2011, 10:36

    Hello,

    another thread about transparency, sorry, i didn't found solution on my problem.

    So, i don't know how to resolve that : The transparency is not really transparent.

    http://i18.photobucket.com/albums/b127/chon78/3D/Test.jpg

    http://i18.photobucket.com/albums/b127/chon78/3D/TestAlpha.jpg

    On this image, i've only a colored vertical plan with a grid as transparency and a sky on background. As you can see, the transparent parts are not completely transparent (visible on the alpha view as well). I've tried several settings on material and on render options without succes.

    Thanks a lot for help.

    SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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    • D Offline
      derei
      last edited by 5 Dec 2011, 11:06

      Please post the PNG image that you used.

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • C Offline
        chon
        last edited by 5 Dec 2011, 11:45

        Thanks for response ! πŸ‘

        As i wrote in my first post, no .png file in that test, only a colored vertical plan with a grid as transparency and a sky on background.
        If you are talking about the sky on background, it's a .hdr file and i tried with the environment default settings (no bitmap use) with the same bad transparency results... πŸ˜‰

        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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        • D Offline
          derei
          last edited by 5 Dec 2011, 12:05

          EDIT - i wrote this before you posted the vray info. I don't know VRay, but I'm sure you can make layered materials.

          I was talking about the grid.
          Ohh, what renderer did you used? I thought that you used a PNG with alpha as grid and that image could have the transparent pixels not completely transparent. But, if you want to achieve 100% transparency in rendered image, be sure to have IOR = 1 and no absorbtion. I can't provide more info, as I don't know what renderer you used there.
          My suggestion would be to make a layered material, if your software allows that. And use the grid as weight map, but be sure the grid to be only Black and White, no grays ! For mesh use what ever material you want (metal, or what you need), and the mesh properly. For gaps, make some material with no absorbtion (black absorbtion), color 100%white, refraction=1, transmitance(if applicable):white and the weight map inverted (negative).

          Good luck ! πŸ˜‰

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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          • C Offline
            chon
            last edited by 5 Dec 2011, 12:12

            Same exercise with no bitmap on background :

            http://i18.photobucket.com/albums/b127/chon78/3D/Test2.jpg

            http://i18.photobucket.com/albums/b127/chon78/3D/Test2Alpha.jpg

            and VRay material settings :

            http://i18.photobucket.com/albums/b127/chon78/3D/Param01.jpg

            Transparency settings :

            http://i18.photobucket.com/albums/b127/chon78/3D/Param02.jpg

            SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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            • T Offline
              thomthom
              last edited by 5 Dec 2011, 12:20

              @stefanq said:

              It works. I've inverted the map only in transparency. In vray, black means transparent.

              ? White is transparent...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • S Offline
                stefanq
                last edited by 5 Dec 2011, 12:36

                Yes, white, apologies. I'll correct my reply.

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                • S Offline
                  stefanq
                  last edited by 5 Dec 2011, 12:37

                  It works. I've inverted the map only in transparency. In vray, WHITE means transparent.


                  transp.jpg

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                  • C Offline
                    chon
                    last edited by 5 Dec 2011, 13:18

                    Thanks for response ! πŸ‘

                    Yes, white is tranparent. You can see on my transparency settings that the map is inverted. If not, fills would be plain and lines would be transparent.

                    Stefanq, what are your transparency settings ?

                    SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                    • S Offline
                      stefanq
                      last edited by 5 Dec 2011, 13:26

                      Hi, I used your settings. Default render settings, only a HDRI image in background.

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                      • A Offline
                        andybot
                        last edited by 5 Dec 2011, 13:41

                        make sure the alpha channel is selected in your vfb channels options.

                        http://charlottesvillearchitecturalrendering.com/

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                        • C Offline
                          chon
                          last edited by 5 Dec 2011, 14:16

                          I've found the problem.

                          I've a reflection layer on that material and the refract IOR in the Fresnel editor was set on 1.55. Result with decrease to 0 :

                          http://i18.photobucket.com/albums/b127/chon78/3D/Test4.jpg

                          http://i18.photobucket.com/albums/b127/chon78/3D/Test4Alpha.jpg

                          Thanks a lot for your help ! πŸ‘

                          SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

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                          • T Offline
                            thomthom
                            last edited by 5 Dec 2011, 14:24

                            0 ? Doesn't that effectively void the whole reflection layer? Then you might as well just remove the layer all together.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • A Offline
                              andybot
                              last edited by 5 Dec 2011, 15:31

                              Yeah, the reflection layer will do that (reflect the environment)

                              http://charlottesvillearchitecturalrendering.com/

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