[Tutorial] SketchUp Ruby C Extension
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@unknownuser said:
@unknownuser said:
And can you explain what your workaround actually do?
isinf is already defined in PellesC libraries so there is no need to include that file again.
But I am not including it myself - it's an error that comes from the Ruby missing.h file... :S
Building hello_world.obj. Use <stdlib.h> instead of non-standard <malloc.h> C;\ruby\src\ruby-1.8.6-p111\missing.h(71); error #1050; Redefinition of macro 'isinf'. *** Error code; 1 *** Done.
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@unknownuser said:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682586(v=vs.85).aspx - the DLL is already loaded by Sketchup so it will use that version.
When compiling with Pelles C, right? Any way to make VC++'s nmake rely on the bundled SketchUp CRT instead of the VSC++ CRT? (splitting my quest into two projects here...)
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@unknownuser said:
And can you explain what your workaround actually do?
isinf is already defined in PellesC libraries so there is no need to include that file again.
http://msdn.microsoft.com/en-us/library/windows/desktop/ms682586(v=vs.85).aspx - the DLL is already loaded by Sketchup so it will use that version. also you can copy the
msvcrt-ruby18.dll
in your dev directory to be picked up when debugging outside Sketchup (which I hope you do, otherwise dev time is slooooow) -
@thomthom said:
But I am not including it myself - it's an error that comes from the Ruby missing.h file... :S
that's why you need to have
#define HAVE_ISINF 1
in your code, so that Ruby will not double include@unknownuser said:
Any way to make VC++'s nmake rely on the bundled SketchUp CRT instead of the VSC++ CRT? (splitting my quest into two projects here...)
compile with the same VC or dont link any CRT and use a replacement static lib (there are some minimal libs on the net)
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@unknownuser said:
compile with the same VC
_MSC_VER == 1200
= MVC 6, right? Can you get hold of that version any more?@unknownuser said:
or dont link any CRT and use a replacement static lib (there are some minimal libs on the net)
Here you lost me. "linking"... another concept I need to learn.
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That is still greek to me... The only thing I compiled before these Ruby C Extensions where Visual Basic 4 applications...
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@thomthom said:
@unknownuser said:
or dont link any CRT and use a replacement static lib (there are some minimal libs on the net)
Here you lost me. "linking"... another concept I need to learn.
As .. in statically linked, or dynamically linked.
(Hence the DLL and dylib, means Dynamically Linked Library.)
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if you want to have fun - http://www.benshoof.org/blog/minicrt/
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@dan rathbun said:
@thomthom said:
@unknownuser said:
or dont link any CRT and use a replacement static lib (there are some minimal libs on the net)
Here you lost me. "linking"... another concept I need to learn.
As .. in statically linked
hmm... so I could take my C Extension made with VC++'s
nmake
and statically link the RT - avoiding having to bundle it or require the users to install any additional RT? -
yes. the dll were created to solve the duplicate code problem but they created another problem - the DLL hell.
but for SU extensions having a couple of kB duplicated for the CRT is ok. also it makes the installing easier.
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@unknownuser said:
but for SU extensions having a couple of kB duplicated for the CRT is ok. also it makes the installing easier.
And from I gathered of the Wiki article, then the DLLs are statically linked they can link just the part of the library required. ??
Now I need to figure out how to statically link the CRT. Is it as simple as a compiler flag?
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-MT
instead of-MD
seem to be the one...
http://stackoverflow.com/questions/8463073/nmake-vc-2010-compile-without-msvcr100-dll-dependshttp://msdn.microsoft.com/en-us/library/2kzt1wy3%28v=vs.80%29.aspx
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On a real world project, Vertex Tools:
I can live with that. Now it "just works" on even the freshest of systems.
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@unknownuser said:
the DLLs are statically linked they can link just the part of the library required. ??
DLL = Dynamic Linked Library - so they cannot be statically linked (except embedding it in resource and dropping it on execute )
statically linked libraries (eg. CRT.lib) should add only the used routines to the final executable.
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I have been working on a plugin to upload and download files to a webserver through http requests. I found this project on the forums a while ago but It wasn't working.
https://github.com/danawoodman/google-sketchup-file-downloader
Now I have it working and the C Extension compiled fine in Os X.
I have been trying to figure out how to compile it in Windows now so that the plugin can be cross-platform. I started reading this thread but its kind of confusing for me. After following the instructions in this project (which I think are a product of this thread)
https://bitbucket.org/thomthom/sketchup-ruby-c-extension/
I can compile the example code here with extconf.rb and nmake. However compiling dana's extension is a bit more complicated because it links to libcurl.
there is a line in extconf.rb to check for curllib
Make sure the cURL library is installed.
have_library("curl")
its not
checking for main() in curl.lib... no
creating MakefileSo when using nmake I get this error
fatal error C1083: Cannot open include file: 'curl/types.h': No such file or directory
I downloaded libcurl(curl-7.26.0-devel-mingw64, im on windows 7 and not sure which is the best)
So I can't figure out how to tell nmake to include the path, or where it looks for these files.
Does anyone have experience making ruby c extensions on windows and know how to include 3rd party libraries?
Any help would be appreciated.
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I tried to compile Dana's library as well, but since the GiHub project doesn't include the CURL files it failed. And none of the packages I found at the CURL sitecontained the linked files. I asked Dana for which package he used, but it doesn't seem he found it again.
There's another thread around here that talks about Dana's repository.
Need to find out what CURL files are required.
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Hey y'all,
I have not tried compiling on windows since I own a mac. On Mac libcurl is installed system wide so it is more straightforward setting it up.
One thing that may work is trying to install libcurl using Cygwin and then trying to compile it in Cygwin as well.
I have a coworker who runs windows, so I'll have him an I check it out next week and see what we can find out!
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@thomthom said:
There's another thread around here that talks about Dana's repository.
This one?
http://forums.sketchucation.com/viewtopic.php?f=180&t=38689&p=415237#p415237 -
@thomthom said:
I tried to compile Dana's library as well, but since the GiHub project doesn't include the CURL files it failed. And none of the packages I found at the CURL sitecontained the linked files. I asked Dana for which package he used, but it doesn't seem he found it again.
There's another thread around here that talks about Dana's repository.
Need to find out what CURL files are required.
https://github.com/danawoodman/google-sketchup-file-downloader
I had no problem building Dana's library on OS X. Like he said curl ships with OS X so it should be on your system, I think you can check by typing which curl in the Terminal. For some reason if its not there I recommend just downloading from macports and making sure its location is in your System PATH.
Dana's library currently has some inconsistencies about the name of the extension and class its building which creates some problems, in some places it is called file_downloader and in others its called fileDownloader. Change all references to file_downloader to fileDownloader. and run ruby extonf.rb then make.(ignore cmake, because his CMakeList.txt file isn't setup to link libcurl) You will notice a line in extconf.rb
Make sure the cURL library is installed.
have_library("curl")
this basically makes sure that when you compile, curl can be found and linked. When running extconf.rb if you see a line like this
checking for curl... yes
this means you will be good to go when you run makeafter building you can check and make sure libcurl is linked to your extension by typing in
otool -L fileDownloader.bundle
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