FREE Maxwell Render for Sketchup (free version).
-
I'll repeat it again -- it is impossible to have MXED without the suite... I already asked.
Like Brodie says I often work on 2 machines networked together with only one license -- the one machine will be rendering, which means I cannot launch a render (or Studio) on the other machine without an error, but I can work in MXED as much as I like.
However, I'm beginning to wonder if this is really the right application for you -- the people at Maxwell are not hand-holders... the program rewards those who do independent research and find their own answers. Constantly testing and learning is a way of life for Maxwell users...
Best,
Jason. -
@unknownuser said:
I'll repeat it again -- it is impossible to have MXED without the suite... I already asked.
I understood that. I am talking about a functioning MXED (from installing the demo) which could be available even without buying RS. Otherwise how can the "Edit" button in the MXM dialog of the stand-alone plugin be explained? (unless it was placed there by mistake). If you buy the RS then you would have the RS version of the plugin, not the stand-alone version, right?
@unknownuser said:
However, I'm beginning to wonder if this is really the right application for you -- the people at Maxwell are not hand-holders... the program rewards those who do independent research and find their own answers. Constantly testing and learning is a way of life for Maxwell users...
This is the same for most applications I am not sure what you mean by "hand-holders". I am doing my own research otherwise I wouldn't have any questions. The purpose of forums is to share the knowledge, isn't it? Just because I am asking a question here doesn't mean that I expect an answer from you or anybody else specifically. You said what you knew about this subject and thank you again for your help. I simply asked if anybody else has a more recent experience with the demo, nothing wrong with that I think!
I can install RS and see what happens after a month, and I might do that. However I would prefer not to spend 1 month learning MXED only to find out that unless I pay several hundred dollars I will not be able to use it anymore. That is why I would prefer to have an answer before installing RS, IF somebody can give it to me
And I think this is an answer that everybody considering the stand-alone Maxwell plugin would be interested in, since MXED can put the Maxwell plugin in a different level.
-
Jason - I've been following this thread with interest, and I have to ask - is it "hand-holding" only if you don't know the answer? zoom123's questions are ones I'd be interested in answers to as well.
-
Sure - any Next Limit employees are free to chime in with answers too. In the meantime, I suppose we take what we can get, along with those grains of salt...
-
My question was for other members who tried the Maxwell demo recently (if such exist), not to Next Limit employees. Of course it would be nice if Next Limit could tell us what their policy is on this (it is more a matter of policy rather than a matter of roadmap) and if they will allow plugin users to use MXED for free or if they will change the way the RS demo functions to disallow this (or if they have already done this). But anyway, if I decide to install the demo then I will come a month later and let you know what happened
-
What I mean is that they do not often give the answers you may want to know -- they do not give dates or publish plans about the future, they play their cards very close to the vest and things are rarely answered completely until you are actually using the finished product.
I know alot of other engines will publish their plans and projections for the future to make the users feel more at ease about long terms issues -- but Next Limit does not do this anymore...
You will have to read between the lines as a Maxwell user -- I've already given much more information directly here than you are likely to get directly from any of their employees. If my (and Brodie's) answers are not satisfactory then you will find Next Limit to be much more abstruse in their answers (or lack of them).
At some point you will have to just try for yourself and see -- or move on, but getting a conclusive answer is almost impossible because you are talking about something that they are not going to want to encourage (otherwise they already would have published the information).
Read between the lines.
Best,
Jason. -
I have another question.
I downloaded some MXMs from the Maxwell Resources, but instead of storing them in my C drive (small SSD) I store them on another drive. I added the directory that those MXMs are stored in the "Search Paths".
At some point I had the issue that although I had one MXM applied to a certain surface, the texture of a different MXM was rendered instead. That other MXM had been applied in a different session on a different surface and had since been deleted. After a bit of research, I found out that the two MXMs were using textures that had the same name. Maxwell seems to copy those textures in the "C:/Users/Username/Documents/Maxwell/SketchUp/temp/textures" directory and it is using the textures from this directory instead of the directory that the MXMs were downloaded to. This seems to happen only for the MXMs that are not stored in the default location. So when two MXMs have textures of the same name the issue I describe above happens.
Either I am doing something wrong or there is a bug with the plugin or I downloaded some bad materials.
-
This is a by-product of the setting "use pack and go" -- which may not be an option in the free plugin... I ran afoul of this a long time ago when I had instances of SketchUp (low-rez) textures using the same names as MXM (high-rez) textures.
I found the easiest way to deal with it is to regularly delete the contents of the temp folder (I do it as part of my CCleaner routine) and disable "use pack and go".
Best,
Jason. -
Thanks. That is how I solved the problem (deleting the files in the temp directory).
Was my conclusion correct that this happens only to MXMs that are stored in a different than the default location? Or it can happen regardless where the MXMs are stored? (because if storing the MXMs in the default location would solve the problem then I would do that and not worry about anything else)
-
That I would not know -- I would suppose it might be that things that are not stored locally are automatically subject to "pack and go" processes... but this type of thing is really the fault of the material makers.
I learned the hard way from my own experiences to make sure I gave each texture a unique name to avoid any such situations in the future, and I have also been careful to make sure that the low-rez stand-ins I make for my SketchUp materials also have a very different name as well (Usually I append "_lowrez").
Best,
Jason. -
Hello all.
This is my first post in this forum. I'm a total noob in both 3d and rendering. I'm using the free Maxwell Render Plugin and trying to figure it out. Please forgive if I'm missing obvious things.
When I render a solid, either if I give it a Glass Type, or apply a glass MXM downloaded from Maxwell Resources, it will cast the same shadow as an opaque object. Also, some of the MXMs won't behave as expected. Particularly emitters (magma lamp, fluorescent bulb). Are these limitations of the free plugin, or am I missing some tweak?
Right now I don't have access to the MXed, since I'm running on OSX 10.5.8
Thanks in advence!
-
If you are referring to the shadow as seen through he glass itself then this is a well known issue -- you can read more about it here: http://www.maxwellrender.com/forum/viewtopic.php?p=340525 The end result is that you should use AGS for most things, and if you do use real glass choose your lighting carefully.
The Maxwell resources website is a mixed bag -- alot of the materials are from a previous version of Maxwell and don't always convert well, but more than that many are meant to be used on very specific geometry.
In most cases if you are having issues with MXM materials the best solution is to recreate the material using the plugin and the textures that came with the MXM -- in the case of emitter materials this will be pretty easy by using either the Emitter character or the HDR Image character.
Usually the most problematic materials are displacement-based materials and without MXED it is impossible to edit them so re-creating them in the plugin would really be your only option.
Best,
Jason. -
Hey, just saw this thread and tried to go to maxell render's website. It seems to be gone. Did they go out of business?
-
I just checked http://www.maxwellrender.com/ and everything seems fine -- it could be you tried when there were some server issues.
Best,
Jason. -
I have begun to upload the Maxwell & Arroway sets here: http://www.maxwellrender.com/forum/viewtopic.php?f=107&t=38528
Best,
Jason. -
Way cool, Jason...! Let us know when its done!!
BTW, this is spooky.
oooooo......
-
The entire line of Arroway textures has been converted into MXMs and corresponding SketchUp linked materials (775 SKM materials over 8 sets), you can download these materials here:
http://www.maxwellrender.com/forum/viewtopic.php?f=107&t=38528
These will work in the Stand-Alone(pay & free versions) and the Full Render Suite versions of the Maxwell plugin, all you need to do is have the textures and follow my instructions.
Best,
Jason. -
That would have a been a HUGE job, Jason!!!! Very much appreciated....
-
@utiler said:
Way cool, Jason...! Let us know when its done!!
BTW, this is spooky.
[attachment=0:1l5fn5uk]<!-- ia0 -->2012-04-19_0843.png<!-- ia0 -->[/attachment:1l5fn5uk]
oooooo......
That ain't spooky - maybe only that they say "the best"!
-
And again!!!!!!!
Advertisement