Bad character in texture file name
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We have a client who seems to have an asterisk in a texture file name.
We will find a work around. But I wondered if anyone else had ever seen bad texture file names or had an idea where it came from.
This is a Dynamic Component the user created, so perhaps there is a way to set bad texture file names in Dynamic Components???
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hm... Odd...
Dynamic Components are just a Ruby Script - and AFAIK they do not set texture names.
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It's clearly best to avoid 'non-standard' characters in folder/file-names, material-names, layer-names and so on...
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I get that often when importing Archicad models.
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I didn't think the filesystem allowed that...
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@thomthom said:
I didn't think the filesystem allowed that...
That's our problem. We are using Texture Write to save a copy of the texture, but the file system does not like the star.
Actually, it is possible to create a file with a name like *9.jpg using Cygwin:
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Just trap for any non-standard characters and replace them with _
It's done all of the time in things like OBJ exporters...
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