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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Importing OBJ into SU!!

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    • L Offline
      liam887
      last edited by

      Cheers I will look for them now!

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        http://forums.sketchucation.com/viewtopic.php?t=20584 for TIG's

        Download the free D'oh Book for SketchUp πŸ“–

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          http://www.fluidray.com/downloads Fluid's (end of page) very fast at importer but can Bugsplat

          Download the free D'oh Book for SketchUp πŸ“–

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          • L Offline
            liam887
            last edited by

            @unknownuser said:

            http://www.fluidray.com/downloads Fluid's (end of page) very fast at importer but can Bugsplat

            Damn its windows only! Im running TIGS now hopefully it will work, thanks or the help!

            EDIT: WOW now I know why its taking its time! Wish I had sketchup windows installed!!


            Screen-shot-2011-10-17-at-19.56.jpg

            VISIT MY ONLINE GALLERY
            http://www.robotsvdinosaurs.com/

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Wow, over 1.6million lines of data? What are you importing?

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • L Offline
                liam887
                last edited by

                @chris fullmer said:

                Wow, over 1.6million lines of data? What are you importing?

                A big pain in the arse freelance project due tomorrow!. I had to diss-assemble it in another piece of software and then bring it into sketchup piece by piece using the plugin.

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @liam

                  Time for learning the basics of blender! Just navigation, select, imports, exports.

                  Export from blender as 3ds, you still have to split the project into groups as 3ds can transfer ~64K tris max per mesh. You can transfer the whole sceen at once though. It's very very fast and stable. If UV maps exist, pay attention on the texture names (for 3ds, 8 digits max!!!)
                  I do it all the time and it's stable and fast. Please, forget the obj importer, go for the default 3ds.
                  Among other uses, blender is my swiss army knife.

                  BTW, the free obj exporter ruby for SU, works OK. Though still something wrong, all vertices are doubled. Easy to fix in blender (delete double verts / recalculate normals outside)

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                  • pilouP Offline
                    pilou
                    last edited by

                    yes Blender is the trick πŸ˜‰
                    And if Blender affraid you use MeshLab πŸ˜‰

                    As the Swiss army has Victorinox there is also Wenger! πŸ’š
                    Victorinox

                    http://1.bp.blogspot.com/_M58SglI6XhQ/TE57aMuQH_I/AAAAAAAAALQ/g-GUaVawxU8/s1600/victorinox.jpg

                    or

                    http://www.gaj-it.com/wp-content/uploads/wegner.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • L Offline
                      liam887
                      last edited by

                      @michaliszissiou said:

                      @liam

                      Time for learning the basics of blender! Just navigation, select, imports, exports.

                      Export from blender as 3ds, you still have to split the project into groups as 3ds can transfer ~64K tris max per mesh. You can transfer the whole sceen at once though. It's very very fast and stable. If UV maps exist, pay attention on the texture names (for 3ds, 8 digits max!!!)
                      I do it all the time and it's stable and fast. Please, forget the obj importer, go for the default 3ds.
                      Among other uses, blender is my swiss army knife.

                      BTW, the free obj exporter ruby for SU, works OK. Though still something wrong, all vertices are doubled. Easy to fix in blender (delete double verts / recalculate normals outside)

                      Yeah thats exactly what I did, split it up in blender and exported into SU as separate 3ds components.

                      Cheers

                      VISIT MY ONLINE GALLERY
                      http://www.robotsvdinosaurs.com/

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        OK then. Still remind you the eight digits texname issue.
                        @Pilou
                        🀣

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                        • L Offline
                          liam887
                          last edited by

                          @michaliszissiou said:

                          OK then. Still remind you the eight digits texname issue.
                          @Pilou
                          🀣

                          Lol I dont believe in textures I paint them on in photoshop later!

                          VISIT MY ONLINE GALLERY
                          http://www.robotsvdinosaurs.com/

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