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    Importing OBJ into SU!!

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      http://forums.sketchucation.com/viewtopic.php?t=20584 for TIG's

      Download the free D'oh Book for SketchUp πŸ“–

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        http://www.fluidray.com/downloads Fluid's (end of page) very fast at importer but can Bugsplat

        Download the free D'oh Book for SketchUp πŸ“–

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        • L Offline
          liam887
          last edited by

          @unknownuser said:

          http://www.fluidray.com/downloads Fluid's (end of page) very fast at importer but can Bugsplat

          Damn its windows only! Im running TIGS now hopefully it will work, thanks or the help!

          EDIT: WOW now I know why its taking its time! Wish I had sketchup windows installed!!


          Screen-shot-2011-10-17-at-19.56.jpg

          VISIT MY ONLINE GALLERY
          http://www.robotsvdinosaurs.com/

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Wow, over 1.6million lines of data? What are you importing?

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • L Offline
              liam887
              last edited by

              @chris fullmer said:

              Wow, over 1.6million lines of data? What are you importing?

              A big pain in the arse freelance project due tomorrow!. I had to diss-assemble it in another piece of software and then bring it into sketchup piece by piece using the plugin.

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                @liam

                Time for learning the basics of blender! Just navigation, select, imports, exports.

                Export from blender as 3ds, you still have to split the project into groups as 3ds can transfer ~64K tris max per mesh. You can transfer the whole sceen at once though. It's very very fast and stable. If UV maps exist, pay attention on the texture names (for 3ds, 8 digits max!!!)
                I do it all the time and it's stable and fast. Please, forget the obj importer, go for the default 3ds.
                Among other uses, blender is my swiss army knife.

                BTW, the free obj exporter ruby for SU, works OK. Though still something wrong, all vertices are doubled. Easy to fix in blender (delete double verts / recalculate normals outside)

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                • pilouP Offline
                  pilou
                  last edited by

                  yes Blender is the trick πŸ˜‰
                  And if Blender affraid you use MeshLab πŸ˜‰

                  As the Swiss army has Victorinox there is also Wenger! πŸ’š
                  Victorinox

                  http://1.bp.blogspot.com/_M58SglI6XhQ/TE57aMuQH_I/AAAAAAAAALQ/g-GUaVawxU8/s1600/victorinox.jpg

                  or

                  http://www.gaj-it.com/wp-content/uploads/wegner.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • L Offline
                    liam887
                    last edited by

                    @michaliszissiou said:

                    @liam

                    Time for learning the basics of blender! Just navigation, select, imports, exports.

                    Export from blender as 3ds, you still have to split the project into groups as 3ds can transfer ~64K tris max per mesh. You can transfer the whole sceen at once though. It's very very fast and stable. If UV maps exist, pay attention on the texture names (for 3ds, 8 digits max!!!)
                    I do it all the time and it's stable and fast. Please, forget the obj importer, go for the default 3ds.
                    Among other uses, blender is my swiss army knife.

                    BTW, the free obj exporter ruby for SU, works OK. Though still something wrong, all vertices are doubled. Easy to fix in blender (delete double verts / recalculate normals outside)

                    Yeah thats exactly what I did, split it up in blender and exported into SU as separate 3ds components.

                    Cheers

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      OK then. Still remind you the eight digits texname issue.
                      @Pilou
                      🀣

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                      • L Offline
                        liam887
                        last edited by

                        @michaliszissiou said:

                        OK then. Still remind you the eight digits texname issue.
                        @Pilou
                        🀣

                        Lol I dont believe in textures I paint them on in photoshop later!

                        VISIT MY ONLINE GALLERY
                        http://www.robotsvdinosaurs.com/

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