Importing OBJ into SU!!
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Best way for converting Obj to 3ds or getting obj into SU for that matter?
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TIG's OBJ Importer
or
Fluidray's OBJ Importer
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Cheers I will look for them now!
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http://www.fluidray.com/downloads Fluid's (end of page) very fast at importer but can Bugsplat
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@unknownuser said:
http://www.fluidray.com/downloads Fluid's (end of page) very fast at importer but can Bugsplat
Damn its windows only! Im running TIGS now hopefully it will work, thanks or the help!
EDIT: WOW now I know why its taking its time! Wish I had sketchup windows installed!!
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Wow, over 1.6million lines of data? What are you importing?
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@chris fullmer said:
Wow, over 1.6million lines of data? What are you importing?
A big pain in the arse freelance project due tomorrow!. I had to diss-assemble it in another piece of software and then bring it into sketchup piece by piece using the plugin.
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Time for learning the basics of blender! Just navigation, select, imports, exports.
Export from blender as 3ds, you still have to split the project into groups as 3ds can transfer ~64K tris max per mesh. You can transfer the whole sceen at once though. It's very very fast and stable. If UV maps exist, pay attention on the texture names (for 3ds, 8 digits max!!!)
I do it all the time and it's stable and fast. Please, forget the obj importer, go for the default 3ds.
Among other uses, blender is my swiss army knife.BTW, the free obj exporter ruby for SU, works OK. Though still something wrong, all vertices are doubled. Easy to fix in blender (delete double verts / recalculate normals outside)
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yes Blender is the trick
And if Blender affraid you use MeshLabAs the Swiss army has Victorinox there is also Wenger!
Victorinoxor
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@michaliszissiou said:
Time for learning the basics of blender! Just navigation, select, imports, exports.
Export from blender as 3ds, you still have to split the project into groups as 3ds can transfer ~64K tris max per mesh. You can transfer the whole sceen at once though. It's very very fast and stable. If UV maps exist, pay attention on the texture names (for 3ds, 8 digits max!!!)
I do it all the time and it's stable and fast. Please, forget the obj importer, go for the default 3ds.
Among other uses, blender is my swiss army knife.BTW, the free obj exporter ruby for SU, works OK. Though still something wrong, all vertices are doubled. Easy to fix in blender (delete double verts / recalculate normals outside)
Yeah thats exactly what I did, split it up in blender and exported into SU as separate 3ds components.
Cheers
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OK then. Still remind you the eight digits texname issue.
@Pilou
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@michaliszissiou said:
OK then. Still remind you the eight digits texname issue.
@Pilou
Lol I dont believe in textures I paint them on in photoshop later!
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