[Plugin] SolidSolver
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What about of the all "old plugins" not updated (if necessry) to 2013,2014...?
Does exist a repository for them ?
First post of the threads ? Of ourse if he author don't erase them! -
zerobmeister ; FYI, even thought SU reports the model as solid it does not mean the printer will accept it for printing. Some of them have criteria that goes beyond " solidness" for printing
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pilou;
I've had the question the other way. Are plugins updated to the new API ok to run in say SU 8, AKA are they downward compatible? -
I do not know of any Plugin that have been updated to be compatible with SketchUp v2014 which does NOT work on the earlier SketchUp versions.
In the rare cases where the two versions need alternative coding the author has 'version' tests.Many Plugins were already automatically compatible with v2014 with no changes.
The following are some of the reasons for the code needing an update:
Script was not saved as "UTF-8 without BOM" encoding.
Changing the encoding then affects some previously included non-basic ASCII characters...
Code uses some deprecated syntax - which was tolerated in earlier versions, but is now failing in the newer Ruby.
Code uses one of a few Ruby methods that are no longer supported, or which now give somewhat different results.
SketchUp's own Ruby methods have be adjusted: there are only few - e.g. model.save... -
@tig said:
It is - http://sketchucation.com/pluginstore?pln=TIG_solidsolver
And it works just fine in v2014.
Many such Plugins needed no adjustment to be compatible...A simple search in the PluginStore's own Search box is a powerful ally...
Please don't move Plugins over from an earlier SketchUp version [unless you really have to!]: get the latest Plugins version that is available - some Plugins have had to be reconfigured to also work in v2014, whilst a few others still need fixing [hopefully none of mine?].
well, all that came up was your manifold plugin. but i found it. had to add a space between solid and solver. and then scroll down a bit.
thanks.
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Sometimes you need to think what you are searching for... and split compounded names...
That said SolidSolver WILL work in the search [because I just renamed the Plugin's title in the database ] -
Hi TIG, greetings from South Australia. Your plugin is just what I need but, when I download it, I get this notification in my download page:
TIG_solidsolver_v2.2.rbz
That seems fine but when I click on it to open it, I get the usually 'windows can't read this etc' So how do I load it into SU2014 on win7 64bit system?
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rename it in TIG_solidsolver_v2.2.zip
unzip
and put the result in the Plugins folder!
This last one can be in different place following your Windows system! -
No need to faff on with RBZ to ZIP etc.
In all SketchUp versions since v8M2 you just have to use the purpose-built native-tool from the Preferences > Extensions > Install... button... to get the contents of any RBZ directly installed into your default Plugins folder, and loaded... -
Here's an updated version that also tries to fix intersecting forms - which might appear initially 'solid' but have intersecting faces, and will mess up 3d-printing...
v3.0...
http://sketchucation.com/pluginstore?pln=TIG_solidsolver -
Here's an update to v3.1 http://sketchucation.com/pluginstore?pln=TIG_solidsolver
It corrects some typos with the code.
It should now correctly find intersections, holes, flaps, partitions etc and try to correct these and make a selected group or instance a proper 3d-printable solid... -
It was already great! Now new and improved! Thanks TIG!
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Here's v3.2
http://sketchucation.com/pluginstore?pln=TIG_solidsolver
It is now faster, more robust, and resolves intersecting forms, partitions, and reversed faces better... -
Here's v3.3
http://sketchucation.com/pluginstore?pln=TIG_solidsolver
There's a fix for an intersection glitch when solving multiple groups in succession, and the resulting edges were sometimes getting transformed inappropriately... -
Thank you for the nice updates!
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Here's v3.5 http://sketchucation.com/pluginstore?pln=TIG_solidsolver
[we skipped v3.4 !]
It fixes some face and tiny folded face failures - which might rarely need two tries to end up with a successful 'solid' ! -
I've tried with an group with some nested components, confirmed the question if I want to explode them, but they are still there afterwards...
(model here: http://blog.cotty.de/2015/04/pfosten/) -
@cotty said:
I've tried with an group with some nested components, confirmed the question if I want to explode them, but they are still there afterwards...
(model here: http://blog.cotty.de/2015/04/pfosten/)
Thanks for the report.
I suspect what happens is that it's not a solid because it contains nested containers.
So you elect to explode them.
SolidSolver then does a test to see if any part of the geometry intersects - it may report 'solid' be be unprintable in 3d !
Having done the check it reports your model is already solid, but at that point it undoes its intersection check, which undoes the exploding too...
I can fix it, just needs a convoluted check/trap...
Watch for an update asap... -
Following Cotty's report...
Here's v4.0 http://sketchucation.com/pluginstore?pln=TIG_solidsolver Any nested contents will now stay exploded after the ensuing intersecting-faces check, leaving a true-solid.
The processing speed has also been greatly improved by recoding the intersecting-faces checker. -
Thank you for the fast update, improvement confirmed!
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