[Plugin] SolidSolver
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Sometimes you need to think what you are searching for... and split compounded names...
That said SolidSolver WILL work in the search [because I just renamed the Plugin's title in the database ] -
Hi TIG, greetings from South Australia. Your plugin is just what I need but, when I download it, I get this notification in my download page:
TIG_solidsolver_v2.2.rbz
That seems fine but when I click on it to open it, I get the usually 'windows can't read this etc' So how do I load it into SU2014 on win7 64bit system?
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rename it in TIG_solidsolver_v2.2.zip
unzip
and put the result in the Plugins folder!
This last one can be in different place following your Windows system! -
No need to faff on with RBZ to ZIP etc.
In all SketchUp versions since v8M2 you just have to use the purpose-built native-tool from the Preferences > Extensions > Install... button... to get the contents of any RBZ directly installed into your default Plugins folder, and loaded... -
Here's an updated version that also tries to fix intersecting forms - which might appear initially 'solid' but have intersecting faces, and will mess up 3d-printing...
v3.0...
http://sketchucation.com/pluginstore?pln=TIG_solidsolver -
Here's an update to v3.1 http://sketchucation.com/pluginstore?pln=TIG_solidsolver
It corrects some typos with the code.
It should now correctly find intersections, holes, flaps, partitions etc and try to correct these and make a selected group or instance a proper 3d-printable solid... -
It was already great! Now new and improved! Thanks TIG!
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Here's v3.2
http://sketchucation.com/pluginstore?pln=TIG_solidsolver
It is now faster, more robust, and resolves intersecting forms, partitions, and reversed faces better... -
Here's v3.3
http://sketchucation.com/pluginstore?pln=TIG_solidsolver
There's a fix for an intersection glitch when solving multiple groups in succession, and the resulting edges were sometimes getting transformed inappropriately... -
Thank you for the nice updates!
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Here's v3.5 http://sketchucation.com/pluginstore?pln=TIG_solidsolver
[we skipped v3.4 !]
It fixes some face and tiny folded face failures - which might rarely need two tries to end up with a successful 'solid' ! -
I've tried with an group with some nested components, confirmed the question if I want to explode them, but they are still there afterwards...
(model here: http://blog.cotty.de/2015/04/pfosten/) -
@cotty said:
I've tried with an group with some nested components, confirmed the question if I want to explode them, but they are still there afterwards...
(model here: http://blog.cotty.de/2015/04/pfosten/)
Thanks for the report.
I suspect what happens is that it's not a solid because it contains nested containers.
So you elect to explode them.
SolidSolver then does a test to see if any part of the geometry intersects - it may report 'solid' be be unprintable in 3d !
Having done the check it reports your model is already solid, but at that point it undoes its intersection check, which undoes the exploding too...
I can fix it, just needs a convoluted check/trap...
Watch for an update asap... -
Following Cotty's report...
Here's v4.0 http://sketchucation.com/pluginstore?pln=TIG_solidsolver Any nested contents will now stay exploded after the ensuing intersecting-faces check, leaving a true-solid.
The processing speed has also been greatly improved by recoding the intersecting-faces checker. -
Thank you for the fast update, improvement confirmed!
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Here's v4.1 http://sketchucation.com/pluginstore?pln=TIG_solidsolver A rare fail with tiny hole healing has been resolved.
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When I ran Solid solver on a component in this model I would get a bug splat. I fixed all my components so that they are solids and ran Solid Solver and still go a bug splat. Any ideas? I am using Ver 8 of SketchUp.
Thanks
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some of your geometry is on the Bottom Stay layer, move it to Layer 0 and it's solid...
john -
Thanks! I did not see that.......
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thanks. sounds useful. but can u kindly tell me how can i install it? im new here
Thanks a lot
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