[Plugin] SolidSolver
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Updated version too fast, thank you
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Here's v1.9 http://sketchucation.com/forums/viewtopic.php?p=359994#p359994
It has some more speed improvements.
Internal partition removal is again improved, multiple parallel face to face partitions now removed [up to ~10,000 per near-normal].I have successfully tested it on several non-solids - including the dreaded 'coil' and some others with complex internal flaps and multiple partition faces, as well as holes etc...
Please report any 'breakages' and supply me with an example SKP so I can see what's up...Sorry this update took so long but I had to go to the grocery store...
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@tig said:
Sorry this update took so long but I had to go to the grocery store...
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Can not fix this broken surface of the sphereοΌοΌ
This tool can do a very good repairγ
http://sketchucation.com/forums/viewtopic.php?f=323&t=48557 -
Unfortunately that method to heal holes in a sphere creates internal partitions.
I scrapped to to solve the 'coil' problem...
I'll look into a reworking... -
Here's v2.0 http://sketchucation.com/forums/viewtopic.php?p=359994#p359994
It has some improved hole healing.
I have successfully tested it on several non-solids - including the dreaded 'coil', 'holey spheres' etc, and some others with complex internal flaps and multiple partition faces, as well as holes etc...
Please report any 'breakages' and supply me with an example SKP so I can see what's up...Sorry this update took so long but I had to combine code from the latest version with an earlier one so that the 'coil' and 'holey spheres' are both 'solved'...
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@tig said:
Here's v1.9 http://sketchucation.com/forums/viewtopic.php?p=359994#p359994
It has some more speed improvements.
Internal partition removal is again improved, multiple parallel face to face partitions now removed [up to ~10,000 per near-normal].I have successfully tested it on several non-solids - including the dreaded 'coil' and some others with complex internal flaps and multiple partition faces, as well as holes etc...
Please report any 'breakages' and supply me with an example SKP so I can see what's up...Sorry this update took so long but I had to go to the grocery store...
The coil ? Thanks TIG!
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@pbacot said:
Thanks TIG. This is something I am looking at daily--ways to make solids.
Probably an obvious idea to many: I was getting a shape that had way too many interior faces. I decided that with smoothing, I had very few outside surfaces to deal with. So I selected the outside surfaces one by one (double click) and grouped--and had a solid rather quickly, without fussing about the center.
Your work on this is really appreciated.
NOT obvious..... A damned good idea.
(good thing I thought of it)
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great man TIG
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Ye all be donating to this lad, yes? Feed the man some cookies!
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Thank you for TIG:
Get a good fix on the different complex surfaceγ
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Or repair unsuccessful cube to see the animation! !
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Guanjin
You could have course use a 'make-faces' on the cube's faces beforehand...
SolidSolver is intended to fix non-solids that are at least partially right !
I can't see why the perforated cube fails...
When I make one that looks like that it 'solidifies' just fine...***
Please post/attach a SKP containing it, so that I can see better how you've configured it to break SolidSolver...***PS: After some further tests I now suspect that it's something to do with the 'triangular hole'...
I'm investigating and will post an update asap... -
Here's v2.1 http://sketchucation.com/forums/viewtopic.php?p=359994#p359994
It has some improved hole healing - especially with certain kinds of triangular holes now made more robust.
Please report any further 'breakages' and if possible supply me with an example SKP so I can see what's up... -
@tig said:
Here's v2.1 http://sketchucation.com/forums/viewtopic.php?p=359994#p359994
It has some improved hole healing - especially with certain kinds of triangular holes now made more robust.
Please report any further 'breakages' and if possible supply me with an example SKP so I can see what's up...Thank TIG:
Real-time updates.
Test no problem, tomorrow I further tests to see if.
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Is estimated that the error caused by the triangular hole
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Just to say, this plugin saved me hours of tedious work. A true godsend....lovely!
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thanks a lot !! heavy and cool stuff. this surely will make my models neat and clean. and i'll never wreck my head again while using boolean operations double thumbsup..thanks!
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Thanks TIG.
I haven't worked with solids much until lately. This will be extremely useful in fixing some of my my poor modeling until I get used used to modeling with "solids" in mind from the start. -
Wonderful. One of the best and useful plug-ins
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