WIP-Audi A5 Sportback 2010
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Some screenshots of my finishing Audi A5 sportback 2010. I used polygon modelling technique with the ruby called "subdivided&smooth". Some parts of the car are not finished yet. This way of modelling takes very much of time to achieve good results. Enough with talking, let's take a look!
Here are some rendered views using Hypershot to test the surface of the car whether it's "smooth" enough for further rendering
That's all I have to show this time. Later I'll show some closer look at every part of the car. Enjoy!
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Lookin' great mate.
Can you post some lines, so as to show the complexity of the mesh.
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Looks like it's gonna be a great automobile! I, too, would like to see some shots with hidden lines.
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@solo said:
Lookin' great mate.
Can you post some lines, so as to show the complexity of the mesh.
Sure. Here you are!
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Is that SketchUp? What style have you applied? Are the geometry and faces on separate layers?
Looks kinda like SketchUp but strangely not?
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@unknownuser said:
Is that SketchUp? What style have you applied? Are the geometry and faces on separate layers?
Looks kinda like SketchUp but strangely not?
Nothing "suspicious" applied here at all It's totally Sketchup modelling. I've just spent almost 2 hours to hide some unnecessary lines of the model so that it would look a lot tidy and clean. Here's the original shot
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It's just the weird style applied that's giving an illusion of quads. Why do you hide the triangulation?
Nice model BTW
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@unknownuser said:
It's just the weird style applied that's giving an illusion of quads. Why do you hide the triangulation?
Nice model BTW
I dont know either bring 3ds max into SU, maybe
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@unknownuser said:
Is that SketchUp? What style have you applied? Are the geometry and faces on separate layers?
Looks kinda like SketchUp but strangely not?
That's exactly what I was going to ask.
@swagen said:
I dont know either bring 3ds max into SU, maybe
Yeah I thought it some quad modeler. You must have a lot of patience.
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@marian said:
Yeah I thought it some quad modeler. You must have a lot of patience.
Both TIG's and Fredo's tools now support quads which QuadFace Tools can use.
That model got a nice topology. Nicely flowing loops.
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swagen: is that a model you should share? publicly or privately? I'd love to test it out with QuadFace Tools. Maybe I could use it in my tutorial videos I need to make for the plugin? Would be great to demo on a real world model like this.
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Super clean modeling! I envy your skills
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@thomthom said:
swagen: is that a model you should share? publicly or privately? I'd love to test it out with QuadFace Tools. Maybe I could use it in my tutorial videos I need to make for the plugin? Would be great to demo on a real world model like this.
I think there would be no problem with that. It would be my honor!
@marian said:
Yeah I thought it some quad modeler. You must have a lot of patience.
Yeah. Patience is essential! Especially with this way of modelling.
@hellnbak said:
Super clean modeling! I envy your skills
Thanks for the kind words!
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Great work...can't wait to see more!
I'm curious, are you using physical dimensions taken from an actual car or blueprint, or are you doing this by eye from photo references or something else? I'm always amazed when someone successfully captures the complex body shapes of a car ..it would be interesting to know your workflow.
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Thanks so much for the incredibly helpful info!!!
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Yay!!! I love what you do here,the wires show how much you are working on this !!I used to model like that!! Now i got too lazy and i inserted in my modeling technique the almighty SDS aka Artisan .
Less work on making the initial geometry but sometimes smoothing takes longer for small details !Here's the low model : http://forums.sketchucation.com/download/file.php?id=46196&mode=view
And here's the smoothed model : http://forums.sketchucation.com/download/file.php?id=46557&mode=view
Hope you don't mind!Keep it coming!
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Really ? Wow ,, glad i could be of help !!
You are getting in at another level ,for sure!!
Take care and most important, have fun!!
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@swagen said:
A precision blueprint is essential
It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precision" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?
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@hellnbak said:
@swagen said:
A precise blueprint is essential
It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precise" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?
Well, in that case it would be different. I mean experience play a big role here. You can easily shape out the body of a car with some reference pictures, but with a precise blueprint, you can get way further. Anyway, it's not so hard to find some good references of a modern car in the internet nowadays, unless you're looking up for some kind of this http://forums.sketchucation.com/viewtopic.php?f=333&t=29987
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