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    WIP-Audi A5 Sportback 2010

    Scheduled Pinned Locked Moved WIP
    32 Posts 13 Posters 4.5k Views 13 Watching
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    • MarianM Offline
      Marian
      last edited by

      @solo said:

      Can you post some lines, so as to show the complexity of the mesh.

      Ditto on that πŸ‘

      http://marian87.deviantart.com/

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      • S Offline
        swagen
        last edited by

        @solo said:

        Lookin' great mate.

        Can you post some lines, so as to show the complexity of the mesh.

        Sure. Here you are!

        http://img718.imageshack.us/img718/5747/a5sportbacksk741smooth1.jpg

        http://img404.imageshack.us/img404/7798/a5sportbacksk741smooth3.jpg

        http://img651.imageshack.us/img651/6858/a5sportbacksk741smooth2.jpg

        http://img267.imageshack.us/img267/4301/a5sportbacksk741smooth4.jpg

        http://img16.imageshack.us/img16/3407/a5sportbacksk741smooth5.jpg

        http://img510.imageshack.us/img510/2723/a5sportbacksk741smooth6.jpg

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          Is that SketchUp? What style have you applied? Are the geometry and faces on separate layers?

          Looks kinda like SketchUp but strangely not?

          Download the free D'oh Book for SketchUp πŸ“–

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          • S Offline
            swagen
            last edited by

            @unknownuser said:

            Is that SketchUp? What style have you applied? Are the geometry and faces on separate layers?

            Looks kinda like SketchUp but strangely not?

            Nothing "suspicious" applied here at all πŸ˜„ It's totally Sketchup modelling. I've just spent almost 2 hours to hide some unnecessary lines of the model so that it would look a lot tidy and clean. Here's the original shot

            http://img94.imageshack.us/img94/4638/a5sportbacksk741smooth7.jpg

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              It's just the weird style applied that's giving an illusion of quads. Why do you hide the triangulation?

              Nice model BTW πŸ‘

              Download the free D'oh Book for SketchUp πŸ“–

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              • S Offline
                swagen
                last edited by

                @unknownuser said:

                It's just the weird style applied that's giving an illusion of quads. Why do you hide the triangulation?

                Nice model BTW πŸ‘

                I dont know either πŸ˜† bring 3ds max into SU, maybe 🀣

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                • MarianM Offline
                  Marian
                  last edited by

                  @unknownuser said:

                  Is that SketchUp? What style have you applied? Are the geometry and faces on separate layers?

                  Looks kinda like SketchUp but strangely not?

                  That's exactly what I was going to ask. πŸ˜›

                  @swagen said:

                  I dont know either bring 3ds max into SU, maybe

                  Yeah I thought it some quad modeler. You must have a lot of patience.

                  http://marian87.deviantart.com/

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @marian said:

                    Yeah I thought it some quad modeler. You must have a lot of patience.

                    Both TIG's and Fredo's tools now support quads which QuadFace Tools can use.

                    That model got a nice topology. Nicely flowing loops.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      swagen: is that a model you should share? publicly or privately? I'd love to test it out with QuadFace Tools. Maybe I could use it in my tutorial videos I need to make for the plugin? Would be great to demo on a real world model like this.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • hellnbakH Offline
                        hellnbak
                        last edited by

                        Super clean modeling! I envy your skills

                        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                        • S Offline
                          swagen
                          last edited by

                          @thomthom said:

                          swagen: is that a model you should share? publicly or privately? I'd love to test it out with QuadFace Tools. Maybe I could use it in my tutorial videos I need to make for the plugin? Would be great to demo on a real world model like this.

                          I think there would be no problem with that. It would be my honor!

                          @marian said:

                          Yeah I thought it some quad modeler. You must have a lot of patience.

                          Yeah. Patience is essential! Especially with this way of modelling.

                          @hellnbak said:

                          Super clean modeling! I envy your skills

                          Thanks for the kind words!

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                          • unigamiU Offline
                            unigami
                            last edited by

                            Great work...can't wait to see more!

                            I'm curious, are you using physical dimensions taken from an actual car or blueprint, or are you doing this by eye from photo references or something else? I'm always amazed when someone successfully captures the complex body shapes of a car ..it would be interesting to know your workflow.

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                            • unigamiU Offline
                              unigami
                              last edited by

                              Thanks so much for the incredibly helpful info!!!

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                πŸ‘ πŸ‘
                                Yay!!! I love what you do here,the wires show how much you are working on this !!

                                I used to model like that!! Now i got too lazy and i inserted in my modeling technique the almighty SDS aka Artisan .
                                Less work on making the initial geometry but sometimes smoothing takes longer for small details !

                                Here's the low model : http://forums.sketchucation.com/download/file.php?id=46196&mode=view
                                And here's the smoothed model : http://forums.sketchucation.com/download/file.php?id=46557&mode=view
                                Hope you don't mind!

                                Keep it coming!

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • ely862meE Offline
                                  ely862me
                                  last edited by

                                  Really ? Wow ,, glad i could be of help !!

                                  You are getting in at another level ,for sure!!

                                  Take care and most important, have fun!!

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • hellnbakH Offline
                                    hellnbak
                                    last edited by

                                    @swagen said:

                                    A precision blueprint is essential

                                    It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precision" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?

                                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                    • S Offline
                                      swagen
                                      last edited by

                                      @hellnbak said:

                                      @swagen said:

                                      A precise blueprint is essential

                                      It might be essential, but it's not always available. Many of the cars I model have no blueprints available at all, let alone a "precise" blueprint. I'm lucky if I can find a good profile photo, and even then it's a perspective shot so it's distorted. So what would you do in a situation like that?

                                      Well, in that case it would be different. I mean experience play a big role here. You can easily shape out the body of a car with some reference pictures, but with a precise blueprint, you can get way further. Anyway, it's not so hard to find some good references of a modern car in the internet nowadays, unless you're looking up for some kind of this http://forums.sketchucation.com/viewtopic.php?f=333&t=29987 πŸ˜„

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                                      • S Offline
                                        swagen
                                        last edited by

                                        @ely862me said:

                                        :thumb: πŸ‘
                                        Yay!!! I love what you do here,the wires show how much you are working on this !!

                                        I used to model like that!! Now i got too lazy and i inserted in my modeling technique the almighty SDS aka Artisan .
                                        Less work on making the initial geometry but sometimes smoothing takes longer for small details !

                                        Here's the low model : http://forums.sketchucation.com/download/file.php?id=46196&mode=view
                                        And here's the smoothed model : http://forums.sketchucation.com/download/file.php?id=46557&mode=view
                                        Hope you don't mind!

                                        Keep it coming!

                                        Hah! Be honest, it was you who inspired me with SketchUp modelling, by this video πŸ˜‰ http://www.youtube.com/watch?v=tzjA0GPdQrw&feature=relmfu
                                        I've never thought Sketchup could ever make that kind of mesh until you show me. Great thanks for you, sir! πŸ‘ πŸ‘

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                                        • S Offline
                                          swagen
                                          last edited by

                                          @unigami said:

                                          Great work...can't wait to see more!

                                          I'm curious, are you using physical dimensions taken from an actual car or blueprint, or are you doing this by eye from photo references or something else? I'm always amazed when someone successfully captures the complex body shapes of a car ..it would be interesting to know your workflow.

                                          You've got the idea. A precise blueprint is essential in this case.
                                          I mostly look up from this site http://www.the-blueprints.com/
                                          I usually split the blueprint into 4 parts: front, side, rear and top view. And then rotate, align them into precise position.

                                          http://img33.imageshack.us/img33/7213/capture1gk.jpg

                                          In order to speed up workflow, I divided the scene into 4, using parallel projection : "top", "right", "back" and "perspective". This allows you to switch among them easily just by clicking those tabs.
                                          Once done with these things, we're ready to start.

                                          http://img818.imageshack.us/img818/8241/capture2rv.jpg

                                          It's really hard to decide which part of the car to start but I usually begin with the front fenders. The key here is the number of segments you use when create the circle. It's quite hard to describe by words, let's just look at the picture:

                                          http://img805.imageshack.us/img805/5568/capture3copy.jpg

                                          http://img90.imageshack.us/img90/5747/a5sportbacksk741smooth1.jpg

                                          The more segments you have here, the more resolution the other parts can get.

                                          These are only some of my "tips" to speed up the workflow. If you're planning to creat some kind of car with good attention to detail and clean, highly recommend to use other software like 3DsMax, Maya or Cinema4D. No need to "play" with SU 🀣

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Looking very nice. I Love the topology.
                                            Btw, when modelling, have you used QuadFace Tools? http://forums.sketchucation.com/viewtopic.php?t=39442

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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