[Plugin]Export Collada with texture names 1.2b [30/9/11]
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Error; #<NoMethodError; private method `gsub' called for nil;NilClass> /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;66;in `run' /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;140
moding line 66 gets rid of that and it runs,
ref_dir = "#{( ENV['TMPDIR'] || ENV['TMP'] || ENV['TEMP'] ).gsub(/\\/,'/')}/skp_cwtn"
however, it's not clearing the temp directory so on second run I get.
Error; #<Errno;;ENOTEMPTY; Directory not empty - /var/folders/lN/lNON23AjHxezeYON7yETPU+++TI/-Tmp-//skp_cwtn> /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;72;in `delete' /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;72;in `run' /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;140
but it does make the files... even though showing these errors.
on re-import some of the faces have been reversed and some of the materials only show up after draw event...I hadn't added
require 'sketchup'
yet, but I think it's mainly a path issue on mac...
john -
The last trap sorts out PC and MAC variants...
The baldDir.delete(ref_dir)
WILL fail IF the directory contains files... so use
Dir.entries(ref_dir).each{|f| next if f=='.' or f=='..' File.delete(File.join(ref_dir, f)) }if Dir.entries(ref_dir)[2] Dir.delete(ref_dir)
This WILL delete any folder as it 'empties' it first...
EDIT: typo fixed -
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...and something else I find odd, a new Material folder was created and populated with materials, but none of these are in the 'undeleted' tmp Dir.
To clarify:
If I remove the 'tmp' Dir from the system. Start SU, open a drawing and RC, and then use this plugin.I get a .dae and a populated Materials folder and I also have a new tmp Dir with the same materials inside, and the no method error.
if I then open a second drawing and use this plugin again I get another .dae and another populated Materials folder, bur the tmp Dir does not add these new materials and I get another no method error for Dir.
I don't understand....
john
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I fixed all issues above (hope now it's right).
I also added that the plugin prefers the material's screen name as long as it's not generic.
This time I must have forgotten the require Sketchup. Thanks to all for the tips.@driven: It works with
Dir.foreach(d){|f| }
and
Dir.entries(d)[2]
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It works now, but when I checked the material names after importing them in Blender and Poser they are being renamed again.
There are no other plugins loaded into SU8... I just downloaded 8 and this is the first Ruby I added.
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Excellent plugin (and initiative), Aerilius!
There seems to be a small problem with the texture paths though:
<init_from>**Boxes_MaterialTest/**C:/Users/ABC/Desktop/Boxes_MaterialTest/_Asphalt_Stamped_Brick_1.jpg</init_from>
As you can see it seems to add the name of the exported DAE file to the texture path. Once I've removed that I can easily import the DAE file with textures in Lumion
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@unknownuser said:
Once I've removed that I can easily import the DAE file with textures in Lumion :thumb:
the folder does stop all the texture being scattered over you desktop, so maybe putting the dae file into it programatically would be better...
john
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<init_from>daetest/C:/Users/TIG/Desktop/daetest/Palm14x.png</init_from>
should be either
<init_from>C:/Users/TIG/Desktop/daetest/Palm14x.png</init_from>
or for a [better] more general solution where the dae has its images in a folder 'kept with it' even when moved
<init_from>daetest/Palm14x.png</init_from>
The code is readily tweaked thus
fileNames.each{|old,new| colladaContent.gsub!(old,new) **colladaContent.gsub!(/#{dir+'/'}/,'')** }
to remove the unneeded path... -
Thanks for that, TIG - the textures work great now without the need to manually edit the paths!
Any idea how to preserve the original SketchUp material names in the DAE file?
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@morten said:
Any idea how to preserve the original material names in the DAE file?
That's what I've been working on (while I hadn't read all new posts here). I've also found the mistake myself and fixed it (I had mixed up the file base name and full path).
So now the plugin not only replaces texture file names, but also the material's screen names. It wasn't simple because collada has several different material names (<material>, <instance_material>) that are scattered over the whole file.@driven said:
maybe putting the dae file into it programatically would be better
So you mean to put the collada file into the same folder where the textures are? I understand how that would be useful, for now I did only modify the contents of the dae and kept the file structure how SketchUp produced it.
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@aerilius said:
So you mean to put the collada file into the same folder where the textures are? I understand how that would be useful, for now I did only modify the contents of the dae and kept the file structure how SketchUp produced it.
Indeed it could be useful however note that it would be rather unusual. Most of the exporting packages I know place the materials into a subfolder under where the model file is. Would it not cause confusion rather than ease of use? When exporting, most (experienced) users create a folder to collect all exported files and subfolders anyway.
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@aerilius said:
I've also found the mistake myself and fixed it (I had mixed up the file base name and full path). So now the plugin not only replaces texture file names, but also the material's screen names.
Hmm, after replacing your Ruby script with the latest version, the imported DAE object appears without textures in both Blender and Lumion.
I'm testing a simple box with 1 brick material + 1 default white material on the inside of the box, and as far as I can tell, there's still a slight discrepancy between the material names throughout the DAE file:
<instance_material symbol="[Brick_Rough_Tan]" target="#ID5"> <instance_material symbol="Material3" target="#ID15">
...
<triangles count="12" material="Material2"> <triangles count="12" material="Material3">
The texture re-appears if I replace "Material2" with "[Brick_Rough_Tan]", so it's almost working.
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I too have noticed this BUT the SKP dae-importer works just fine
Perhaps these other apps need the image files to be with the dae - but the normal SKP dae-exporter version writes to a similar textures subfolder too ?I have also played around with trying to adjust the material's names in the xml - you can convolutedly connect the textures to the materials and thereby get the real material's name... BUT changing them in the xml [manually] seems to do nothing because when you import the materials they are still called '<auto>1' etc anyway
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F I N A L L Y !!!!!!!!!!!!!!
I LOVE YOU!
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mmm....the love is over.....it doesn't do anything! Is it working? I'm importing the Collada-file into Cinema4d but I just got the "normal" material names......
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What do you mean by "normal" materials names? Texture0, texture1 etc.?
Are you using this exporter? (File > "Export collada with texture names" and not File > Export > 3D...)? -
Hey Gaius,
In Cinema4D I normally get "Material 1, Material 2, etc" instead of the material names I use in SketchUp. When I use the collada-plugin (file > export collada with material names) it really doesn't export it with the material names. I'm working with Windows and version 8...mmm
grtzz
Pep -
We can't see how to rename 'Materials' in a DAE file.
We can rename their 'Texture' files however.
SO depending on the app that you import into - all materials will become something likematerial0
,material1
etc, or in a SKP<auto>1
etc.
Assigning a name to a material in the DAE is simply ignored and the app's imported materials are named using their simple numerical order in the DAE file.
However, if the material has a texture many apps will list that against the material, so you can then spot it by that image-name IF you've used this exporter-tool and had used sensible image names for textured-materials. With the native DAE exportermaterial1
will have a texture called perhapstexture1.png
etc... but at least this tools givesmaterial1
with 'brick_666.png
'...
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