@aerilius said:
I've also found the mistake myself and fixed it (I had mixed up the file base name and full path). So now the plugin not only replaces texture file names, but also the material's screen names.
Hmm, after replacing your Ruby script with the latest version, the imported DAE object appears without textures in both Blender and Lumion.
I'm testing a simple box with 1 brick material + 1 default white material on the inside of the box, and as far as I can tell, there's still a slight discrepancy between the material names throughout the DAE file:
<instance_material symbol="[Brick_Rough_Tan]" target="#ID5">
<instance_material symbol="Material3" target="#ID15">
...
<triangles count="12" material="Material2">
<triangles count="12" material="Material3">
The texture re-appears if I replace "Material2" with "[Brick_Rough_Tan]", so it's almost working.