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    [Plugin]Export Collada with texture names 1.2b [30/9/11]

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    • TIGT Offline
      TIG Moderator
      last edited by

      You need to have the text require 'sketchup.rb'* at the very start of the script's code [outside of any module/class/def]... because those methods " file_loaded()/ file_loaded?()" are defined by that script*; often there's no problem when you forget to 'require' it because some other script has already 'required' it before yours loads and it only needs to be required/loaded just once for it to be available to all scripts thereafter... BUT if not [e.g. your script loads early or there are few scripts loading or no others require it either!] you'll get that error ๐Ÿ˜’
      So add it around line #27 ! ๐Ÿ˜’

      TIG

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      • D Offline
        driven
        last edited by

        Error; #<NoMethodError; private method `gsub' called for nil;NilClass>
        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;66;in `run'
        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;140
        

        moding line 66 gets rid of that and it runs, ref_dir = "#{( ENV['TMPDIR'] || ENV['TMP'] || ENV['TEMP'] ).gsub(/\\/,'/')}/skp_cwtn"

        however, it's not clearing the temp directory so on second run I get.

         Error; #<Errno;;ENOTEMPTY; Directory not empty - /var/folders/lN/lNON23AjHxezeYON7yETPU+++TI/-Tmp-//skp_cwtn>
        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;72;in `delete'
        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;72;in `run'
        /Library/Application Support/Google SketchUp 8/SketchUp/Plugins/ColladaWithTextureNames.rb;140
        

        but it does make the files... even though showing these errors.
        on re-import some of the faces have been reversed and some of the materials only show up after draw event...

        I hadn't added require 'sketchup' yet, but I think it's mainly a path issue on mac...
        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • TIGT Offline
          TIG Moderator
          last edited by

          The last trap sorts out PC and MAC variants...
          The bald Dir.delete(ref_dir)
          WILL fail IF the directory contains files... so use
          Dir.entries(ref_dir).each{|f| next if f=='.' or f=='..' File.delete(File.join(ref_dir, f)) }if Dir.entries(ref_dir)[2] Dir.delete(ref_dir)
          This WILL delete any folder as it 'empties' it first...
          EDIT: typo fixed ๐Ÿ˜ฎ

          TIG

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          • D Offline
            driven
            last edited by

            @TIG,

            I get : undefined methodDir'` with that?

            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • D Offline
              driven
              last edited by

              ...and something else I find odd, a new Material folder was created and populated with materials, but none of these are in the 'undeleted' tmp Dir.

              To clarify:
              If I remove the 'tmp' Dir from the system. Start SU, open a drawing and RC, and then use this plugin.

              I get a .dae and a populated Materials folder and I also have a new tmp Dir with the same materials inside, and the no method error.

              if I then open a second drawing and use this plugin again I get another .dae and another populated Materials folder, bur the tmp Dir does not add these new materials and I get another no method error for Dir.

              I don't understand....

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • A Offline
                Aerilius
                last edited by

                I fixed all issues above (hope now it's right).
                I also added that the plugin prefers the material's screen name as long as it's not generic.
                This time I must have forgotten the require Sketchup. Thanks to all for the tips.

                @driven: It works with
                Dir.foreach(d){|f| }
                and
                Dir.entries(d)[2]

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                • McGyverM Offline
                  McGyver
                  last edited by

                  It works now, but when I checked the material names after importing them in Blender and Poser they are being renamed again.
                  There are no other plugins loaded into SU8... I just downloaded 8 and this is the first Ruby I added.


                  Picture 1.jpg

                  [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @driven said:

                    @TIG,

                    I get : undefined methodDir'` with that?

                    john
                    Sorry, stupid typo - fixed original so as not to confuse latecomers to the party ๐Ÿ˜‰

                    TIG

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                    • M Offline
                      Morten
                      last edited by

                      Excellent plugin (and initiative), Aerilius!

                      There seems to be a small problem with the texture paths though:

                      <init_from>**Boxes_MaterialTest/**C:/Users/ABC/Desktop/Boxes_MaterialTest/_Asphalt_Stamped_Brick_1.jpg</init_from>

                      As you can see it seems to add the name of the exported DAE file to the texture path. Once I've removed that I can easily import the DAE file with textures in Lumion ๐Ÿ‘

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                      • D Offline
                        driven
                        last edited by

                        @unknownuser said:

                        Once I've removed that I can easily import the DAE file with textures in Lumion :thumb:

                        the folder does stop all the texture being scattered over you desktop, so maybe putting the dae file into it programatically would be better...

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          <init_from>daetest/C:/Users/TIG/Desktop/daetest/Palm14x.png</init_from>
                          should be either
                          <init_from>C:/Users/TIG/Desktop/daetest/Palm14x.png</init_from>
                          or for a [better] more general solution where the dae has its images in a folder 'kept with it' even when moved
                          <init_from>daetest/Palm14x.png</init_from>
                          The code is readily tweaked thus
                          fileNames.each{|old,new| colladaContent.gsub!(old,new) **colladaContent.gsub!(/#{dir+'/'}/,'')** } to remove the unneeded path...

                          ๐Ÿ˜’

                          TIG

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                          • M Offline
                            Morten
                            last edited by

                            Thanks for that, TIG - the textures work great now without the need to manually edit the paths!

                            Any idea how to preserve the original SketchUp material names in the DAE file?

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                            • A Offline
                              Aerilius
                              last edited by

                              @morten said:

                              Any idea how to preserve the original material names in the DAE file?

                              That's what I've been working on (while I hadn't read all new posts here). I've also found the mistake myself and fixed it (I had mixed up the file base name and full path).
                              So now the plugin not only replaces texture file names, but also the material's screen names. It wasn't simple because collada has several different material names (<material>, <instance_material>) that are scattered over the whole file.

                              @driven said:

                              maybe putting the dae file into it programatically would be better

                              So you mean to put the collada file into the same folder where the textures are? I understand how that would be useful, for now I did only modify the contents of the dae and kept the file structure how SketchUp produced it.

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                @aerilius said:

                                So you mean to put the collada file into the same folder where the textures are? I understand how that would be useful, for now I did only modify the contents of the dae and kept the file structure how SketchUp produced it.

                                Indeed it could be useful however note that it would be rather unusual. Most of the exporting packages I know place the materials into a subfolder under where the model file is. Would it not cause confusion rather than ease of use? When exporting, most (experienced) users create a folder to collect all exported files and subfolders anyway.

                                Gai...

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                                • M Offline
                                  Morten
                                  last edited by

                                  @aerilius said:

                                  I've also found the mistake myself and fixed it (I had mixed up the file base name and full path). So now the plugin not only replaces texture file names, but also the material's screen names.

                                  Hmm, after replacing your Ruby script with the latest version, the imported DAE object appears without textures in both Blender and Lumion.

                                  I'm testing a simple box with 1 brick material + 1 default white material on the inside of the box, and as far as I can tell, there's still a slight discrepancy between the material names throughout the DAE file:

                                  <instance_material symbol="[Brick_Rough_Tan]" target="#ID5">
                                  <instance_material symbol="Material3" target="#ID15">
                                  

                                  ...

                                  <triangles count="12" material="Material2">
                                  <triangles count="12" material="Material3">
                                  

                                  The texture re-appears if I replace "Material2" with "[Brick_Rough_Tan]", so it's almost working.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    I too have noticed this BUT the SKP dae-importer works just fine ๐Ÿ˜• ๐Ÿ˜ฒ
                                    Perhaps these other apps need the image files to be with the dae - but the normal SKP dae-exporter version writes to a similar textures subfolder too ? ๐Ÿ˜’

                                    I have also played around with trying to adjust the material's names in the xml - you can convolutedly connect the textures to the materials and thereby get the real material's name... BUT changing them in the xml [manually] seems to do nothing because when you import the materials they are still called '<auto>1' etc anyway ๐Ÿ˜•

                                    TIG

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                                    • pep75P Offline
                                      pep75
                                      last edited by

                                      F I N A L L Y !!!!!!!!!!!!!! ๐Ÿ˜ ๐Ÿ˜ ๐Ÿ‘ ๐Ÿ‘

                                      I LOVE YOU!

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                                      • pep75P Offline
                                        pep75
                                        last edited by

                                        mmm....the love is over.....it doesn't do anything! Is it working? I'm importing the Collada-file into Cinema4d but I just got the "normal" material names...... ๐Ÿ˜ข

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          What do you mean by "normal" materials names? Texture0, texture1 etc.?
                                          Are you using this exporter? (File > "Export collada with texture names" and not File > Export > 3D...)?

                                          Gai...

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                                          • pep75P Offline
                                            pep75
                                            last edited by

                                            Hey Gaius,

                                            In Cinema4D I normally get "Material 1, Material 2, etc" instead of the material names I use in SketchUp. When I use the collada-plugin (file > export collada with material names) it really doesn't export it with the material names. I'm working with Windows and version 8...mmm

                                            grtzz
                                            Pep

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