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    How would you model this (well)?

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    • brodieB Offline
      brodie
      last edited by

      Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

      Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

      I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

      Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

      -Brodie


      Linea 5403 Faucet 04h.jpg


      Faucet 1.skp

      steelblue http://www.steelbluellc.com

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      • boofredlayB Offline
        boofredlay
        last edited by

        Looks great.

        http://www.coroflot.com/boofredlay

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          TGI made a smoother mesh on the radius but the edges didn't align.

          Nice result Brodie.

          Here's a MOI export...

          Brodie_Faucet_Blend.skp

          Download the free D'oh Book for SketchUp 📖

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          • X Offline
            xrok1
            last edited by

            round corner seems to work well?Capture1.PNG

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • X Offline
              xrok1
              last edited by

              after artisan-SDSCapture3.PNGCapture3.jpg

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • CarrozzaC Offline
                Carrozza
                last edited by

                Please Solo, Xrock, explain your techniques to a newbie modeler!
                I must be missing something because after a couple of hours couldn't get as far as your models.
                This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                cylinder_bevel.JPG

                Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                • brodieB Offline
                  brodie
                  last edited by

                  I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                  -Brodie


                  cylinder.JPG

                  steelblue http://www.steelbluellc.com

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                  • X Offline
                    xrok1
                    last edited by

                    looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit 😄

                    left one should work out cleaner than right one ...
                    experiment a little
                    Capture.PNG

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • CarrozzaC Offline
                      Carrozza
                      last edited by

                      Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                      Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                      Cheers!

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                      • X Offline
                        xrok1
                        last edited by

                        as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                        Capture1.PNG
                        Capture2.PNG

                        the one on the left however had some major issues! go figure.
                        Capture3.PNG

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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