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    How would you model this (well)?

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    • brodieB Offline
      brodie
      last edited by

      no problem

      steelblue http://www.steelbluellc.com

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      • CarrozzaC Offline
        Carrozza
        last edited by

        @solo said:

        Pretty simple using TOS, EEby Vector and follow me.

        I understand the first two, but for what purpose did you use Follow Me?

        Boo, thanks for the video tutorial.

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        • brodieB Offline
          brodie
          last edited by

          Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

          Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

          I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

          Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

          -Brodie


          Linea 5403 Faucet 04h.jpg


          Faucet 1.skp

          steelblue http://www.steelbluellc.com

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          • boofredlayB Offline
            boofredlay
            last edited by

            Looks great.

            http://www.coroflot.com/boofredlay

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              TGI made a smoother mesh on the radius but the edges didn't align.

              Nice result Brodie.

              Here's a MOI export...

              Brodie_Faucet_Blend.skp

              Download the free D'oh Book for SketchUp 📖

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              • X Offline
                xrok1
                last edited by

                round corner seems to work well?Capture1.PNG

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • X Offline
                  xrok1
                  last edited by

                  after artisan-SDSCapture3.PNGCapture3.jpg

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • CarrozzaC Offline
                    Carrozza
                    last edited by

                    Please Solo, Xrock, explain your techniques to a newbie modeler!
                    I must be missing something because after a couple of hours couldn't get as far as your models.
                    This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                    cylinder_bevel.JPG

                    Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                    • brodieB Offline
                      brodie
                      last edited by

                      I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                      -Brodie


                      cylinder.JPG

                      steelblue http://www.steelbluellc.com

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                      • X Offline
                        xrok1
                        last edited by

                        looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit 😄

                        left one should work out cleaner than right one ...
                        experiment a little
                        Capture.PNG

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • CarrozzaC Offline
                          Carrozza
                          last edited by

                          Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                          Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                          Cheers!

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                          • X Offline
                            xrok1
                            last edited by

                            as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                            Capture1.PNG
                            Capture2.PNG

                            the one on the left however had some major issues! go figure.
                            Capture3.PNG

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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