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    How would you model this (well)?

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    • soloS Offline
      solo
      last edited by

      @unknownuser said:

      Your bevel is in the wrong direction Pete.

      I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Both Punk'd by a tap 😉

        @Brodie

        If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

        Download the free D'oh Book for SketchUp 📖

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        • brodieB Offline
          brodie
          last edited by

          no problem

          steelblue http://www.steelbluellc.com

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          • CarrozzaC Offline
            Carrozza
            last edited by

            @solo said:

            Pretty simple using TOS, EEby Vector and follow me.

            I understand the first two, but for what purpose did you use Follow Me?

            Boo, thanks for the video tutorial.

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            • brodieB Offline
              brodie
              last edited by

              Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

              Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

              I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

              Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

              -Brodie


              Linea 5403 Faucet 04h.jpg


              Faucet 1.skp

              steelblue http://www.steelbluellc.com

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              • boofredlayB Offline
                boofredlay
                last edited by

                Looks great.

                http://www.coroflot.com/boofredlay

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  TGI made a smoother mesh on the radius but the edges didn't align.

                  Nice result Brodie.

                  Here's a MOI export...

                  Brodie_Faucet_Blend.skp

                  Download the free D'oh Book for SketchUp 📖

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                  • X Offline
                    xrok1
                    last edited by

                    round corner seems to work well?Capture1.PNG

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • X Offline
                      xrok1
                      last edited by

                      after artisan-SDSCapture3.PNGCapture3.jpg

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • CarrozzaC Offline
                        Carrozza
                        last edited by

                        Please Solo, Xrock, explain your techniques to a newbie modeler!
                        I must be missing something because after a couple of hours couldn't get as far as your models.
                        This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                        cylinder_bevel.JPG

                        Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                        • brodieB Offline
                          brodie
                          last edited by

                          I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                          -Brodie


                          cylinder.JPG

                          steelblue http://www.steelbluellc.com

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                          • X Offline
                            xrok1
                            last edited by

                            looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit 😄

                            left one should work out cleaner than right one ...
                            experiment a little
                            Capture.PNG

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • CarrozzaC Offline
                              Carrozza
                              last edited by

                              Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                              Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                              Cheers!

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                              • X Offline
                                xrok1
                                last edited by

                                as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                                Capture1.PNG
                                Capture2.PNG

                                the one on the left however had some major issues! go figure.
                                Capture3.PNG

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

                                1 Reply Last reply Reply Quote 0
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