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    How would you model this (well)?

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    • soloS Offline
      solo
      last edited by

      Pretty simple using TOS, EEby Vector and follow me.


      faucet join.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • boofredlayB Offline
        boofredlay
        last edited by

        Your bevel is in the wrong direction Pete.

        http://www.coroflot.com/boofredlay

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        • brodieB Offline
          brodie
          last edited by

          Solo,

          You cheated ๐Ÿ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

          If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

          Boo,

          Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • soloS Offline
            solo
            last edited by

            @unknownuser said:

            Your bevel is in the wrong direction Pete.

            I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Both Punk'd by a tap ๐Ÿ˜‰

              @Brodie

              If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • brodieB Offline
                brodie
                last edited by

                no problem

                steelblue http://www.steelbluellc.com

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                • CarrozzaC Offline
                  Carrozza
                  last edited by

                  @solo said:

                  Pretty simple using TOS, EEby Vector and follow me.

                  I understand the first two, but for what purpose did you use Follow Me?

                  Boo, thanks for the video tutorial.

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                  • brodieB Offline
                    brodie
                    last edited by

                    Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                    Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                    I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                    Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                    -Brodie


                    Linea 5403 Faucet 04h.jpg


                    Faucet 1.skp

                    steelblue http://www.steelbluellc.com

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Looks great.

                      http://www.coroflot.com/boofredlay

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        TGI made a smoother mesh on the radius but the edges didn't align.

                        Nice result Brodie.

                        Here's a MOI export...

                        Brodie_Faucet_Blend.skp

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                        • X Offline
                          xrok1
                          last edited by

                          round corner seems to work well?Capture1.PNG

                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                          http://www.Twilightrender.com try it!

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                          • X Offline
                            xrok1
                            last edited by

                            after artisan-SDSCapture3.PNGCapture3.jpg

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • CarrozzaC Offline
                              Carrozza
                              last edited by

                              Please Solo, Xrock, explain your techniques to a newbie modeler!
                              I must be missing something because after a couple of hours couldn't get as far as your models.
                              This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                              cylinder_bevel.JPG

                              Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                              • brodieB Offline
                                brodie
                                last edited by

                                I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                                -Brodie


                                cylinder.JPG

                                steelblue http://www.steelbluellc.com

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                                • X Offline
                                  xrok1
                                  last edited by

                                  looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit ๐Ÿ˜„

                                  left one should work out cleaner than right one ...
                                  experiment a little
                                  Capture.PNG

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • CarrozzaC Offline
                                    Carrozza
                                    last edited by

                                    Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                                    Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                                    Cheers!

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                                      Capture1.PNG
                                      Capture2.PNG

                                      the one on the left however had some major issues! go figure.
                                      Capture3.PNG

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

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