sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How would you model this (well)?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    33 Posts 8 Posters 2.7k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      Oh man I had the whole blend reversed. ๐Ÿ˜ณ

      No wonder I was confusing things. I'll have another play with this.

      Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

      Download the free D'oh Book for SketchUp ๐Ÿ“–

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Pretty simple using TOS, EEby Vector and follow me.


        faucet join.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • boofredlayB Offline
          boofredlay
          last edited by

          Your bevel is in the wrong direction Pete.

          http://www.coroflot.com/boofredlay

          1 Reply Last reply Reply Quote 0
          • brodieB Offline
            brodie
            last edited by

            Solo,

            You cheated ๐Ÿ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

            If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

            Boo,

            Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

            -Brodie

            steelblue http://www.steelbluellc.com

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              @unknownuser said:

              Your bevel is in the wrong direction Pete.

              I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Both Punk'd by a tap ๐Ÿ˜‰

                @Brodie

                If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                Download the free D'oh Book for SketchUp ๐Ÿ“–

                1 Reply Last reply Reply Quote 0
                • brodieB Offline
                  brodie
                  last edited by

                  no problem

                  steelblue http://www.steelbluellc.com

                  1 Reply Last reply Reply Quote 0
                  • CarrozzaC Offline
                    Carrozza
                    last edited by

                    @solo said:

                    Pretty simple using TOS, EEby Vector and follow me.

                    I understand the first two, but for what purpose did you use Follow Me?

                    Boo, thanks for the video tutorial.

                    1 Reply Last reply Reply Quote 0
                    • brodieB Offline
                      brodie
                      last edited by

                      Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                      Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                      I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                      Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                      -Brodie


                      Linea 5403 Faucet 04h.jpg


                      Faucet 1.skp

                      steelblue http://www.steelbluellc.com

                      1 Reply Last reply Reply Quote 0
                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Looks great.

                        http://www.coroflot.com/boofredlay

                        1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          TGI made a smoother mesh on the radius but the edges didn't align.

                          Nice result Brodie.

                          Here's a MOI export...

                          Brodie_Faucet_Blend.skp

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

                          1 Reply Last reply Reply Quote 0
                          • X Offline
                            xrok1
                            last edited by

                            round corner seems to work well?Capture1.PNG

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

                            1 Reply Last reply Reply Quote 0
                            • X Offline
                              xrok1
                              last edited by

                              after artisan-SDSCapture3.PNGCapture3.jpg

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

                              1 Reply Last reply Reply Quote 0
                              • CarrozzaC Offline
                                Carrozza
                                last edited by

                                Please Solo, Xrock, explain your techniques to a newbie modeler!
                                I must be missing something because after a couple of hours couldn't get as far as your models.
                                This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                                cylinder_bevel.JPG

                                Rich, even if MoI mesh is very clean still I see it's not without shading issues.

                                1 Reply Last reply Reply Quote 0
                                • brodieB Offline
                                  brodie
                                  last edited by

                                  I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                                  -Brodie


                                  cylinder.JPG

                                  steelblue http://www.steelbluellc.com

                                  1 Reply Last reply Reply Quote 0
                                  • X Offline
                                    xrok1
                                    last edited by

                                    looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit ๐Ÿ˜„

                                    left one should work out cleaner than right one ...
                                    experiment a little
                                    Capture.PNG

                                    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                    http://www.Twilightrender.com try it!

                                    1 Reply Last reply Reply Quote 0
                                    • CarrozzaC Offline
                                      Carrozza
                                      last edited by

                                      Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                                      Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                                      Cheers!

                                      1 Reply Last reply Reply Quote 0
                                      • X Offline
                                        xrok1
                                        last edited by

                                        as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                                        Capture1.PNG
                                        Capture2.PNG

                                        the one on the left however had some major issues! go figure.
                                        Capture3.PNG

                                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                        http://www.Twilightrender.com try it!

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 1 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement