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    How would you model this (well)?

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    • brodieB Offline
      brodie
      last edited by

      Well, normally I'd do that and not worry about this mess but, as I said, I'm hoping for a highly detailed model this time for some closeups (and as a modeling exercise) which means it needs a cutout which bevels back leaving a bit of a gap between the larger cylinder and where the smaller cylinder fits into it.

      Hrm, don't have Moi but maybe Max has something similar I can find. I did a quick test with Max and god the same shading issues but maybe there's another tool in Max to do this better.

      -Brodie

      steelblue http://www.steelbluellc.com

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      • boofredlayB Offline
        boofredlay
        last edited by

        Brodie, here is a modeling example.

        [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

        After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

        Hope this helps.

        Faucet02.jpg
        Faucet01.jpg
        Faucet03.jpg

        http://www.coroflot.com/boofredlay

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Oh man I had the whole blend reversed. 😳

          No wonder I was confusing things. I'll have another play with this.

          Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

          Download the free D'oh Book for SketchUp πŸ“–

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          • soloS Offline
            solo
            last edited by

            Pretty simple using TOS, EEby Vector and follow me.


            faucet join.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • boofredlayB Offline
              boofredlay
              last edited by

              Your bevel is in the wrong direction Pete.

              http://www.coroflot.com/boofredlay

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              • brodieB Offline
                brodie
                last edited by

                Solo,

                You cheated πŸ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

                If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

                Boo,

                Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

                -Brodie

                steelblue http://www.steelbluellc.com

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                • soloS Offline
                  solo
                  last edited by

                  @unknownuser said:

                  Your bevel is in the wrong direction Pete.

                  I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Both Punk'd by a tap πŸ˜‰

                    @Brodie

                    If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • brodieB Offline
                      brodie
                      last edited by

                      no problem

                      steelblue http://www.steelbluellc.com

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                      • CarrozzaC Offline
                        Carrozza
                        last edited by

                        @solo said:

                        Pretty simple using TOS, EEby Vector and follow me.

                        I understand the first two, but for what purpose did you use Follow Me?

                        Boo, thanks for the video tutorial.

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                        • brodieB Offline
                          brodie
                          last edited by

                          Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                          Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                          I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                          Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                          -Brodie


                          Linea 5403 Faucet 04h.jpg


                          Faucet 1.skp

                          steelblue http://www.steelbluellc.com

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Looks great.

                            http://www.coroflot.com/boofredlay

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              TGI made a smoother mesh on the radius but the edges didn't align.

                              Nice result Brodie.

                              Here's a MOI export...

                              Brodie_Faucet_Blend.skp

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • X Offline
                                xrok1
                                last edited by

                                round corner seems to work well?Capture1.PNG

                                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • X Offline
                                  xrok1
                                  last edited by

                                  after artisan-SDSCapture3.PNGCapture3.jpg

                                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • CarrozzaC Offline
                                    Carrozza
                                    last edited by

                                    Please Solo, Xrock, explain your techniques to a newbie modeler!
                                    I must be missing something because after a couple of hours couldn't get as far as your models.
                                    This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                                    cylinder_bevel.JPG

                                    Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                                    • brodieB Offline
                                      brodie
                                      last edited by

                                      I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                                      -Brodie


                                      cylinder.JPG

                                      steelblue http://www.steelbluellc.com

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit πŸ˜„

                                        left one should work out cleaner than right one ...
                                        experiment a little
                                        Capture.PNG

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • CarrozzaC Offline
                                          Carrozza
                                          last edited by

                                          Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                                          Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                                          Cheers!

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                                            Capture1.PNG
                                            Capture2.PNG

                                            the one on the left however had some major issues! go figure.
                                            Capture3.PNG

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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