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    How would you model this (well)?

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    • brodieB Offline
      brodie
      last edited by

      Oh ya, and just to illustrate my shading issue I'll show you a quick maxwell render. Notice how the shading issues in SU translate to shading issues in Maxwell. The one on the left is after intersecting the cylinders, the one on the right is before intersecting them.

      -Brodie


      Linea 5403 Faucet 04g.jpg

      steelblue http://www.steelbluellc.com

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Sorry, I see what you mean now. I did it in MOI as intersect in SU doesn't triangulate the mesh. MOI has a great .skp export option the help control the polys and keeps surfaces smooth.

        Brodie_Faucet.png

        But why do you need them to intersect? Did you try rendering them as separate components but occupying the same space?

        Download the free D'oh Book for SketchUp πŸ“–

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        • brodieB Offline
          brodie
          last edited by

          Well, normally I'd do that and not worry about this mess but, as I said, I'm hoping for a highly detailed model this time for some closeups (and as a modeling exercise) which means it needs a cutout which bevels back leaving a bit of a gap between the larger cylinder and where the smaller cylinder fits into it.

          Hrm, don't have Moi but maybe Max has something similar I can find. I did a quick test with Max and god the same shading issues but maybe there's another tool in Max to do this better.

          -Brodie

          steelblue http://www.steelbluellc.com

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          • boofredlayB Offline
            boofredlay
            last edited by

            Brodie, here is a modeling example.

            [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

            After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

            Hope this helps.

            Faucet02.jpg
            Faucet01.jpg
            Faucet03.jpg

            http://www.coroflot.com/boofredlay

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Oh man I had the whole blend reversed. 😳

              No wonder I was confusing things. I'll have another play with this.

              Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

              Download the free D'oh Book for SketchUp πŸ“–

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              • soloS Offline
                solo
                last edited by

                Pretty simple using TOS, EEby Vector and follow me.


                faucet join.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Your bevel is in the wrong direction Pete.

                  http://www.coroflot.com/boofredlay

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                  • brodieB Offline
                    brodie
                    last edited by

                    Solo,

                    You cheated πŸ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

                    If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

                    Boo,

                    Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

                    -Brodie

                    steelblue http://www.steelbluellc.com

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                    • soloS Offline
                      solo
                      last edited by

                      @unknownuser said:

                      Your bevel is in the wrong direction Pete.

                      I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        Both Punk'd by a tap πŸ˜‰

                        @Brodie

                        If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • brodieB Offline
                          brodie
                          last edited by

                          no problem

                          steelblue http://www.steelbluellc.com

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                          • CarrozzaC Offline
                            Carrozza
                            last edited by

                            @solo said:

                            Pretty simple using TOS, EEby Vector and follow me.

                            I understand the first two, but for what purpose did you use Follow Me?

                            Boo, thanks for the video tutorial.

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                            • brodieB Offline
                              brodie
                              last edited by

                              Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                              Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                              I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                              Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                              -Brodie


                              Linea 5403 Faucet 04h.jpg


                              Faucet 1.skp

                              steelblue http://www.steelbluellc.com

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Looks great.

                                http://www.coroflot.com/boofredlay

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                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  TGI made a smoother mesh on the radius but the edges didn't align.

                                  Nice result Brodie.

                                  Here's a MOI export...

                                  Brodie_Faucet_Blend.skp

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    round corner seems to work well?Capture1.PNG

                                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      after artisan-SDSCapture3.PNGCapture3.jpg

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • CarrozzaC Offline
                                        Carrozza
                                        last edited by

                                        Please Solo, Xrock, explain your techniques to a newbie modeler!
                                        I must be missing something because after a couple of hours couldn't get as far as your models.
                                        This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                                        cylinder_bevel.JPG

                                        Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                                        • brodieB Offline
                                          brodie
                                          last edited by

                                          I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                                          -Brodie


                                          cylinder.JPG

                                          steelblue http://www.steelbluellc.com

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit πŸ˜„

                                            left one should work out cleaner than right one ...
                                            experiment a little
                                            Capture.PNG

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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