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    How would you model this (well)?

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    • brodieB Offline
      brodie
      last edited by

      2 things on the last model. The bevel is going the wrong way but that is a great idea for getting the bevel. I incorporated it in the image below. Also the shading issues are back in the model you produced. What did you use to subdivide the first model you provided? That seemed to do a good job of smoothing the shading.

      Linea 5403 Faucet 04d.jpg

      Your idea also gave me this idea which greatly limits the problem shading area. Curviloft from the smooth cylinder to the jagged cut and then curviloft from the jagged cut to the bottom of the bevel.

      Linea 5403 Faucet 04e.jpg

      Still not a great mesh and although the area is limited it still has smoothing issues.

      Linea 5403 Faucet 04f.jpg

      I do have 3ds Max but I suck at modeling with it. That's probably my next stop though. I'm pretty much there in SU but I'd really like to have no smoothing issues AND a clean mesh which isn't looking all that likely. I'll see what Max can do.

      -Brodie

      steelblue http://www.steelbluellc.com

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      • boofredlayB Offline
        boofredlay
        last edited by

        Tools on surface and the scale tool will do the trick.
        I will try to post an example soon.

        http://www.coroflot.com/boofredlay

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Fredo's Create Loft by Junction has many spline methods to tweak the surface blend. But to be honest you'll struggle in SU to get the optimum result. Rhino/MOI etc do this is seconds though. My 3DS Max trial ended weeks ago some I can't try it in there.

          Here's some blend variants...

          Brodie_Faucet_Blend.skp

          Download the free D'oh Book for SketchUp πŸ“–

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          • brodieB Offline
            brodie
            last edited by

            Rich, sorry, I don't think I was clear. What I was referring to wasn't the surface blending but the very first model you sent which wasn't blended at all but it had an interesting subdivision to it. I didn't know if you'd used a plugin to create that or done it by hand.

            -Brodie

            steelblue http://www.steelbluellc.com

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            • brodieB Offline
              brodie
              last edited by

              Oh ya, and just to illustrate my shading issue I'll show you a quick maxwell render. Notice how the shading issues in SU translate to shading issues in Maxwell. The one on the left is after intersecting the cylinders, the one on the right is before intersecting them.

              -Brodie


              Linea 5403 Faucet 04g.jpg

              steelblue http://www.steelbluellc.com

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Sorry, I see what you mean now. I did it in MOI as intersect in SU doesn't triangulate the mesh. MOI has a great .skp export option the help control the polys and keeps surfaces smooth.

                Brodie_Faucet.png

                But why do you need them to intersect? Did you try rendering them as separate components but occupying the same space?

                Download the free D'oh Book for SketchUp πŸ“–

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                • brodieB Offline
                  brodie
                  last edited by

                  Well, normally I'd do that and not worry about this mess but, as I said, I'm hoping for a highly detailed model this time for some closeups (and as a modeling exercise) which means it needs a cutout which bevels back leaving a bit of a gap between the larger cylinder and where the smaller cylinder fits into it.

                  Hrm, don't have Moi but maybe Max has something similar I can find. I did a quick test with Max and god the same shading issues but maybe there's another tool in Max to do this better.

                  -Brodie

                  steelblue http://www.steelbluellc.com

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Brodie, here is a modeling example.

                    [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

                    After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

                    Hope this helps.

                    Faucet02.jpg
                    Faucet01.jpg
                    Faucet03.jpg

                    http://www.coroflot.com/boofredlay

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Oh man I had the whole blend reversed. 😳

                      No wonder I was confusing things. I'll have another play with this.

                      Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • soloS Offline
                        solo
                        last edited by

                        Pretty simple using TOS, EEby Vector and follow me.


                        faucet join.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Your bevel is in the wrong direction Pete.

                          http://www.coroflot.com/boofredlay

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                          • brodieB Offline
                            brodie
                            last edited by

                            Solo,

                            You cheated πŸ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

                            If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

                            Boo,

                            Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

                            -Brodie

                            steelblue http://www.steelbluellc.com

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                            • soloS Offline
                              solo
                              last edited by

                              @unknownuser said:

                              Your bevel is in the wrong direction Pete.

                              I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Both Punk'd by a tap πŸ˜‰

                                @Brodie

                                If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • brodieB Offline
                                  brodie
                                  last edited by

                                  no problem

                                  steelblue http://www.steelbluellc.com

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                                  • CarrozzaC Offline
                                    Carrozza
                                    last edited by

                                    @solo said:

                                    Pretty simple using TOS, EEby Vector and follow me.

                                    I understand the first two, but for what purpose did you use Follow Me?

                                    Boo, thanks for the video tutorial.

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                                    • brodieB Offline
                                      brodie
                                      last edited by

                                      Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                                      Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                                      I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                                      Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                                      -Brodie


                                      Linea 5403 Faucet 04h.jpg


                                      Faucet 1.skp

                                      steelblue http://www.steelbluellc.com

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Looks great.

                                        http://www.coroflot.com/boofredlay

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          TGI made a smoother mesh on the radius but the edges didn't align.

                                          Nice result Brodie.

                                          Here's a MOI export...

                                          Brodie_Faucet_Blend.skp

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            round corner seems to work well?Capture1.PNG

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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