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    How would you model this (well)?

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      Here's an example where both cylinders have matching segments...

      Brodie_Faucet_Test.skp

      Do you want a Surface blend between each cylinder?

      Download the free D'oh Book for SketchUp πŸ“–

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      • brodieB Offline
        brodie
        last edited by

        That's pretty good. What did you use to get that result?

        There are a couple things going on but I was trying to solve this issue first. The other two issues are getting the sort of bevel where the metal wraps into receive the small cylinder and getting that sort of surface blending that looks like it may be a weld spot or something. I'm open to ideas on those issues as well.

        -Brodie

        steelblue http://www.steelbluellc.com

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        • S Offline
          SketchUpNoobie
          last edited by

          @unknownuser said:

          The other two issues are getting the sort of bevel where the metal wraps into receive the small cylinder and getting that sort of surface blending that looks like it may be a weld spot or something.

          Forgive me if I'm not quite understanding you correctly but wouldn't some follow-me get the job done?

          --

          SketchUpNoobie: the complete noob in all things SketchUp.

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          • brodieB Offline
            brodie
            last edited by

            That's certainly where I'll start. I did one small test, however and didn't get great results. With the number of segments I have when I ran the follow me the segments of the bevel sort of overlapped on eachother and caused issues. I'll still have the issue of combining that with the 'weld' spot as well. If I could somehow do the weld and the bevel in one go it seems like the mesh may be cleaner but I'm not sure how I'll do that.

            -Brodie

            steelblue http://www.steelbluellc.com

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Here's one with a surface blend....

              Brodie_Faucet.skp

              Use Circle on Surface in the Tools On Surface plugin. Delete the face then use TIG's EEbyVector to extrude that 'Ring'.

              You'll have to scale this to get it circular afterwards though. I should screen capture this but my Java's acting up!

              Thought you had 3DS Max? It would be a snap in that.

              Download the free D'oh Book for SketchUp πŸ“–

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              • oganocaliO Offline
                oganocali
                last edited by

                I noticed the same problem too. In general I add redundant soft/smooth edges to reduce the significance and help triangulation.
                Ogan


                tech1.jpg

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                • brodieB Offline
                  brodie
                  last edited by

                  2 things on the last model. The bevel is going the wrong way but that is a great idea for getting the bevel. I incorporated it in the image below. Also the shading issues are back in the model you produced. What did you use to subdivide the first model you provided? That seemed to do a good job of smoothing the shading.

                  Linea 5403 Faucet 04d.jpg

                  Your idea also gave me this idea which greatly limits the problem shading area. Curviloft from the smooth cylinder to the jagged cut and then curviloft from the jagged cut to the bottom of the bevel.

                  Linea 5403 Faucet 04e.jpg

                  Still not a great mesh and although the area is limited it still has smoothing issues.

                  Linea 5403 Faucet 04f.jpg

                  I do have 3ds Max but I suck at modeling with it. That's probably my next stop though. I'm pretty much there in SU but I'd really like to have no smoothing issues AND a clean mesh which isn't looking all that likely. I'll see what Max can do.

                  -Brodie

                  steelblue http://www.steelbluellc.com

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Tools on surface and the scale tool will do the trick.
                    I will try to post an example soon.

                    http://www.coroflot.com/boofredlay

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      Fredo's Create Loft by Junction has many spline methods to tweak the surface blend. But to be honest you'll struggle in SU to get the optimum result. Rhino/MOI etc do this is seconds though. My 3DS Max trial ended weeks ago some I can't try it in there.

                      Here's some blend variants...

                      Brodie_Faucet_Blend.skp

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • brodieB Offline
                        brodie
                        last edited by

                        Rich, sorry, I don't think I was clear. What I was referring to wasn't the surface blending but the very first model you sent which wasn't blended at all but it had an interesting subdivision to it. I didn't know if you'd used a plugin to create that or done it by hand.

                        -Brodie

                        steelblue http://www.steelbluellc.com

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                        • brodieB Offline
                          brodie
                          last edited by

                          Oh ya, and just to illustrate my shading issue I'll show you a quick maxwell render. Notice how the shading issues in SU translate to shading issues in Maxwell. The one on the left is after intersecting the cylinders, the one on the right is before intersecting them.

                          -Brodie


                          Linea 5403 Faucet 04g.jpg

                          steelblue http://www.steelbluellc.com

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                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            Sorry, I see what you mean now. I did it in MOI as intersect in SU doesn't triangulate the mesh. MOI has a great .skp export option the help control the polys and keeps surfaces smooth.

                            Brodie_Faucet.png

                            But why do you need them to intersect? Did you try rendering them as separate components but occupying the same space?

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • brodieB Offline
                              brodie
                              last edited by

                              Well, normally I'd do that and not worry about this mess but, as I said, I'm hoping for a highly detailed model this time for some closeups (and as a modeling exercise) which means it needs a cutout which bevels back leaving a bit of a gap between the larger cylinder and where the smaller cylinder fits into it.

                              Hrm, don't have Moi but maybe Max has something similar I can find. I did a quick test with Max and god the same shading issues but maybe there's another tool in Max to do this better.

                              -Brodie

                              steelblue http://www.steelbluellc.com

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Brodie, here is a modeling example.

                                [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

                                After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

                                Hope this helps.

                                Faucet02.jpg
                                Faucet01.jpg
                                Faucet03.jpg

                                http://www.coroflot.com/boofredlay

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Oh man I had the whole blend reversed. 😳

                                  No wonder I was confusing things. I'll have another play with this.

                                  Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Pretty simple using TOS, EEby Vector and follow me.


                                    faucet join.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Your bevel is in the wrong direction Pete.

                                      http://www.coroflot.com/boofredlay

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                                      • brodieB Offline
                                        brodie
                                        last edited by

                                        Solo,

                                        You cheated πŸ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

                                        If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

                                        Boo,

                                        Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

                                        -Brodie

                                        steelblue http://www.steelbluellc.com

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          @unknownuser said:

                                          Your bevel is in the wrong direction Pete.

                                          I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Both Punk'd by a tap πŸ˜‰

                                            @Brodie

                                            If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                                            Download the free D'oh Book for SketchUp πŸ“–

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