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    Cryengine 3 free finally available

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    • pilouP Offline
      pilou
      last edited by

      Does UDK is less , similar, better ?

      [flash=560,315:18qig7aw]http://www.youtube.com/v/AV802r_Pr0k[/flash:18qig7aw]

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • M Offline
        MrMikeEsq
        last edited by

        I would have thought the graphics CE3 can produce itself are "better" than UDK, but then again a lot of people bake the lighting etc. which looks great in either

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        • iichiversiiI Offline
          iichiversii
          last edited by

          Just downloaded it, fantastic, havent imported any SU material to it yet but looking forward to playing around with this tool, but since im new to Cryengine any suggestions on where to start

          Bring on the Rain...

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          • iichiversiiI Offline
            iichiversii
            last edited by

            Do i need Crysis 2 the game to import my models into crytek 3???

            Bring on the Rain...

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              http://forums.sketchucation.com/viewtopic.php?f=80&t=35688

              Download the free D'oh Book for SketchUp 📖

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              • iichiversiiI Offline
                iichiversii
                last edited by

                @unknownuser said:

                http://forums.sketchucation.com/viewtopic.php?f=80&t=35688

                Still nothing there Rich, the video link on that forum doesnt exist anymore 😕

                Bring on the Rain...

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                • P Offline
                  pichuneke
                  last edited by

                  I believe that sketchup importing was not finally included in Cryengine 3. That's why the video was deleted. Anyway you can export from sketchup to Cryengine with PlayUp Plugin. http://www.playuptools.com/

                  And you don't need to buy a copy of Crysis 2, just download Cryengine 3 from the official page.

                  Forgive my spanglish...

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                  • bac9-flclB Offline
                    bac9-flcl
                    last edited by

                    http://imgur.com/a/NRdra#0
                    http://imgur.com/a/TJWof#0

                    Some of my CE3 scenes.

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                    • bac9-flclB Offline
                      bac9-flcl
                      last edited by

                      http://playuptools.blogspot.com/
                      PlayUp Alpha 0.9.8.5 Released!

                      Long-awaited master material feature is finally here! In short: this is an extremely crucial feature for making asset sets (e.g. a dozen of modular railway components, vegetation sets, various props utilizing same textures, and so on), for buildings separated into several .cgf files (e.g. cases with separated indoor/outdoor, modular buildings, buildings separated to deal with FP16 artifacts, and so on), and for any other cases where you need to have one multi-material for multiple models.

                      Previously you received a separate material for every model you've exported, and while sometimes it wasn't an issue, many times it was extremely inconvenient. Now there is an option to generate just one - for every object you'll export from SketchUp file. Why would you need that?

                      For example, you've made a set of 10 similar small building models, each is using 3 materials. And naturally, your SketchUp scene contains 3 materials. Previously, upon exporting these models, you've faced 10 multi-materials with 3 submaterials each. And you've had to spend tons of time configuring each of these 30 little bastards, not to mention that it was extremely hard to keep all of them configured in the same way (matching diffuse, specular, glossiness, tiling, etc. values).

                      Now you will only have to spend a minute on configuring one multi-material - derived from material configuration in your SketchUp file. Then you can apply it on the whole object set and forget about it forever. And if you'll need to tune some values, you'll be able to do that in a matter of seconds, with changes properly synchronized for every object in a set. Neat, right?

                      So download it right now. 😄


                      Also, some pics to attract attention.


                      http://i.imgur.com/0pH2Xb.jpg

                      http://i.imgur.com/Lpe8Yb.jpg


                      http://i.imgur.com/vizxGb.jpg

                      http://i.imgur.com/sXCLXb.jpg


                      http://i.imgur.com/2pp1Eb.jpg

                      http://i.imgur.com/ygK6Hb.jpg


                      http://i.imgur.com/o6qJGb.jpg

                      http://i.imgur.com/ENHuJb.jpg

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                      • D Offline
                        dsarchs
                        last edited by

                        That's wonderful! I'd been looking for a way to do that for a while -- this will be huge help!

                        Knowledge is a polite word for dead but not buried imagination.

                        -e.e.cummings

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                        • M Offline
                          MrMikeEsq
                          last edited by

                          Ah! You are frankly a legend.

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                          • bac9-flclB Offline
                            bac9-flcl
                            last edited by

                            Thanks!


                            http://i.imgur.com/rKXTdb.jpg

                            http://i.imgur.com/OXng0b.jpg


                            http://i.imgur.com/I3ffxb.jpg

                            http://i.imgur.com/cHdgUb.jpg


                            http://i.imgur.com/pr7ZQb.jpg

                            http://i.imgur.com/XyC2hb.jpg


                            http://i.imgur.com/t4Txbb.jpg

                            http://i.imgur.com/3lN1mb.jpg


                            http://i.imgur.com/mFheQb.jpg

                            http://i.imgur.com/OK3Txb.jpg

                            Improved it a bit (better lighting, props, texture maps, etc.).

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                            • N Offline
                              neo83_gr
                              last edited by

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                                neo83_gr
                                last edited by

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                                  neo83_gr
                                  last edited by

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                                    neo83_gr
                                    last edited by


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                                      neo83_gr
                                      last edited by


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                                        neo83_gr
                                        last edited by

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                                          neo83_gr
                                          last edited by


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                                          • N Offline
                                            neo83_gr
                                            last edited by

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