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    Cryengine 3 free finally available

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    • M Offline
      miikka1978
      last edited by

      Looks really nice! I'm also a little bit jealous because I can't even start Cryengine on my computer.

      Lately, I have been playing with Unity and I have to admit that the quality seems to be much better with Cryengine.

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      • mitcorbM Offline
        mitcorb
        last edited by

        First of all, I commend you on your work and talent. 👍

        Quote: "What about the range hood? 😉"
        Since you asked for comments.
        It was my recollection that the capture plate was rather high above the range top. I have not seen this appliance in use. Most range hoods have a turned down edge to facilitate vapor capture, conceal fan, and help focus task lighting down on the range.

        Perhaps this model will never become a real residence. So, my thoughts are not important.
        My best wishes to you. 😄

        I take the slow, deliberate approach in my aimless wandering.

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        • M Offline
          MrMikeEsq
          last edited by

          I realllyyy wish I had a decent workflow for getting stuff into ce3! videos like that make me jealous 😆
          How easy do you find it?

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          • pilouP Offline
            pilou
            last edited by

            Does UDK is less , similar, better ?

            [flash=560,315:18qig7aw]http://www.youtube.com/v/AV802r_Pr0k[/flash:18qig7aw]

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • M Offline
              MrMikeEsq
              last edited by

              I would have thought the graphics CE3 can produce itself are "better" than UDK, but then again a lot of people bake the lighting etc. which looks great in either

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              • iichiversiiI Offline
                iichiversii
                last edited by

                Just downloaded it, fantastic, havent imported any SU material to it yet but looking forward to playing around with this tool, but since im new to Cryengine any suggestions on where to start

                Bring on the Rain...

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                • iichiversiiI Offline
                  iichiversii
                  last edited by

                  Do i need Crysis 2 the game to import my models into crytek 3???

                  Bring on the Rain...

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    http://forums.sketchucation.com/viewtopic.php?f=80&t=35688

                    Download the free D'oh Book for SketchUp 📖

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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      @unknownuser said:

                      http://forums.sketchucation.com/viewtopic.php?f=80&t=35688

                      Still nothing there Rich, the video link on that forum doesnt exist anymore 😕

                      Bring on the Rain...

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                      • P Offline
                        pichuneke
                        last edited by

                        I believe that sketchup importing was not finally included in Cryengine 3. That's why the video was deleted. Anyway you can export from sketchup to Cryengine with PlayUp Plugin. http://www.playuptools.com/

                        And you don't need to buy a copy of Crysis 2, just download Cryengine 3 from the official page.

                        Forgive my spanglish...

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                        • bac9-flclB Offline
                          bac9-flcl
                          last edited by

                          http://imgur.com/a/NRdra#0
                          http://imgur.com/a/TJWof#0

                          Some of my CE3 scenes.

                          1 Reply Last reply Reply Quote 0
                          • bac9-flclB Offline
                            bac9-flcl
                            last edited by

                            http://playuptools.blogspot.com/
                            PlayUp Alpha 0.9.8.5 Released!

                            Long-awaited master material feature is finally here! In short: this is an extremely crucial feature for making asset sets (e.g. a dozen of modular railway components, vegetation sets, various props utilizing same textures, and so on), for buildings separated into several .cgf files (e.g. cases with separated indoor/outdoor, modular buildings, buildings separated to deal with FP16 artifacts, and so on), and for any other cases where you need to have one multi-material for multiple models.

                            Previously you received a separate material for every model you've exported, and while sometimes it wasn't an issue, many times it was extremely inconvenient. Now there is an option to generate just one - for every object you'll export from SketchUp file. Why would you need that?

                            For example, you've made a set of 10 similar small building models, each is using 3 materials. And naturally, your SketchUp scene contains 3 materials. Previously, upon exporting these models, you've faced 10 multi-materials with 3 submaterials each. And you've had to spend tons of time configuring each of these 30 little bastards, not to mention that it was extremely hard to keep all of them configured in the same way (matching diffuse, specular, glossiness, tiling, etc. values).

                            Now you will only have to spend a minute on configuring one multi-material - derived from material configuration in your SketchUp file. Then you can apply it on the whole object set and forget about it forever. And if you'll need to tune some values, you'll be able to do that in a matter of seconds, with changes properly synchronized for every object in a set. Neat, right?

                            So download it right now. 😄


                            Also, some pics to attract attention.


                            http://i.imgur.com/0pH2Xb.jpg

                            http://i.imgur.com/Lpe8Yb.jpg


                            http://i.imgur.com/vizxGb.jpg

                            http://i.imgur.com/sXCLXb.jpg


                            http://i.imgur.com/2pp1Eb.jpg

                            http://i.imgur.com/ygK6Hb.jpg


                            http://i.imgur.com/o6qJGb.jpg

                            http://i.imgur.com/ENHuJb.jpg

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                            • D Offline
                              dsarchs
                              last edited by

                              That's wonderful! I'd been looking for a way to do that for a while -- this will be huge help!

                              Knowledge is a polite word for dead but not buried imagination.

                              -e.e.cummings

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                              • M Offline
                                MrMikeEsq
                                last edited by

                                Ah! You are frankly a legend.

                                1 Reply Last reply Reply Quote 0
                                • bac9-flclB Offline
                                  bac9-flcl
                                  last edited by

                                  Thanks!


                                  http://i.imgur.com/rKXTdb.jpg

                                  http://i.imgur.com/OXng0b.jpg


                                  http://i.imgur.com/I3ffxb.jpg

                                  http://i.imgur.com/cHdgUb.jpg


                                  http://i.imgur.com/pr7ZQb.jpg

                                  http://i.imgur.com/XyC2hb.jpg


                                  http://i.imgur.com/t4Txbb.jpg

                                  http://i.imgur.com/3lN1mb.jpg


                                  http://i.imgur.com/mFheQb.jpg

                                  http://i.imgur.com/OK3Txb.jpg

                                  Improved it a bit (better lighting, props, texture maps, etc.).

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                                  • N Offline
                                    neo83_gr
                                    last edited by

                                    __

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                                    • N Offline
                                      neo83_gr
                                      last edited by

                                      __

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                                      • N Offline
                                        neo83_gr
                                        last edited by

                                        _ _

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                                        • N Offline
                                          neo83_gr
                                          last edited by


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                                          • N Offline
                                            neo83_gr
                                            last edited by


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