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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      I plan to make improvements to this - but I probably won't get around to do anything until after the summer.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • tuna1957T Offline
        tuna1957
        last edited by

        ๐Ÿ‘ It's all good Thomas. Amazed you do all the stuff you do. You must have some hidden super powers ! Definitely making progress with your tools. Heck messing about late last night and figured out how to get rid of the triangles I always end up with in the corners of those pillows. ๐Ÿ˜ฎ

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        • tuna1957T Offline
          tuna1957
          last edited by

          Thomas, Geez I feel like I'm turning into a pain in your arse. Started to get this load error tonight. Only pops up if I open a fresh SU window. Tried a few times , the error popped up every time. Opened a couple of existing models and didn't get the error? Any idea what this is about ? What did I break ? ๐Ÿ˜ฒ


          load error.jpg

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          • thomthomT Offline
            thomthom
            last edited by

            That's a pesky bug I've not been able to squash yet: https://bitbucket.org/thomthom/tt-library-2/issues/18/tt-settings-with-length-cause-errors

            Try this in the Ruby Console as a workaround:

            
            TT;;Plugins;;QuadFaceTools.settings[;uv_u_scale] = 1.0
            TT;;Plugins;;QuadFaceTools.settings[;uv_v_scale] = 1.0
            
            

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • tuna1957T Offline
              tuna1957
              last edited by

              ๐Ÿ‘ ๐Ÿ‘

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              • thomthomT Offline
                thomthom
                last edited by

                I'll try to find a fix that doesn't break other extensions. The challenge with this is that is happening inside of TT_Lib2 - which is shared my most of my other extensions. ๐Ÿ˜•

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Hi everyone

                  I have uploaded a new version of QFT - 0.10.0. It doesn't have new end-user features, but I implemented the error handler which Solid Inspector, SUbD and Vertex Tools already use. This means that if you run into Ruby errors you will get a dialog that let you submit it back to me.

                  Please upgrade and make sure you hit submit when you run into errors. I'm trying to map out the various bugs in the extension. "Got to catch them all!" ๐Ÿ˜›

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    Hey guys,

                    I run into this problem quite often, where I model a shape, making sure, every surface is a quad.

                    But when I use SUbD to subdivide, it looks wrong.

                    When I then use the "Flip Triangulation Tool" of QuadFaceTools, I can see that some faces (marked red in the model below) are not being recognized as quads.

                    Does any one know how this happens? And more importantly, how to fix it?

                    Cheers,
                    Jakob

                    QuadProblem_v01.skp

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                    • BoxB Offline
                      Box
                      last edited by

                      Sometimes you just need to tell it to make quads.


                      Tri.gif

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        haha, I could have sworn I tried that. But obviously I didn't. ๐Ÿ˜ณ

                        Thanks a lot

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          That reminds me - I had this idea for a function that would automatically color the faces as you modelled. I added an issue to track this: https://bitbucket.org/thomthom/quadface-tools/issues/98/live-quad-validation

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Just need an icon...


                            QFT-LiveAnalysis.gif

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Version 0.11.0 is out.

                              2016-08-01_23h07_36.png

                              2016-08-01_23h08_26.png

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • N Offline
                                numerobis
                                last edited by

                                ๐Ÿ˜Ž ๐Ÿ‘

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                                • cottyC Offline
                                  cotty
                                  last edited by

                                  ๐Ÿ‘ and ๐Ÿ‘

                                  my SketchUp gallery

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Nice!

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • ithilI Offline
                                      ithil
                                      last edited by

                                      Very cool!!!
                                      Thank you! ๐Ÿ‘

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                                      • plot-parisP Offline
                                        plot-paris
                                        last edited by

                                        Working nicely! Very valuable tool for quick and clean quad face modelling.

                                        Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
                                        That would show clearly, if the system is switched on or off.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @plot-paris said:

                                          Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
                                          That would show clearly, if the system is switched on or off.

                                          hm... yea, that's not a bad idea. All though - it would remove the materials completely. It would not restore any materials that might previously been there as it's not being tracked and isn't easily trackable either.

                                          Logged in issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/100/remove-analysis-material-after-toggling-it

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • C Offline
                                            Carto
                                            last edited by

                                            Hello ThomThom,

                                            I'm currently attempting to size a UV texture using the UV Mapping tool with standard measurements (i.e inches 12", 12") but the value is ignored when typed. Did I type the values correctly or miss something else? Thanks.

                                            Regards

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