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    [Plugin] QuadFaceTools

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    • H 離線
      hsrhdrehre5654654
      最後由 編輯

      @thomthom said:

      To have a single texture on the whole mesh is exactly when you do need UV unwrapping because you are trying to map a 2d texture onto a 3d surface. UV unwrapping is the process of unfolding the 3d mesh to 2d space such that it can be textured. This is the process you need to go through with any polygonal 3d modeller.

      Yup, i guess i will need to do that. This is what i get aplying the texture in the whole model. With the paint tool of Artisan i can almost get a great result, but it takes literally ages and it is tricky as hell, so i just cant affor that. And yup i did texture time ago using unwrapping with Blender, but i thought that with just 1 single texture and a simpler surface to paint it will be easier. I was hoping that, selecting the distorted texture somehow, i could make it "planar" and make the projection from that texture. So it will match the top side. But the problem is, sketchup NEVER respects the original size of the texture, and rotating/scaling it to make the perfect match is a great pain in the.. not to mention, most of the times for some reason it doesnt match the postion of the rest of the texture. Conclusion, a mess.

      Anyways, thanks for the help so far. Even if didnt solve the issue (the whole point was to avoid unwrapping) i did learn a couple of things 😄

      Now, what unwrapp tool can i use?? i cant use roadkill because tried to load the obj and my computer (or the app itself) cant handle the model. I cant even do zoom or rotate it.

      And what about the seams? with thousands of faces, how do i make the seams? can i make the seams in sketchup somehow and exporte em to the uv unwrapping app? is the sketchuv path tool designed for that?

      I could use Blender but i really really hate it :s , is there out there any other FREE unwrap tool i can use besides these two?

      Thanks in advance.


      zzz.jpg

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      • H 離線
        hsrhdrehre5654654
        最後由 編輯

        Well, i used blender to unwrap. But i must be doing something wrong because the results back in sketchup are horrible. The only thing i did was to import the uvs in blender , unwrap the model and import the unwraped uvs into sketchup again. Do i need something else?

        Im going to open a new tread to not keep talking about things that have nothing to do with the quadfaces plugin.

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        • romboutR 離線
          rombout
          最後由 編輯

          @thomthom said:

          It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
          https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

          Im trying to convert a import obj which is completely triangulated to quads again. When i press the blender quads button nothing happens. Im using SU 2015 on OSX 10.11.2

          I see this in the console

          self.convert_blender_quads_to_sketchup_quads; 0.006166
          
          
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          • thomthomT 離線
            thomthom
            最後由 編輯

            @rombout said:

            @thomthom said:

            It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
            https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

            Im trying to convert a import obj which is completely triangulated to quads again. When i press the blender quads button nothing happens. Im using SU 2015 on OSX 10.11.2

            I see this in the console

            self.convert_blender_quads_to_sketchup_quads; 0.006166
            > 
            

            Got a sample OBJ?

            The Blender Quads to QFT Quads is intended for the OBJ files that Blender exports. It exports quads with hidden edges. This button convert the hidden edge to the edge properties QFT needs.

            If you have a triangular mesh then you need to use the Convert Triangulated Mesh To Quads function:
            2016-02-25_16h54_24.png

            Note that this function is not perfect. There is a lot of ambiguity for such a conversion. It might be easy for a human to tell what should be a quad, but not for a script. So mileage might vary.

            The best is if you have an OBJ with quads.

            What are you exporting the OBJs from?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • N 離線
              numerobis
              最後由 編輯

              I don't know if you plan to add new features to the QuadFaceTools or want to include these in SUbD. But (for me) it would be really helpful if you could include some more advanced loop tools to add or edit support edges into the SUbD toolkit. Like swift loop in max and a more intuitive and flexible connect function like in max. And the ability to move loops constrained to the edges.
              https://www.youtube.com/watch?v=3rJdMLmQRiE
              https://www.youtube.com/watch?v=jnk_QB2Ma-g%26amp;nohtml5

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              • thomthomT 離線
                thomthom
                最後由 編輯

                @numerobis said:

                I don't know if you plan to add new features to the QuadFaceTools or want to include these in SUbD. But (for me) it would be really helpful if you could include some more advanced loop tools to add or edit support edges into the SUbD toolkit. Like swift loop in max and a more intuitive and flexible connect function like in max. And the ability to move loops constrained to the edges.
                https://www.youtube.com/watch?v=3rJdMLmQRiE
                https://www.youtube.com/watch?v=jnk_QB2Ma-g%26amp;nohtml5

                Feature requests are welcome! Could you please add them to the QFT issue tracker?
                https://bitbucket.org/thomthom/quadface-tools/issues?status=new%26amp;status=open

                My current plan is SUbD v2, then Vertex Tools v2, then work on QFT improvements.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • I 離線
                  intrifen
                  最後由 編輯

                  hi,you are great man ! i use so many plugins that is your design. i have a problem that with me so longer
                  i hope use middle mouse button to pan and use shift or Alt +MMD to orbit, like 3ds max.because when i
                  draw with sketchup long time my hands will pain. thank you very much!

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                  • S 離線
                    soopa1388
                    最後由 編輯

                    Excuse me I have some problem about the Quad-face toolbar. after install everything is ok but I can not see the toolbar even though I check in the view toolbar. please help me.tnx

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                    • J 離線
                      jaopedro
                      最後由 編輯

                      It's the second day I'm using it, and now it gives me an annoying error everytime I run Sketchup:
                      "Error: #<NameError: uninitialized constant Infinity>
                      <main>:in <main>' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:51:in eval'
                      C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:51:in read_default' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:51:in []'
                      C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_Lib2/settings.rb:96:in set_default' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools/core.rb:61:in module:QuadFaceTools'
                      C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools/core.rb:33:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in require'
                      C:/Program Files/SketchUp/SketchUp 2016/Tools/extensions.rb:197:in load' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:50:in register_extension'
                      C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:50:in <module:QuadFaceTools>' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:15:in module:Plugins'
                      C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:14:in <module:TT>' C:/Users/JP/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/TT_QuadFaceTools.rb:13:in <top (required)>'

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                      • jujuJ 離線
                        juju
                        最後由 編輯

                        @jaopedro said:

                        It's the second day I'm using it, and now it gives me an annoying error everytime I run Sketchup

                        It will help if you complete your profile to help the programmers here get to the bottom of the problem

                        Save the Earth, it's the only planet with chocolate.

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                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          @jaopedro

                          Have you installed the latest versions of the toolset from the PluginStore, AND the latest version of thomthom's Lib ?

                          The error message suggests that something is not up to date.

                          How are you installing them ?
                          From the downloaded RBZ files using Window > Preferences > Extensions > Install Extension... button ?
                          Or using the 'Auto-install' feature of the SketchUcation ExtensionStore³ dialog ??

                          Have you restarted SketchUp after the two installations to ensure that the latest Lib code is in use ?

                          TIG

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            If you enter this into the Ruby Console and restart - does that fix things?

                            
                            TT;;Plugins;;QuadFaceTools.settings[;uv_u_scale] = 1.0
                            TT;;Plugins;;QuadFaceTools.settings[;uv_v_scale] = 1.0
                            
                            

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • tuna1957T 離線
                              tuna1957
                              最後由 編輯

                              Thomas, The help you gave me on my pillow model over on the SubD forum got me thinking. I have run the sandbox to quads function on proxies after doing various adjustments. I'm now wondering if I'm using the tool correctly. ( I'm sure I forgot or didn't think I needed to do it to the pillow ) I've been triple clicking to select all in the group or component then clicking the sandbox to quads button. Is that correct ? Also I've noticed there is no outward indication it's doing anything. For example some plugins will turn the curser into the spinning beachball until the've done their thing. Short of running the analyze color to quads is their another indication it's done the job that I'm just missing. ?

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                I'm afraid there is not other indication right now. I have been toying with the idea of making a function that will update the face color based on whether its a triangle, quad or n-gone.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • tuna1957T 離線
                                  tuna1957
                                  最後由 編輯

                                  Thomas , thanks for the quick response and I'll keep forging ahead and try and learn from my mistakes. 👍

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    I plan to make improvements to this - but I probably won't get around to do anything until after the summer.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • tuna1957T 離線
                                      tuna1957
                                      最後由 編輯

                                      👍 It's all good Thomas. Amazed you do all the stuff you do. You must have some hidden super powers ! Definitely making progress with your tools. Heck messing about late last night and figured out how to get rid of the triangles I always end up with in the corners of those pillows. 😮

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                                      • tuna1957T 離線
                                        tuna1957
                                        最後由 編輯

                                        Thomas, Geez I feel like I'm turning into a pain in your arse. Started to get this load error tonight. Only pops up if I open a fresh SU window. Tried a few times , the error popped up every time. Opened a couple of existing models and didn't get the error? Any idea what this is about ? What did I break ? 😲


                                        load error.jpg

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          That's a pesky bug I've not been able to squash yet: https://bitbucket.org/thomthom/tt-library-2/issues/18/tt-settings-with-length-cause-errors

                                          Try this in the Ruby Console as a workaround:

                                          
                                          TT;;Plugins;;QuadFaceTools.settings[;uv_u_scale] = 1.0
                                          TT;;Plugins;;QuadFaceTools.settings[;uv_v_scale] = 1.0
                                          
                                          

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • tuna1957T 離線
                                            tuna1957
                                            最後由 編輯

                                            👍 👍

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