[Plugin] QuadFaceTools
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Hi thomthom,
I originally downloaded the .rbz file and renamed it to a .zip file and unzipped it.
It unzipped fine and the folder and .rb file I installed into my plugins folder without any problems.
I'm the administrator on my computer so there are no problems with permissions.
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hmm..
I see you are using SketchUp 7 Free from your profile, why not SketchUp 8?
You could then use the RBZ installing feature - and there's lots of API fixes as well. -
By the way - have you checked in the Extension list to make sure it's enabled?
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Yes, I had a look and it is ticked.
Should i download the version you have v0.8.0, and do you recommend i update to TT_Lib2_v2.71 ?
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You can't download 0.8.0 - it's not released. It's what I am working on right now.
You could try to update TT_Lib2 - but I'm not sure if it'll work. (to be honest, I don't understand why it fails to show at all.) Oh, you do know that the menus are under Tools - not Plugins?But for the sake of it, can you install SU8 and use the Install Extension feature? Just to see if that works?
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I can see the TT lib2 folder (i greyed it so to highlight it in my Plugins folder)
I have looked in the Tools section and it's not there.The problem i have is that I'm still on Mac OSX 10.4.11 and SU8 runs on 10.5+
That's the reason I'm using SU7. -
Hi, is the toolbar supported in 2013?
I installed via the extension but it's not showing up even though its ticked?
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@unknownuser said:
Hi, is the toolbar supported in 2013?
I installed via the extension but it's not showing up even though its ticked?
I've got the same problem with my notebook. At the desktop PC the toolbar is shown.
both win7
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That's a bug in the first release of SketchUp 2013. There is a new versiono out that fixes this. Go to sketchup.com and download SketchUp again.
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Can I overwrite the old version or should I reinstall everything new?
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Just install over the old one.
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Confirmed. THanks thomthom.
And thanks Trimblefor letting us all knwo about the patched 2013!
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Yes that solved the problem
Thank you -
Is there any way to over-scale? I would like the stone texture to match (or at least get close to) the scale of the cube.
I'm still trying to texture stone aches like what you did for your UV Toolkit thread. Is it possible/easier to do with that plugin? I couldn't figure out how to do it.
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"over-scale"? Not sure what you mean by that, but you adjust the size/scale of the UV mapping by using the red and green lines you get after picking origin and direction of the mapping. You see example of that in the videos.
Sent from my LT25i using Tapatalk 2
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Sorry, let me clarify. I want to control the texture right in SketchUp like this, where the texture goes past the face:
As you can see, It's easy enough to do with a square face, but I'm now trying to do this with arching textures. I realize this could be achieved by cropping the image beforehand, but given the nature of the project I'm working on, it would be so much better to do it right in SketchUp.
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Ah - I see now. Yea, there is no way to scaling the UV mapping to extend beyond the model geometry using the tool handles. But you can specify scaling using the VCB - either using units relative to the texture size or absolute dimensions. A little bit of guesswork, but a couple of adjustment and it should be possible to get close.
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Sorry to be a pain but as I went to test that out I hit another problem.
I can't even get the texture to apply at all. I got it to work yesterday. I haven't updated anything in SketchUp. I still get the red and green lines but no texture gets applied. At first I thought it was being applied to the other side of the face but there's nothing showing up on either side. I rebooted, reinstalled Quadface tools, it's still the same. Updated to TT_Lib2-2.8.0, still the same.
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Do you have the material you want to apply selected?
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Yes. If nothing is selected I get an error reading "No textured material selected."
If I apply the material elsewhere it won't give an error, but only if I select the material in the "In Model" category. If I select it from my imported texture library it will give me "selected material is not in the model."
I also tried another method like what you did in one of your UV videos by dragging in a texture directly, exploding it, and using the eye dropper to select, but that didn't work either.
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