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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @jo-ke said:

      the sample model is attached above.

      here's the component:

      If you load it in SU7 it is already converted to quadface
      If you load it in SU2015 you have to convert it to quadface

      I do not see a difference in behaviour between the two versions. In both SU7 and SU2015 I had to use SandboxTools Quads to QuadFace Quads for the mapping to work.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • jo-keJ Offline
        jo-ke
        last edited by

        On my machines in Version 7 the model is already converted and can be mapped directly.

        It is not really a problem, I was just a bit surprised of that fact.

        http://www.zz7.de

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        • thomthomT Offline
          thomthom
          last edited by

          Can you do a screen capture? I might be missing a step or something. There should be no difference between machines.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • DareDevilD Offline
            DareDevil
            last edited by

            I missed this plugin ! I tried it now because I need quad (planar or non planar) for paneling surface. But I have some problems with the OBJ export (SU pro 2015 on Win 8.1 64)
            First, the export setup windows use an huge typo. So I can't see the Scale setup. I edited the CSS file to change it and it's almost OK...
            Second and worse, SU suddently close after export. The exported OBJ seems OK but SU dont like do that. Anyone have the same issue ?

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            • thomthomT Offline
              thomthom
              last edited by

              @daredevil said:

              First, the export setup windows use an huge typo. So I can't see the Scale setup. I edited the CSS file to change it and it's almost OK...

              Screenshot? Do you have a high DPI monitor?

              @daredevil said:

              Second and worse, SU suddently close after export. The exported OBJ seems OK but SU dont like do that. Anyone have the same issue ?

              Hmm... not seen that. Does it happen will all epxorts? Or does it happen with a particular model. If so, can you share it?

              Does it simply close? No BugSplat dialog?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • DareDevilD Offline
                DareDevil
                last edited by

                @thomthom said:

                @daredevil said:

                First, the export setup windows use an huge typo. So I can't see the Scale setup. I edited the CSS file to change it and it's almost OK...

                Screenshot? Do you have a high DPI monitor?

                I think. It's a HD 1080 screen on a 13" lenovo laptop.

                @unknownuser said:

                @daredevil said:

                Second and worse, SU suddently close after export. The exported OBJ seems OK but SU dont like do that. Anyone have the same issue ?

                Hmm... not seen that. Does it happen will all epxorts? Or does it happen with a particular model. If so, can you share it?

                Does it simply close? No BugSplat dialog?

                No BugSplash. It's a nice "clean" instant shutdown 😉 I will try further with different model tonight and I will tell you more.
                I will try too on my second computer on Win 7 64.

                I want to "resurect" my old Paracloud Gem that use OBJ quad to panel mesh.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  If you can reproduce it, please send me the model. PM it if you don't want to share publicly.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • DareDevilD Offline
                    DareDevil
                    last edited by

                    For the typo, here is the setup window without my CSS modificaton :
                    QuadExport.jpg
                    When I comment the line about the font in the base.css, it's better but not perfect...

                    For the crash, is not depending on the model. A simple square exporte is the same as more complicated model : all seem ok, but after this window SU shut down immediatly. The OBJ (and MTL) exported seems OK.
                    QuadExport2.jpg

                    If I cancel on the export setup windows, SU close too...
                    I remove the other two plugins (tt_bitmap2mesh and Artisan demo) but it's the same...

                    Other detail : it's a french version of SU 2015.


                    EDIT
                    With SU 8 pro on the same machine (Win 8 64) all is ok !!!

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                    • DareDevilD Offline
                      DareDevil
                      last edited by

                      I tried on my other "old" computer, running on Win 7 64 : same crash after the OBJ Format export but I have a BugSplash.
                      Both computers have 64 bits system (Win 7 and 8), french SU 2015 pro (v 15.3.331), no good openGL graphic card (old nVidia 9600 and Intel HD chip).
                      BugSlash generate 4 files in the Temp directory. These files can help you ?

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I think I have a fix for the crash - try this patched version of TT_Lib:
                        https://bitbucket.org/thomthom/tt-library-2/downloads/TT_Lib2-2.10.2.rbz

                        I think I might have a tweak for the font issue as well, but I don't have a patch right now for that one.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Thanks! The patch should go live soon to everyone. 😄 Thanks for testing.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • DareDevilD Offline
                            DareDevil
                            last edited by

                            @thomthom said:

                            I think I have a fix for the crash - try this patched version of TT_Lib:
                            https://bitbucket.org/thomthom/tt-library-2/downloads/TT_Lib2-2.10.2.rbz

                            The OBJ export seems to work nice 👍 !!!
                            I tried on my Window 7 64 computer and I will try with my Win 8 64 computer tomorrow.

                            Thanks a lot Thomthom !!!

                            [EDIT]
                            It's OK on my Win 8 64 computer too 😉
                            Thanks again !

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                            • xiombargX Offline
                              xiombarg
                              last edited by

                              I'm working on the mesh below, most of which is from another application, but I'm hoping to do a portion of it in SU if I can import it and export it with sufficient correctness between programs. I'm wondering what is the best import format when working with relatively complicated meshes being brought into Quadface tools and into SU in general? My experience with .obj files brought into SU is that they look like a mess with missing faces and whatnot. What you see in my pic is a .dae collada file, which might work ok as long as it exports as a functional .obj in quads.

                              So I guess I'm just wondering what tips anyone has for cleanly importing, what type of quad conversion different file types require, and hopefully export cleanly?


                              http://i9.photobucket.com/albums/a51/xiombarg001/Capture_zpszycyxtqs.png

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I'm currently working on a OBJ importer that import QuadFace Tools quads. This would let you import and export quad based meshes to and from SketchUp.
                                I still got some testing to do before I release it. But if you send me some OBJ files I can run them through the current development build.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • jujuJ Offline
                                  juju
                                  last edited by

                                  also, there is this tool in development, I don't think it will integrate with SU though...

                                  301 Moved Permanently

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                                  (www.topologica.org)

                                  Save the Earth, it's the only planet with chocolate.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @juju said:

                                    also, there is this tool in development, I don't think it will integrate with SU though...

                                    301 Moved Permanently

                                    favicon

                                    (www.topologica.org)

                                    Oh! Interesting link!
                                    Well, if it export OBJs with quads then the importer should handle it.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • xiombargX Offline
                                      xiombarg
                                      last edited by

                                      That's great news Thom. I'll be seriously looking forward to it. For now I'll probably stick with building certain parts in SU and then exporting out to put together in Modo, but thanks for the offer.

                                      Topologica looks interesting too. It would be nice to have an affordable option for reorganizing bad topology.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Version 0.9.0

                                        • OBJ Importer (File > Import... > "OBJ Files - QuadFace Tools"

                                        Note that I expect there will be issues with the importer as there are probably many variations of exporters I'd not accounted for. If you experience issues please keep your Ruby Console open and report back the errors and example model.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • xiombargX Offline
                                          xiombarg
                                          last edited by

                                          Appreciate the importer Thom!

                                          One thing I've found as I've been experimenting with importing and exporting between various programs is that collada .dae files always import and export surprisingly cleanly between programs. I don't hear much talk about collada files being used, but almost every program supports them, and where obj files often create artifacts when dealing with bad geometry, collada files don't seem to have a problem with this.

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                                          • ithilI Offline
                                            ithil
                                            last edited by

                                            Greetings thomthom
                                            Thanks again for your scripts. It's just a bomb.
                                            I'm happy as a kid 😃 ☀

                                            There is another question.

                                            I tried to export an OBJ file using your plugin.
                                            The program UVLayout imported excellent correct poly mesh!
                                            No need to deal with triangles and mapinga is a 3 times faster.

                                            I save the finished OBJ file in UVLayout.
                                            But it is imported in SketchUp without texture.
                                            I thought QuadFaceTools did not know how to import textures. But another model from SketchUp saved opens with texture.

                                            Maybe there is some kind of setup?
                                            In UVLayout seen the name of the material - it is assigned by the model.

                                            Before that, I used the plug-in SketchUV to communicate with SketchUp and UVLayout.
                                            ExportUVs, ImportUVs. But it turns out OBJ broken into triangles. And it is very difficult to work in the program. UVLayout works with polygon mesh.
                                            Do you plan to make an analog ExportUVs, ImportUVs but with your excellent polygons?

                                            ps. I checked.
                                            After mapping in 3D max OBJ file also imports without texture.

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