[Plugin] QuadFaceTools
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Yes that solved the problem
Thank you -
Is there any way to over-scale? I would like the stone texture to match (or at least get close to) the scale of the cube.
I'm still trying to texture stone aches like what you did for your UV Toolkit thread. Is it possible/easier to do with that plugin? I couldn't figure out how to do it.
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"over-scale"? Not sure what you mean by that, but you adjust the size/scale of the UV mapping by using the red and green lines you get after picking origin and direction of the mapping. You see example of that in the videos.
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Sorry, let me clarify. I want to control the texture right in SketchUp like this, where the texture goes past the face:
As you can see, It's easy enough to do with a square face, but I'm now trying to do this with arching textures. I realize this could be achieved by cropping the image beforehand, but given the nature of the project I'm working on, it would be so much better to do it right in SketchUp.
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Ah - I see now. Yea, there is no way to scaling the UV mapping to extend beyond the model geometry using the tool handles. But you can specify scaling using the VCB - either using units relative to the texture size or absolute dimensions. A little bit of guesswork, but a couple of adjustment and it should be possible to get close.
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Sorry to be a pain but as I went to test that out I hit another problem.
I can't even get the texture to apply at all. I got it to work yesterday. I haven't updated anything in SketchUp. I still get the red and green lines but no texture gets applied. At first I thought it was being applied to the other side of the face but there's nothing showing up on either side. I rebooted, reinstalled Quadface tools, it's still the same. Updated to TT_Lib2-2.8.0, still the same.
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Do you have the material you want to apply selected?
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Yes. If nothing is selected I get an error reading "No textured material selected."
If I apply the material elsewhere it won't give an error, but only if I select the material in the "In Model" category. If I select it from my imported texture library it will give me "selected material is not in the model."
I also tried another method like what you did in one of your UV videos by dragging in a texture directly, exploding it, and using the eye dropper to select, but that didn't work either.
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hm.. I'm not entirely sure what might be going on. Any chance you could do a quick screen recording of what you do? (Screenpresso is great for that.)
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hm. And no errors in the Ruby Console?
Can you send me that test file?
Btw, when you tried to map the cube - you had some faces selected - that will limit the mapping to the selected faces. (But it should have at least mapped those...)It went a bit fast in the video, so I'd like to try to play with the model myself. But you might want to slow down a bit when you pick the U and V direction. It matters where on the edge you click.
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Hey, my computer blew up yesterday and have since reformatted. I reinstalled everything and it appears to be functional now. I'm not really sure what was going on. Thank you though, and thank you for making the plugin, it's really been helping alot!
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Sorry to hear about your computer. But good to hear the plugin problems didn't persist.
I suspect it was a permission/virtualstore issue.
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Hi, i downloaded the trial version of VERTEXTOOLS 1.1.5, it is OK. QuadFacetools is loaded into the System Preferences window, but can not find it in Tools, even in Plugins. Help please. Thanks.
SKYNET-71
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@skynet-71 said:
Hi, i downloaded the trial version of VERTEXTOOLS 1.1.5, it is OK. QuadFacetools is loaded into the System Preferences window, but can not find it in Tools, even in Plugins. Help please. Thanks.
SKYNET-71
Is Vertex Tools related at all to this question?
Do you have TT_Lib2 installed?
What version of SketchUp are you using?
Are there any errors in the Ruby Console (Window > Ruby Console) or during startup?
It should be under the Tools menu if correctly installed.
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Hey thomthom
Was recently trying to use quadface tools in conjunction with s4u's "to components" plugin, which comes quite close to a working panelisation workflow.
The only problem is that the components can only be mapped to faces, which are coplanar, i.e. triangles or coplanar quads. Is there a way to build in functionality into quadface tools to recalculate a quadface mesh into coplanar quads?
I seem to remember paracloud had a similar feature.
Cheers
Joel
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Flattening a non-planar face into a planar one would affect connected geometry - cascading to the entire mesh. Such would be insanely complex and difficult - if not impossible.
Maybe To Components can be reworked to handle QuadFace quads?
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Hi Everyone
Unfortunately I get the following error message after I took over Quadface (great tool!!) in my plugins. Also my toolbars can not be reproduced again. Does anyone have an idea what I have done wrong?""tt_lib2 detected that some of the files in SketchUp´s plugin
folder has ended up in Window´s Virtual Store. It happens
because of insufficient permissions for the plugin folder. Please
move the files into the real Plugins folder.""Greetings, HornOxx
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@hornoxx said:
Hi Everyone
Unfortunately I get the following error message after I took over Quadface (great tool!!) in my plugins. Also my toolbars can not be reproduced again. Does anyone have an idea what I have done wrong?""tt_lib2 detected that some of the files in SketchUp´s plugin
folder has ended up in Window´s Virtual Store. It happens
because of insufficient permissions for the plugin folder. Please
move the files into the real Plugins folder.""Greetings, HornOxx
You haven't given us any details of your version or OS - please complete your "User Profile".
You need to find your SketchUp folder for your SketchUp version...
In the Sketchup "Ruby Console" type this:
Sketchup.find_support_file('')
This returns the path to the main folder.
Or
Sketchup.find_support_file('Plugins')
to find the Plugins folder...Having files put into the "VirtualStore" will also be shown by having a link-to-it/button name 'Compatibility Files...' in the "Plugins" folder's Windows Explorer window's top-bars...
It is caused by you not having sufficient security permissions to manage files in your Plugins folder.
This is the default in Windows as [at least up to v2013] the main Plugins folder is within the automatically restricted 'Programs Files' tree...To fix this do the following steps...
As an Administrator [if you are not one first give yourself that power in the Users Control-Panel]
First check that your Plugins folder does not have a custom icon - this can affect its permissions even when it appears to be set to 'FULL':
Select the "Plugins" folder's icon
Right-click
Context-menu
Properties
Customize
Folder Icons pane...
Change icon
Restore Defaults...
OK
Apply/OK.Now set the Plugins folders permissions to 'FULL':
Select the "Plugins" folder's icon
Right-click
Context-menu
Properties
Security
Edit...
Ensure that every entry for users/groups has a tick in FULL read/write permission...
Apply/OK.Now set SketchUp to always run as admin:
Select the "SketchUp.exe" icon
Right-click
Context-menu
Properties
Compatibility
Privilege Level pane...
Tick the check-box "Run this program as an administrator"
Apply/OK.You can find the VirtualStore entries for the Plugins folder and move the items across - however, I recommend you delete them - then download/find and reinstall the required plugins from their RBZs...
So restart SketchUp and reinstall RBZs etc as needed...
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thanks TIG for your answer
First: I have updated my profile infos - thanks for your note about that.Yes, your guess about admin settings is correct. I use a private SKUP8 free and SkUp8 Pro in my job, both OS are Win7. Unfortunately, the changed settings have not led to success. Instead SKUP has not started again.
I had no other choice than to use a "system restore point"(?).I would like to add another question (please do not laugh at me): normally, I install a plugin by adding a rb file and a corresponding directory (if any) into the plugin directory of my current SKUP version. Is that what you call "install"? - Or do I have to use another procedure to install the current QuadFace rbz file.
HornOxx
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