sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @unknownuser said:

      When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

      Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @jorge2011 said:

        for example, how to apply texture to that?

        Select the material you want to use from the Material Browser. Then pick the U and V axis.
        I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • charly2008C Offline
          charly2008
          last edited by

          Thank You Thomas,

          In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

          Charly


          2011-10-09_191746.jpg


          2011-10-09_194414.jpg


          Untitled.skp

          He who makes no mistakes, makes nothing

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @charly2008 said:

            Thank You Thomas,

            In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

            Charly

            How/where do you pick the U and V axis?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Here's a big big ask...

                The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                Download the free D'oh Book for SketchUp 📖

                1 Reply Last reply Reply Quote 0
                • charly2008C Offline
                  charly2008
                  last edited by

                  Thomas,

                  thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                  2011-10-09_174125.jpg


                  Rendered Model

                  He who makes no mistakes, makes nothing

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Cool hull! 😉

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      @unknownuser said:

                      The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                      "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                        Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                        So, distortion/skewing is including in these suggestions above.

                        What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          @unknownuser said:

                          What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                          Can you elaborate on this one? Maybe some screens or illustrations.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • PixeroP Offline
                            Pixero
                            last edited by

                            What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                            1 Reply Last reply Reply Quote 0
                            • thomthomT Offline
                              thomthom
                              last edited by

                              @pixero said:

                              What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                              How would this manipulation affect the original mesh?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • PixeroP Offline
                                Pixero
                                last edited by

                                Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                WYSIWYG

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @pixero said:

                                  Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                  WYSIWYG

                                  Interesting. However, I don't think I can hook into the native mapper.
                                  Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                                  How about a context menu item "Update" which would update the source?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                                    If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                                    stretching.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                                      It's an interesting idea.

                                      Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

                                      (Though if anyone else got any ideas. then join in on BitBucket! 😉 )

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jorge2011
                                        last edited by

                                        @thomthom said:

                                        @jorge2011 said:

                                        for example, how to apply texture to that?

                                        Select the material you want to use from the Material Browser. Then pick the U and V axis.
                                        I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                                        ok

                                        the latest version works best.

                                        but very simple example.

                                        How do I apply texture to a cylinder?
                                        Material applies only to a portion of the cylinder.

                                        and on the other surface not apply.

                                        What am I doing wrong?


                                        05.skp

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @jorge2011 said:

                                          How do I apply texture to a cylinder?
                                          Material applies only to a portion of the cylinder.

                                          Like any other mesh, pick a U and V axis.
                                          Did you have part of the cylinder selected? I had no problems mapping it.
                                          Maybe some screenshots of what you are doing? Or a video?

                                          @jorge2011 said:

                                          and on the other surface not apply.

                                          It is not a Quad mesh. All the edges on that surface is soft + smooth.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            @thomthom said:

                                            Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                                            It's an interesting idea.

                                            Maybe a tool that for "onMouseMove" updates UVs while moving vertices?
                                            Or "onLButtonUp" for semi live update?

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 33
                                            • 34
                                            • 6 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement