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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @charly2008 said:

      I think you need before placing the texture on the face. Then you can scale the texture.

      Need what? Selecting? If what you meant to say, then that is not needed. Selecting just limits the mapping to the selected mesh. Otherwise it maps the whole connected mesh.

      @charly2008 said:

      Whether it is possible to be centered I do not know.

      Pick the corner as starting point. The point where is axis cross is the origin of where the mapping is done.

      In a coming update I hope to add controls to adjust the starting point after picking the axis.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        Tom,

        Here is the model where I have problem (I get the UV axes, but the texture does not appear).
        [attachment=0:33lgahxv]<!-- ia0 -->Quad-mapping Fred.png<!-- ia0 -->[/attachment:33lgahxv]

        Fredo

        Might be related to the nil errors people are reporting...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          Version 0.4.1
          Added a hotpatch to address the loading errors. Might resolve a couple of irregular behaviours as well.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            jorge2011
            last edited by

            for example, how to apply texture to that?


            01.skp

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            • thomthomT Offline
              thomthom
              last edited by

              @cmeed said:

              great to see a video and what amazing work you put into this forum. really well done.

              I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one

              Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac

              (suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)

              Try with version 0.4.1 - maybe your issues was related to the nil errors...

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

                Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @jorge2011 said:

                  for example, how to apply texture to that?

                  Select the material you want to use from the Material Browser. Then pick the U and V axis.
                  I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Thank You Thomas,

                    In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                    Charly


                    2011-10-09_191746.jpg


                    2011-10-09_194414.jpg


                    Untitled.skp

                    He who makes no mistakes, makes nothing

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @charly2008 said:

                      Thank You Thomas,

                      In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

                      Charly

                      How/where do you pick the U and V axis?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Here's a big big ask...

                          The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                          Download the free D'oh Book for SketchUp 📖

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Thomas,

                            thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                            2011-10-09_174125.jpg


                            Rendered Model

                            He who makes no mistakes, makes nothing

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Cool hull! 😉

                              Gai...

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @unknownuser said:

                                The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                                "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                                  Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                                  So, distortion/skewing is including in these suggestions above.

                                  What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                  Download the free D'oh Book for SketchUp 📖

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @unknownuser said:

                                    What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                                    Can you elaborate on this one? Maybe some screens or illustrations.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @pixero said:

                                        What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                                        How would this manipulation affect the original mesh?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                          WYSIWYG

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @pixero said:

                                            Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                            WYSIWYG

                                            Interesting. However, I don't think I can hook into the native mapper.
                                            Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                                            How about a context menu item "Update" which would update the source?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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