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Request: Command line input plugin

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  • T Offline
    TIG Moderator
    last edited by 14 Aug 2011, 15:43

    I fail to see how typing in letters+enter at the Ruby Console [or some other command-line GU Interface] is an improvement of a simple shortcut? Even with modifier keys it's little more than a keystroke away...
    Pressing L is quicker that getting focus on the window by picking it and typing L+enter ???
    And a lot faster that typing 'Line' or 'linetool' or say 'Q.l'/'Q.line' if you defined a 'Q' short-named module to protect things etc πŸ˜’
    I recommend you learn to use shortcuts... which can be set very similar to ACAD, but just avoid the need for a closing space or return keystroke - SUp's L v. L+space or L+enter for ACAD OR key+modifier[s] v. letter+letter+space etc for lesser used tools... πŸ˜•

    TIG

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    • J Offline
      Jim
      last edited by 14 Aug 2011, 21:44

      @tig said:

      I fail to see how typing in letters+enter at the Ruby Console [or some other command-line GU Interface] is an improvement of a simple shortcut?

      It isn't an improvement over a shortcut, but you can't have a shortcut for every command you use (or at least it doesn't work for me workflow.) Aerilius' LaunchUp is a great concept. After playing with it, I think it can fill a niche somewhere between a shortcut (most efficient) and a menu (least efficient) for efficiently selecting commands; particularly for less frequently used commands, or commands that conflict with already taken shortcuts.

      Hi

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      • T Offline
        thomthom
        last edited by 14 Aug 2011, 21:56

        I got a concept code snippet where I subclass the UI, Sketchup::Menu and Sketchup::Toolbar class - intercepting the UI elements so I get all the data and blocks/procs. It allows me to traverse the whole menu tree, all ruby toolbars.
        I had a concept pretty much identical to what the OP describes in mind.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          Jim
          last edited by 14 Aug 2011, 22:03

          Are you sub-classing, or aliasing and redefining the class methods?

          Hi

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          • T Offline
            thomthom
            last edited by 15 Aug 2011, 06:25

            @jim said:

            or aliasing and redefining the class methods?

            You are correct.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • D Offline
              Dan Rathbun
              last edited by 15 Aug 2011, 08:37

              @thomthom said:

              @jim said:

              or aliasing and redefining the class methods?

              You are correct.

              I just hope that my version doesn't conflict.. ie: the constructor chain would not be broken, ...and visa versa.

              I'm not here much anymore.

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              • T Offline
                thomthom
                last edited by 15 Aug 2011, 08:44

                @dan rathbun said:

                @thomthom said:

                @jim said:

                or aliasing and redefining the class methods?

                You are correct.

                I just hope that my version doesn't conflict.. ie: the constructor chain would not be broken, ...and visa versa.

                My intent was to just insert an intercepting hook - without further disrupting the objects. Just to collect the data that SketchUp doesn't expose.
                However, I'm far away from releasing it, as it would need lots more work, error catching and testing. Not sure if it ever will be released. Depends if it can be made without interfering - as meddling with base classes is something I generally prefer to stay away from. It's been mainly an proof of concept.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • F Offline
                  fredo6
                  last edited by 16 Aug 2011, 15:59

                  It is relatively easy to catch all menu text and proc (via aliasing #add_item).

                  It seems impossible to catch the proc for the UI::Command class. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.

                  For instance, in the following code, the method initialize will NEVER be called

                  
                  class UI;;Command
                     def initialize
                         puts "Fake command initialize"
                     end
                  end
                  
                  UI;;Command.new
                  Error; #<ArgumentError; (eval);156;in `new'; wrong number of arguments (0 for 1)>
                  (eval);156
                  (eval);156
                  
                  

                  This may explain why there has been problem with UI::Commands (the grey out menu issue), because if there is no constructor, there is no garbage too!

                  Fredo

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                  • T Offline
                    thomthom
                    last edited by 16 Aug 2011, 16:32

                    @unknownuser said:

                    It seems impossible to catch the proc for the UI::Command class. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.

                    It's possible. πŸ˜„ I can send you the snippet if you want.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • F Offline
                      fredo6
                      last edited by 16 Aug 2011, 17:10

                      @thomthom said:

                      It's possible. πŸ˜„ I can send you the snippet if you want.

                      I just realized that UI::Command is a kind of fake class object factory. new is simply a class method, not an instance constructor (therefore there is no initialize method in that class).

                      Then, it is simple to trap both menus and commands

                      
                      class Sketchup;;Menu
                         alias_method ;add_item_orig6, ;add_item
                         def add_item(text, &proc)
                            MyModule.register_menu(self, text, proc)
                            add_item_orig6(text) { proc.call }
                         end
                      end	
                      
                      class UI;;Command
                         class << self
                            alias_method ;new_orig6, ;new
                         end	
                         def self.new(text, &proc)
                            cmd = new_orig6(text) { proc.call }
                            MyModule.register_menu(cmd, text, proc)
                            cmd
                         end
                      end	
                      
                      
                      

                      Assuming you register the command and menu object, text and proc via your own method MyModule.register_menu.

                      Fredo

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                      • T Offline
                        thomthom
                        last edited by 16 Aug 2011, 17:28

                        <span class="syntaxdefault"><br />class </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command<br />  <br />  alias </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new </span><span class="syntaxkeyword">;new<br /></span><span class="syntaxdefault">  private </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new<br /><br />  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  def new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> tt_old_new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">send</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=,</span><span class="syntaxdefault"> block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj<br />  end<br />  <br />end </span><span class="syntaxcomment"># class << UI;;Command<br /><br /><br /></span><span class="syntaxdefault">class UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command <br />  <br />  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  attr_reader</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  </span><span class="syntaxcomment"># @param [Proc] value<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Proc]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  def proc</span><span class="syntaxkeyword">=(</span><span class="syntaxdefault"> value </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> value<br />  end<br />  protected </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=<br /></span><span class="syntaxdefault">  <br />end </span><span class="syntaxcomment"># class UI;;Command <br /></span><span class="syntaxdefault"> </span>
                        

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • D Offline
                          Dan Rathbun
                          last edited by 16 Aug 2011, 17:44

                          I don't think I like overriding the inherited proc() method that comes down from Kernel (thru Object.)

                          We already have naming convention established in that class, ie set_validation_proc

                          I would suggest for setter, instead:
                          set_proc(&block) or set_command_proc(&block)

                          the getter:
                          get_proc(&block) or get_command_proc(&block)

                          and the getter for the validation proc:
                          get_validation_proc

                          I'm not here much anymore.

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                          • T Offline
                            thomthom
                            last edited by 17 Aug 2011, 08:20

                            Good point Dan. I've not checked such conflicts yet and one of the reasons I'd not released the code before.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              Jim
                              last edited by 21 Aug 2011, 01:54

                              So what's going to happen when you guys start aliasing each other's aliased methods?

                              Hi

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                              • T Offline
                                thomthom
                                last edited by 21 Aug 2011, 02:11

                                Nuffin? Just a chain of calls?

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • J Offline
                                  Jim
                                  last edited by 21 Aug 2011, 02:21

                                  @thomthom said:

                                  Nuffin? Just a chain of calls?

                                  Maybe. I don't know, I'm asking.

                                  Hi

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