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    • thomthomT Offline
      thomthom
      last edited by

      I got a concept code snippet where I subclass the UI, Sketchup::Menu and Sketchup::Toolbar class - intercepting the UI elements so I get all the data and blocks/procs. It allows me to traverse the whole menu tree, all ruby toolbars.
      I had a concept pretty much identical to what the OP describes in mind.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        Are you sub-classing, or aliasing and redefining the class methods?

        Hi

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        • thomthomT Offline
          thomthom
          last edited by

          @jim said:

          or aliasing and redefining the class methods?

          You are correct.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @thomthom said:

            @jim said:

            or aliasing and redefining the class methods?

            You are correct.

            I just hope that my version doesn't conflict.. ie: the constructor chain would not be broken, ...and visa versa.

            I'm not here much anymore.

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            • thomthomT Offline
              thomthom
              last edited by

              @dan rathbun said:

              @thomthom said:

              @jim said:

              or aliasing and redefining the class methods?

              You are correct.

              I just hope that my version doesn't conflict.. ie: the constructor chain would not be broken, ...and visa versa.

              My intent was to just insert an intercepting hook - without further disrupting the objects. Just to collect the data that SketchUp doesn't expose.
              However, I'm far away from releasing it, as it would need lots more work, error catching and testing. Not sure if it ever will be released. Depends if it can be made without interfering - as meddling with base classes is something I generally prefer to stay away from. It's been mainly an proof of concept.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • fredo6F Offline
                fredo6
                last edited by

                It is relatively easy to catch all menu text and proc (via aliasing #add_item).

                It seems impossible to catch the proc for the UI::Command class. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.

                For instance, in the following code, the method initialize will NEVER be called

                
                class UI;;Command
                   def initialize
                       puts "Fake command initialize"
                   end
                end
                
                UI;;Command.new
                Error; #<ArgumentError; (eval);156;in `new'; wrong number of arguments (0 for 1)>
                (eval);156
                (eval);156
                
                

                This may explain why there has been problem with UI::Commands (the grey out menu issue), because if there is no constructor, there is no garbage too!

                Fredo

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @unknownuser said:

                  It seems impossible to catch the proc for the UI::Command class. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.

                  It's possible. 😄 I can send you the snippet if you want.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    @thomthom said:

                    It's possible. 😄 I can send you the snippet if you want.

                    I just realized that UI::Command is a kind of fake class object factory. new is simply a class method, not an instance constructor (therefore there is no initialize method in that class).

                    Then, it is simple to trap both menus and commands

                    
                    class Sketchup;;Menu
                       alias_method ;add_item_orig6, ;add_item
                       def add_item(text, &proc)
                          MyModule.register_menu(self, text, proc)
                          add_item_orig6(text) { proc.call }
                       end
                    end	
                    
                    class UI;;Command
                       class << self
                          alias_method ;new_orig6, ;new
                       end	
                       def self.new(text, &proc)
                          cmd = new_orig6(text) { proc.call }
                          MyModule.register_menu(cmd, text, proc)
                          cmd
                       end
                    end	
                    
                    
                    

                    Assuming you register the command and menu object, text and proc via your own method MyModule.register_menu.

                    Fredo

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      <span class="syntaxdefault"><br />class </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command<br />  <br />  alias </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new </span><span class="syntaxkeyword">;new<br /></span><span class="syntaxdefault">  private </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new<br /><br />  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  def new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> tt_old_new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">send</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=,</span><span class="syntaxdefault"> block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj<br />  end<br />  <br />end </span><span class="syntaxcomment"># class << UI;;Command<br /><br /><br /></span><span class="syntaxdefault">class UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command <br />  <br />  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  attr_reader</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  </span><span class="syntaxcomment"># @param [Proc] value<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Proc]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  def proc</span><span class="syntaxkeyword">=(</span><span class="syntaxdefault"> value </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> value<br />  end<br />  protected </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=<br /></span><span class="syntaxdefault">  <br />end </span><span class="syntaxcomment"># class UI;;Command <br /></span><span class="syntaxdefault"> </span>
                      

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        I don't think I like overriding the inherited proc() method that comes down from Kernel (thru Object.)

                        We already have naming convention established in that class, ie set_validation_proc

                        I would suggest for setter, instead:
                        set_proc(&block) or set_command_proc(&block)

                        the getter:
                        get_proc(&block) or get_command_proc(&block)

                        and the getter for the validation proc:
                        get_validation_proc

                        I'm not here much anymore.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Good point Dan. I've not checked such conflicts yet and one of the reasons I'd not released the code before.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            Jim
                            last edited by

                            So what's going to happen when you guys start aliasing each other's aliased methods?

                            Hi

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Nuffin? Just a chain of calls?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                Jim
                                last edited by

                                @thomthom said:

                                Nuffin? Just a chain of calls?

                                Maybe. I don't know, I'm asking.

                                Hi

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