[Plugin] Drop Vertices
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[flash=800,600:1cf7fpkt]http://www.youtube.com/v/vD8DBSvtLcU[/flash:1cf7fpkt]
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Thanks Rich [he's now my official my publicist! ]
That's also a nifty tool you have that's showing the Tools being used 'on-screen' - what is it?
Hope this is a useful tool - feedback please...Incidentally... when a mesh's 'corner' drops as a 'flat-square', whilst some other seemingly identical corners drop to a nice 'point' it's because the mesh's diagonal at that corner is 'across' the corner so it is the correct result. If you don't want that you can undo the 'drop' and then set "View > Hidden Geometry > ON" and use the 'Sandbox Tool' > 'Flip Edges' to swap the problem diagonal[s] to arrive at the 'apex' of the corner[s]; then just redo the 'Drop Vertices' to get all 'pointy' corners [OR of course do the reverse to avoid any 'pointy' corners at all ]...
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This deserved a little video I thought. Especially for those inclined not to read your blurb.
@unknownuser said:
That's also a nifty tool you have that's showing the Tools being used 'on-screen'
Something I cobbled together called 'Onscreen Rolling Reel' but it's very buggy at the moment and being unemployed I've no time to sort the code
You actually missed the other hidden gem I used in there....SplitUp again a nifty tool that's buggy as bejaysus
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These 'flat' corners are simply a result of the mesh's diagonals at its corners.
My 'flip' tip was how to avoid it [or indeed ensure it]... and 'cut off the complainers at the pass...' - because it's only doing what it's been told... -
Very nice TIG!!!! This is a much needed plugin! As soon as I get some paying work again, I'll definitely drop a ten spot in your paypal account!
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Thanks for this new tool, Mr. tig, is very useful.
Mr. Rich O'Brien.
Where I can download the plugin split up? -
You can't
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Excuse me, but I do not understand.
Does not exist plugins? payment is a plugin? -
Sorry, but it's not available. Maybe in the future?
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And practically, what one could model with this ruby?
What's the aim? -
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Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
Several additional features added - please read first post... -
TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.
Thanks for your work on this again. The new features are great.
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I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...
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Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
'To Nearest+Z=?' option added for 'draping' whole mesh over objects. -
Wow, that was fast! I'll give it whirl and let you know how it works.
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A quick play. Works great! Thanks again. This will be great for retopology of high poly terrain data or terrains made with From Contours!
[flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]
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Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.
1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.
After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.
2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.
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